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  1. NEW CAMPAIGN Dungeons And Keepers 21-map campaign 2017

    Started by kix, February 19th, 2017 21:17
    9 Pages
    1 2 3 ... 9
    • Replies: 89
    • Views: 14,572
    Last Post: November 25th, 2020 22:31
    by kix  Go to last post

    Forum:
    DK1 Maps

  2. Trap Configuration Models

    Started by Treebeard, November 8th, 2020 11:56
    black, blood, chicken, code, commands, complete, creature, dead, dragon, full, hero, hold, keeperfx, level, machine, magic, maps, model, models, possession, script, set, treasury, wiki, workshop
    • Replies: 0
    • Views: 104
    Last Post: November 8th, 2020 11:56
    by Treebeard  Go to last post
  3. Sticky Thread Sticky: General Improvement Mod - A New Unofficial Patch for DK2

    Started by Wyrmcast, September 23rd, 2013 09:37
    22 Pages
    1 2 3 ... 22
    • Replies: 213
    • Views: 220,294
    Last Post: July 1st, 2020 21:13
    by Gosbanyat  Go to last post
  4. The Kasabian Campaign - Episode 1

    Started by Skarok, June 22nd, 2013 21:13
    18 Pages
    1 2 3 ... 18
    • Replies: 179
    • Views: 72,533
    Last Post: April 19th, 2020 16:11
    by YourMaster  Go to last post

    Forum:
    DK2 Maps

  5. Modding Spells

    Started by Schizz, February 28th, 2017 23:07
    art, change, code, creatures, damage, explosion, game, keeperfx, level, magic, make, max, modding, official, questions, set, spell, spells, start, strength, time, unofficial, values, version, wanna
    • Replies: 3
    • Views: 2,715
    Last Post: February 2nd, 2020 09:04
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  6. podcast interview with alex trowers (bullfrog)

    Started by burntonion, January 17th, 2020 08:52
    art, bullfrog, called, combat, concept, creatures, discussion, dk1, dk2, dropping, engine, games, guy, idea, interview, job, keeper, kind, king, magic, stuff, village
    • Replies: 0
    • Views: 2,872
    Last Post: January 17th, 2020 08:52
    by burntonion  Go to last post
  7. Most impactful improvements to the A.I

    Started by AggressumNatum, January 8th, 2020 18:39
    attempts, awesome, campaign, disease, doors, game, good, guys, hard, hold, imps, kill, levels, made, magic, making, original, play, resolution, run, sold, trap, traps, version, work
    • Replies: 6
    • Views: 2,512
    Last Post: January 10th, 2020 18:02
    by CSWinnall  Go to last post

    Forum:
    KeeperFX

  8. Should lightning traps be AoE?

    Started by Mullertime, July 20th, 2019 21:29
    beta, change, code, development, direct, file, fix, issue, keeperfx, magic, official, original, post, power, release, run, spells, time, trap, traps, type, unofficial, values, version, word
    • Replies: 7
    • Views: 2,581
    Last Post: July 25th, 2019 22:39
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  9. Are boulder traps nerfed?

    Started by Mullertime, July 20th, 2019 14:16
    creature, damage, demon, files, fly, games, good, heal, health, idea, imps, kill, low, magic, map, multiple, original, quickly, rules, spider, traps, values, wondering, working
    • Replies: 2
    • Views: 1,933
    Last Post: July 20th, 2019 15:53
    by Mullertime  Go to last post

    Forum:
    KeeperFX

  10. Game Crash wenn use Call to Arms

    Started by Urban62x, July 17th, 2019 10:43
    • Replies: 2
    • Views: 1,592
    Last Post: July 17th, 2019 16:10
    by Urban62x  Go to last post

    Forum:
    KeeperFX

  11. Enemy AI

    Started by Powtreeman, March 15th, 2019 19:33
    abilities, breaks, bug, computer, editor, flag, heal, health, imps, level, lines, magic, make, map, players, power, questions, script, scrolling, spell, stupid, text, values, work, works
    • Replies: 6
    • Views: 1,639
    Last Post: March 25th, 2019 23:49
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  12. How to modify the poisonous fart damage ?

    Started by sony2305, January 5th, 2019 10:33
    bile, damage, demon, effect, improve, magic, model, spell
    • Replies: 2
    • Views: 654
    Last Post: January 5th, 2019 12:29
    by sony2305  Go to last post

    Forum:
    KeeperFX

  13. DK1: Changes to to make it even more fun

    Started by spartahawk, January 21st, 2018 19:45
    3 Pages
    1 2 3
    bile, corpse, creatures, dark, dead, development, disarm, dk1, dk2, dungeon, eats, fly, game, good, improve, list, love, magic, pain, prison, quickly, room, sacrifice, temple, treasure
    • Replies: 25
    • Views: 2,807
    Last Post: February 26th, 2018 23:21
    by Noanechu  Go to last post

    Forum:
    KeeperFX

  14. A bit of an early Christmas present.

    Started by A New Room, December 11th, 2009 12:36
    3 Pages
    1 2 3
    bit, christmas, cool, dk1, download, dungeon, dungeon keeper, dungeon keeper 1, early, edition, effect, evolution, favourite, file, food, found, full, great, guys, happy, hidden, images, include, keeper, kind, kittens, list, load, magic, move, original, portal, present, read, red, sound, sounds, speech, stuff, time, version, warlock, word, wow, year
    • Replies: 26
    • Views: 8,421
    Last Post: January 19th, 2018 00:57
    by svefn  Go to last post
  15. DK2 GOG, installing the 1.3 patch

    Started by Mortael, October 13th, 2017 13:28
    1.3, called, dead, dk2, dkii, doors, downloads, fan, file, game, general, gog, graphics, issue, magic, make, making, melee, patch, question, sacrifice, version, windows, windows 7
    • Replies: 6
    • Views: 5,189
    Last Post: October 15th, 2017 10:24
    by Mortael  Go to last post
  16. Ancient Keeper Workshop bug

    Started by TheEnigmist, August 20th, 2017 14:26
    • Replies: 4
    • Views: 996
    Last Post: August 20th, 2017 17:24
    by TheEnigmist  Go to last post

    Forum:
    KeeperFX

  17. Dungeon Keeper Screenshots

    Started by watler253, August 4th, 2016 17:49
    • Replies: 4
    • Views: 2,262
    Last Post: March 13th, 2017 21:58
    by Valhallaist  Go to last post
  18. Wetlands

    Started by YourMaster, July 28th, 2015 23:50
    3 Pages
    1 2 3
    • Replies: 23
    • Views: 5,058
    Last Post: September 24th, 2016 12:04
    by YourMaster  Go to last post

    Forum:
    DK1 Maps

  19. Doors disappearing

    Started by Gwame, August 21st, 2016 21:11
    creatures, damage, doors, dungeon, forum, giant, hand, happy, issues, keeperfx, magic, post, question, read, room, rooms, searching, stuff, thought, thread, time, training, training room
    • Replies: 2
    • Views: 1,083
    Last Post: August 21st, 2016 23:38
    by Gwame  Go to last post

    Forum:
    KeeperFX

  20. Keeperfx Call of arms crash

    Started by Jummix, March 28th, 2016 23:35
    check, crash, dungeons, easter eggs, exe, file, full, game, gog, html, keeper, keeperfx, load, log, magic, make, nightly, open, original, patch, players, power, release, res, resolution, rooms, strange, time, title, version, work, working, works
    • Replies: 7
    • Views: 1,861
    Last Post: June 4th, 2016 19:10
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  21. Dungeon Keeper 2 Cheats

    Started by darkkingkongman, October 21st, 2015 12:27
    1.7, cheats, community, complete, door, doors, dungeon, dungeon keeper, dungeon keeper 2, game, gameplay, keeper, level, magic, maps, mods, money, post, realm, reaper, reply, rooms, sound, spells, topic, traps, type, version, wfto, work, works, yeah
    • Replies: 2
    • Views: 2,967
    Last Post: October 21st, 2015 15:42
    by YourMaster  Go to last post
  22. How to replicate the 'Rock Fall' effect in Editor?

    Started by Tyrant Cenobite, July 21st, 2015 17:38
    2 Pages
    1 2
    animation, campaign, colours, complete, custom, door, dungeon, editor, effect, effects, finally, gameplay, information, keeper, levels, magic, maps, official, original, program, returned, room, trap, traps, unused, world
    • Replies: 11
    • Views: 5,442
    Last Post: July 22nd, 2015 18:40
    by YourMaster  Go to last post
  23. Network problem with Visual C ++

    Started by network-keeper, April 13th, 2015 16:06
    2 Pages
    1 2
    action, bad, care, code, crash, debug, dungeon, fail, found, full, game, games, google, great, guys, hard, improve, information, keeper, keeperfx, king, lan, magic, mefistotelis, multiplayer, online, play, problem, program, programmer, programming, run, screen, spells, strange, time, version, work, working
    • Replies: 11
    • Views: 3,170
    Last Post: May 26th, 2015 10:39
    by friscmanseby  Go to last post

    Forum:
    KeeperFX

  24. Sticky Thread Sticky: Temple Recipes

    Started by dk2player, August 30th, 2009 03:29
    3 Pages
    1 2 3
    bad, bile, bile demon, black, check, code, create, creature, dark, demons, dk2 editor, dk2player, dragonslover, dungeon keeper 2, edit, editor, evil, fun, goblin, good, guard, happy, heal, hero, hex, imp, knight, knights, magic, make, neutral, patch, pool, post, recipes, sacrifice, sacrifices, skeleton, skeletons, special, spell, temple, temple recipes, unofficial, vampire, warlocks, work, working, yeah, yup
    • Replies: 24
    • Views: 57,867
    Last Post: January 30th, 2015 02:58
    by Inkler  Go to last post
    • Replies: 1
    • Views: 5,489
    Last Post: October 3rd, 2014 16:17
    by mefistotelis  Go to last post

    Forum:
    KeeperFX

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