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  1. Sticky Thread Sticky: Lords of Nether - A DK inspired game, with 3D Modeling by Blutonium

    Started by Blutonium, June 16th, 2017 15:47
    4 Pages
    1 2 3 ... 4
    3d models, abilities, acting, animation, art, attention, avatar, balance, bit, blutonium, board, campaign, character, characters, command, communication, community, concept, created, creating, dark, darkness, day, design, development, die, direction, dk1, dk2, dungeon, dungeon keeper, dungeon keeper 1, dungeon keeper 2, dungeons, editor, engine, evi, eye, fan, fans, fast, fix, fixing, form, forum, found, free, full, fun, game, gameplay, games, gear, good, great, guess, guys, happy, hard, hell, hold, important, information, interested, issues, keeper, kind, level, listening, lords of nether, love, luck, made, make, making, man, map, maps, material, matter, media, meetings, metal, models, multiplayer, needed, nether., news, offer, order, page, play, players, post, posting, programming, project, projects, question, questions, quickly, release, res, rex, run, save, secret, set, showing, slow, social, software, sort, spam, start, style, success, support, team, testing, the way, things, thought, time, tools, updated, versus, videos, voice, weekly, wfto, wiki, working
    • Replies: 34
    • Views: 8,225
    Last Post: June 14th, 2020 20:32
    by Blutonium  Go to last post
  2. Discord for Playing Dk2 online multiplayer 2018

    Started by Tuxion, June 29th, 2018 12:08
    bit, called, created, creating, dk2, dungeon, dungeon keeper, dungeon keeper 2, free, game, games, join, link, maps, multiplayer, online, players, program, rules, today
    • Replies: 1
    • Views: 1,848
    Last Post: April 18th, 2020 00:23
    by YourMaster  Go to last post
  3. Sticky Thread Sticky: Creating maps with HERO PORTALS

    Started by Hapuga, January 4th, 2010 00:01
    3 Pages
    1 2 3
    • Replies: 24
    • Views: 21,340
    Last Post: December 30th, 2019 13:08
    by Quuz  Go to last post
  4. Using old level .txt files with KeeperFX?

    Started by Bloodly, April 9th, 2017 06:39
    art, campaign, change, cheap, creating, creature, custom, downloaded, dungeon, dungeon keeper, dungeon keeper gold, easy, fast, files, free, fun, keeper, keeperfx, level, levels, make, map, maps, move, new campaign, page, play, questions, start, temple, text, things, wiki, work, works
    • Replies: 2
    • Views: 2,570
    Last Post: November 17th, 2019 03:52
    by Mickeyminime  Go to last post
  5. Sticky Thread Sticky: Releases and news

    Started by mefistotelis, December 31st, 2009 14:42
    14 Pages
    1 2 3 ... 14
    .exe, attack, awesome, balance, bugs, campaign, changelog, check, code, computer, cool, creating, creature, data, dead, deeper dungeons, default, details, difficult, download., downloads, dungeon keeper, easy, edit, exe, extract, file, fix, game, games, global, happy, hellhound, keeper fx, keeperfx, lan, launcher, list, make, mefistotelis, metal gear rex, month, multiple, new campaign, news, nightly, nightly builds, official, palette, patch, portals, project, record, releases, report, rooms, sdl, settings, shadows, source, svn, the way, thread, translation, undead, unofficial, updating, version, work, year
    • Replies: 133
    • Views: 86,943
    Last Post: October 3rd, 2019 14:31
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  6. Sticky Thread Sticky: OpenKeeper

    Started by tonihele, February 25th, 2016 21:00
    4 Pages
    1 2 3 ... 4
    art, code, creating, data, decision, development, dkii, dungeon, dungeon keeper, dungeon keeper 2, engine, eye, forum, full, game, good, graphics, guess, hand, issue, job, keeper, level, link, making, programmer, progress, project, remake, source, style, time, true, video, wfto, working
    • Replies: 35
    • Views: 24,815
    Last Post: February 8th, 2019 10:43
    by Themperror  Go to last post

    Forum:
    OpenKeeper

  7. KWD/ KLD open file

    Started by Endrix, April 14th, 2018 04:59
    2 Pages
    1 2
    actions, create, creating, creatures, dk 2, dk2, dk2 editor, downloads, dungeon, dungeon keeper, dungeon keeper 2, editor, file, files, games, hero, html, keeper, map, official, open, pro, rc3, rigger, tools, versions
    • Replies: 16
    • Views: 4,685
    Last Post: April 19th, 2018 13:38
    by Endrix  Go to last post
  8. I thought i knew everything about this game

    Started by PossessMePlease, August 15th, 2017 01:12
    ancient keeper, creating, dk1, game, good, hard, job, keeper, level, love, making, map, maps, move, news, post, reply, room, sick, sig, thought, usage, year, youtube
    • Replies: 4
    • Views: 1,506
    Last Post: September 6th, 2017 19:51
    by YourMaster  Go to last post
  9. This is so nostalgic

    Started by Keeper_Infernal, June 2nd, 2017 07:07
    adding, bit, care, castle, cool, creating, demons, dk2, dungeon, forum, found, guard, guys, heros, keeper, kind, levels, made, make, post, prison, quickly, sort, square, time, true
    • Replies: 1
    • Views: 1,426
    Last Post: June 2nd, 2017 19:08
    by impboy4  Go to last post
  10. No light on hand.

    Started by shortmicky, March 23rd, 2017 21:22
    2 Pages
    1 2
    • Replies: 10
    • Views: 1,998
    Last Post: April 2nd, 2017 17:26
    by shortmicky  Go to last post

    Forum:
    KeeperFX

  11. about mercenary portals

    Started by nayo, March 23rd, 2017 09:25
    attract, creating, creatures, dungeon, dungeon keeper, evil, good, hero, interested, keeper, make, map, maps, portal, portals, read, rooms, testing, work
    • Replies: 0
    • Views: 1,972
    Last Post: March 23rd, 2017 09:25
    by nayo  Go to last post
  12. Keeper.Lubki now down?

    Started by Waltz, September 25th, 2016 05:35
    adikted, archive, code, commands, create, creating, details, dungeon, editing, editor, google, guide, html, keeper, keeperfx, maps, order, original, projects, reference, time, website
    • Replies: 2
    • Views: 4,226
    Last Post: September 25th, 2016 07:02
    by YourMaster  Go to last post
  13. first selfmade map with some problems

    Started by BaukeS, June 26th, 2015 16:58
    3 Pages
    1 2 3
    • Replies: 26
    • Views: 6,165
    Last Post: April 25th, 2016 23:45
    by 0etelaer  Go to last post
  14. editing files

    Started by Edwin, November 5th, 2015 18:08
    2 Pages
    1 2
    • Replies: 14
    • Views: 2,501
    Last Post: April 22nd, 2016 00:22
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  15. If people make a campaign for this game

    Started by Auxin, March 24th, 2016 08:30
    bit, campaign, created, creating, creatures, custom, dead, dkii, downloaded, downloads, fast, files, game, half, imps, ingame, keeperfx, make, maps, music, nightly, play, profile, received, user, year
    • Replies: 2
    • Views: 884
    Last Post: March 24th, 2016 14:18
    by Metal Gear Rex  Go to last post

    Forum:
    KeeperFX

  16. Got problem on the forum

    Started by Deadworker, November 21st, 2014 21:53
    art, balance, called, campaign, chatbox, check, creating, custom, dk2, dungeon, dungeon keeper, dungeon keeper 2, forum, google, idea, internet, issues, open, page, patch, post, posts, problem, red, security, set, settings, start, strange, thread, time, version, versions, working, works
    • Replies: 6
    • Views: 41,834
    Last Post: February 2nd, 2016 11:35
    by YourMaster  Go to last post
  17. Keepers and Thing limit

    Started by Hades, November 20th, 2015 13:05
    bug, campaign, code, community, computer, created, creating, dead, doors, dungeon, face, fixing, issue, issues, keeperfx, level, map, maps, play, players, post, problem, quickly, ranged, recent, res, rip, room, run, script, traps, workshop
    • Replies: 4
    • Views: 1,522
    Last Post: December 22nd, 2015 18:48
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  18. Editing imps

    Started by Powtreeman, July 30th, 2015 09:44
    change, crashed, create, creating, creature, creatures, digger, dwarf, editing, fast, found, fun, hand, heal, imp, imps, keeperfx, land, level, list, made, make, mode, open, possession, run, set, special, spell, things, values, work, working, works
    • Replies: 4
    • Views: 1,186
    Last Post: August 3rd, 2015 17:44
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  19. Can you name the Lord of the Land?

    Started by darkkingkongman, February 25th, 2013 11:11
    change, cool, create, creating, data, dk2, dk2 editor, editing, editor, george, global, kind, land, level, lord, lord of the land, map, mission, person, play, rc3, script, set, time, version, wondering
    • Replies: 3
    • Views: 3,124
    Last Post: July 17th, 2015 21:49
    by Keeper Decagon  Go to last post
  20. Sprites/Speed Bug in custom map

    Started by Wiegraf, April 4th, 2015 14:15
    battle, bug, change, chicken, created, creating, custom, editor, fast, file, fly, game, heroes, issue, keeperfx, load, machine, make, map, nightly, official, play, problem, res, room, save, speed, sprites, time, training room, update, workshop
    • Replies: 2
    • Views: 2,795
    Last Post: April 4th, 2015 16:08
    by Wiegraf  Go to last post
  21. Creating new trap types

    Started by ZzZombo, March 17th, 2015 10:39
    adding, alternative, attack, change, check, crash, crashed, crashes, create, creating, creature, creature spells, creatures, door, editor, file, game, hero, ideas, made, make, official, patch, pro, section, single player, spells, stats, stuff, trap, traps, type, types, unknown, version, work, working
    • Replies: 8
    • Views: 5,323
    Last Post: March 19th, 2015 07:24
    by ZzZombo  Go to last post
  22. KeeperFX crashes as soon as levels become playable

    Started by Joshikai, December 23rd, 2014 22:26
    bad, colours, crash, crashes, created, creating, data, disabled, dungeon, error, game, keeper, keeperfx, keeperfx crash, levels, map, mode, model, moon, palette, party, pro, read, release, script, triggers, tunneller, type, user, values, video
    • Replies: 3
    • Views: 6,598
    Last Post: December 23rd, 2014 23:40
    by YourMaster  Go to last post
    • Replies: 5
    • Views: 4,869
    Last Post: December 12th, 2014 16:21
    by UnknownMaster21  Go to last post

    Forum:
    KeeperFX

  23. Is there a limit on how many lines your script can contain?

    Started by Auxin, November 28th, 2014 05:35
    campaign, code, command, creating, creature, engine, error, fix, forum, good, hard, idea, innovative, issue, keeperfx, level, levels, lines, link, made, making, open, party, post, problem, script, total, tunneller, work, works
    • Replies: 6
    • Views: 7,160
    Last Post: November 28th, 2014 12:41
    by Auxin  Go to last post

    Forum:
    KeeperFX

    • Replies: 9
    • Views: 8,219
    Last Post: October 7th, 2014 07:49
    by tonihele  Go to last post
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