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Tag: magic

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  1. The Kasabian Campaign - Episode 1

    Started by Skarok, June 22nd, 2013 21:13
    18 Pages
    1 2 3 ... 18
    • Replies: 176
    • Views: 62,353
    Last Post: September 4th, 2019 10:27
    by IamShonji  Go to last post

    Forum:
    DK2 Maps

  2. Sticky Thread Sticky: General Improvement Mod - A New Unofficial Patch for DK2

    Started by Wyrmcast, September 23rd, 2013 09:37
    21 Pages
    1 2 3 ... 21
    • Replies: 204
    • Views: 204,557
    Last Post: August 21st, 2019 17:06
    by YourMaster  Go to last post
  3. Should lightning traps be AoE?

    Started by Mullertime, July 20th, 2019 21:29
    beta, change, code, development, direct, file, fix, issue, keeperfx, magic, official, original, post, power, release, run, spells, time, trap, traps, type, unofficial, values, version, word
    • Replies: 7
    • Views: 866
    Last Post: July 25th, 2019 22:39
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  4. Are boulder traps nerfed?

    Started by Mullertime, July 20th, 2019 14:16
    creature, damage, demon, files, fly, games, good, heal, health, idea, imps, kill, low, magic, map, multiple, original, quickly, rules, spider, traps, values, wondering, working
    • Replies: 2
    • Views: 532
    Last Post: July 20th, 2019 15:53
    by Mullertime  Go to last post

    Forum:
    KeeperFX

  5. Game Crash wenn use Call to Arms

    Started by Urban62x, July 17th, 2019 10:43
    • Replies: 2
    • Views: 498
    Last Post: July 17th, 2019 16:10
    by Urban62x  Go to last post

    Forum:
    KeeperFX

  6. NEW CAMPAIGN Dungeons And Keepers 21-map campaign 2017

    Started by kix, February 19th, 2017 21:17
    9 Pages
    1 2 3 ... 9
    • Replies: 83
    • Views: 9,346
    Last Post: May 11th, 2019 21:54
    by Robertus  Go to last post

    Forum:
    DK1 Maps

  7. Enemy AI

    Started by Powtreeman, March 15th, 2019 19:33
    abilities, breaks, bug, computer, editor, flag, heal, health, imps, level, lines, magic, make, map, players, power, questions, script, scrolling, spell, stupid, text, values, work, works
    • Replies: 6
    • Views: 709
    Last Post: March 25th, 2019 23:49
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  8. How to modify the poisonous fart damage ?

    Started by sony2305, January 5th, 2019 10:33
    bile, damage, demon, effect, improve, magic, model, spell
    • Replies: 2
    • Views: 325
    Last Post: January 5th, 2019 12:29
    by sony2305  Go to last post

    Forum:
    KeeperFX

  9. DK1: Changes to to make it even more fun

    Started by spartahawk, January 21st, 2018 19:45
    3 Pages
    1 2 3
    bile, corpse, creatures, dark, dead, development, disarm, dk1, dk2, dungeon, eats, fly, game, good, improve, list, love, magic, pain, prison, quickly, room, sacrifice, temple, treasure
    • Replies: 25
    • Views: 1,745
    Last Post: February 26th, 2018 23:21
    by Noanechu  Go to last post

    Forum:
    KeeperFX

  10. A bit of an early Christmas present.

    Started by A New Room, December 11th, 2009 12:36
    3 Pages
    1 2 3
    bit, christmas, cool, dk1, download, dungeon, dungeon keeper, dungeon keeper 1, early, edition, effect, evolution, favourite, file, food, found, full, great, guys, happy, hidden, images, include, keeper, kind, kittens, list, load, magic, move, original, portal, present, read, red, sound, sounds, speech, stuff, time, version, warlock, word, wow, year
    • Replies: 26
    • Views: 6,359
    Last Post: January 19th, 2018 00:57
    by svefn  Go to last post
  11. DK2 GOG, installing the 1.3 patch

    Started by Mortael, October 13th, 2017 13:28
    1.3, called, dead, dk2, dkii, doors, downloads, fan, file, game, general, gog, graphics, issue, magic, make, making, melee, patch, question, sacrifice, version, windows, windows 7
    • Replies: 6
    • Views: 1,491
    Last Post: October 15th, 2017 10:24
    by Mortael  Go to last post
  12. Ancient Keeper Workshop bug

    Started by TheEnigmist, August 20th, 2017 14:26
    • Replies: 4
    • Views: 482
    Last Post: August 20th, 2017 17:24
    by TheEnigmist  Go to last post

    Forum:
    KeeperFX

  13. Dungeon Keeper Screenshots

    Started by watler253, August 4th, 2016 17:49
    • Replies: 4
    • Views: 1,472
    Last Post: March 13th, 2017 21:58
    by Valhallaist  Go to last post
  14. Modding Spells

    Started by Schizz, February 28th, 2017 23:07
    art, change, code, creatures, damage, explosion, game, keeperfx, level, magic, make, max, modding, official, questions, set, spell, spells, start, strength, time, unofficial, values, version, wanna
    • Replies: 1
    • Views: 650
    Last Post: March 1st, 2017 00:03
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  15. Wetlands

    Started by YourMaster, July 28th, 2015 23:50
    3 Pages
    1 2 3
    • Replies: 23
    • Views: 3,806
    Last Post: September 24th, 2016 12:04
    by YourMaster  Go to last post

    Forum:
    DK1 Maps

  16. Doors disappearing

    Started by Gwame, August 21st, 2016 21:11
    creatures, damage, doors, dungeon, forum, giant, hand, happy, issues, keeperfx, magic, post, question, read, room, rooms, searching, stuff, thought, thread, time, training, training room
    • Replies: 2
    • Views: 720
    Last Post: August 21st, 2016 23:38
    by Gwame  Go to last post

    Forum:
    KeeperFX

  17. Keeperfx Call of arms crash

    Started by Jummix, March 28th, 2016 23:35
    check, crash, dungeons, easter eggs, exe, file, full, game, gog, html, keeper, keeperfx, load, log, magic, make, nightly, open, original, patch, players, power, release, res, resolution, rooms, strange, time, title, version, work, working, works
    • Replies: 7
    • Views: 1,261
    Last Post: June 4th, 2016 19:10
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  18. Dungeon Keeper 2 Cheats

    Started by darkkingkongman, October 21st, 2015 12:27
    1.7, cheats, community, complete, door, doors, dungeon, dungeon keeper, dungeon keeper 2, game, gameplay, keeper, level, magic, maps, mods, money, post, realm, reaper, reply, rooms, sound, spells, topic, traps, type, version, wfto, work, works, yeah
    • Replies: 2
    • Views: 2,407
    Last Post: October 21st, 2015 15:42
    by YourMaster  Go to last post
  19. How to replicate the 'Rock Fall' effect in Editor?

    Started by Tyrant Cenobite, July 21st, 2015 17:38
    2 Pages
    1 2
    animation, campaign, colours, complete, custom, door, dungeon, editor, effect, effects, finally, gameplay, information, keeper, levels, magic, maps, official, original, program, returned, room, trap, traps, unused, world
    • Replies: 11
    • Views: 1,409
    Last Post: July 22nd, 2015 18:40
    by YourMaster  Go to last post
  20. Network problem with Visual C ++

    Started by network-keeper, April 13th, 2015 16:06
    2 Pages
    1 2
    action, bad, care, code, crash, debug, dungeon, fail, found, full, game, games, google, great, guys, hard, improve, information, keeper, keeperfx, king, lan, magic, mefistotelis, multiplayer, online, play, problem, program, programmer, programming, run, screen, spells, strange, time, version, work, working
    • Replies: 11
    • Views: 2,523
    Last Post: May 26th, 2015 10:39
    by friscmanseby  Go to last post

    Forum:
    KeeperFX

  21. Sticky Thread Sticky: Temple Recipes

    Started by dk2player, August 30th, 2009 03:29
    3 Pages
    1 2 3
    bad, bile, bile demon, black, check, code, create, creature, dark, demons, dk2player, dragonslover, dungeon keeper 2, edit, editor, evil, fun, goblin, good, guard, happy, heal, hero, hex, imp, knight, knights, magic, make, neutral, patch, pool, post, recipes, sacrifice, sacrifices, skeleton, skeletons, special, spell, temple, temple recipes, unofficial, vampire, warlocks, work, working, yeah, yup
    • Replies: 24
    • Views: 54,638
    Last Post: January 30th, 2015 02:58
    by Inkler  Go to last post
    • Replies: 1
    • Views: 5,329
    Last Post: October 3rd, 2014 16:17
    by mefistotelis  Go to last post

    Forum:
    KeeperFX

  22. Grenade Weapon ability no longer moves objects

    Started by darkkingkongman, August 7th, 2014 21:24
    ancient keeper, art, bug, campaign, code, create, creature, damage, edit, effect, file, google, imps, issues, keeper, keeperfx, level, magic, move, nightly, patch, problem, room, start, treasure, version
    • Replies: 2
    • Views: 2,731
    Last Post: August 8th, 2014 23:01
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  23. Map Rules what´s wrong?

    Started by Endrix, June 26th, 2014 15:27
    action, allies, archer, attack, avatar, battle, bile, code, creature, creatures, dark, dungeon, fly, giant, good, heal, heroes, horny, knight, level, magic, map, party, problem, rules, samurai, script, set, skeletons, total, tunneller, working, yeah
    • Replies: 3
    • Views: 4,707
    Last Post: June 27th, 2014 06:01
    by Metal Gear Rex  Go to last post
  24. Questions about the reversal of stuff

    Started by DragonsLover, February 25th, 2014 08:33
    7 Pages
    1 2 3 ... 7
    action, army, avatar, bad, balance, code, combat, dead, deeper dungeons, default, difficult, doors, dungeon, game, game design, hero gate, heroes, hidden, horned reaper, keeper, keeperfx, level, list, magic, minion, netzcaro, original, party, portal, questions, script, square, stuff, workshop
    • Replies: 61
    • Views: 17,859
    Last Post: April 16th, 2014 21:32
    by jbthirteen  Go to last post

    Forum:
    KeeperFX

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