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  1. Sticky Thread Sticky: Releases and news

    Started by mefistotelis, December 31st, 2009 14:42
    14 Pages
    1 2 3 ... 14
    .exe, attack, awesome, balance, bugs, campaign, changelog, check, code, computer, cool, creating, creature, data, dead, deeper dungeons, default, details, difficult, download., downloads, dungeon keeper, easy, edit, exe, extract, file, fix, game, games, global, happy, hellhound, keeper fx, keeperfx, lan, launcher, list, make, mefistotelis, metal gear rex, month, multiple, new campaign, news, nightly, nightly builds, official, palette, patch, portals, project, record, releases, report, rooms, sdl, settings, shadows, source, svn, the way, thread, translation, undead, unofficial, updating, version, work, year
    • Replies: 133
    • Views: 81,846
    Last Post: October 3rd, 2019 14:31
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  2. Game Crashing

    Started by Billy George Mahan III, January 11th, 2019 19:14
    • Replies: 2
    • Views: 461
    Last Post: January 11th, 2019 19:51
    by Billy George Mahan III  Go to last post

    Forum:
    KeeperFX

  3. Tunnellers breaching fortified walls?

    Started by AdamP, August 13th, 2016 23:52
    2 Pages
    1 2
    action, arts, bug, check, code, creatures, design, dungeon keeper 1, heal, health, hero, imaging, imp, imps, issue, issues, keeperfx, made, map, moment, nightly, official, problem, recent, report, speed, test, time, timing, tunneller, tunnellers, unofficial, version, video, youtube
    • Replies: 12
    • Views: 2,122
    Last Post: September 11th, 2016 18:09
    by YourMaster  Go to last post
  4. Temple avoiding avoiding scavenge is a lie.

    Started by Maxwell, April 22nd, 2016 18:47
    2 Pages
    1 2
    7zip, advanced, bile, bit, bug, chicken, creature, creatures, demons, dungeon, files, finally, forum, game, glitch, good, guy, hellhound, imps, issues, keeper, keeperfx, level, levels, link, load, make, map, mega, minions, multiple, post, program, reply, report, room, save, sounds, temple, version, warlocks, website
    • Replies: 13
    • Views: 2,053
    Last Post: May 14th, 2016 17:54
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  5. Minions starving themselves

    Started by Hades, November 2nd, 2015 11:55
    attack, bug, combat, door, hero, minions, obey, report
    • Replies: 2
    • Views: 733
    Last Post: November 2nd, 2015 14:17
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  6. Patch 1.2 “Tipping the Scales” Now Available!

    Started by Mentor, November 1st, 2015 08:59
    balance, bug, fixes, happy, patch, released, report, test, war for the overworld
    • Replies: 0
    • Views: 556
    Last Post: November 1st, 2015 08:59
    by Mentor  Go to last post
  7. heroes sprinting?

    Started by 12114_v2, December 13th, 2014 21:50
    3 Pages
    1 2 3
    action, bit, bug, code, command, creature, creatures, dark, default, dungeon, fast, fix, fly, game, good, google, guess, hand, hatchery, heal, health, heroes, horned, horned reaper, horny, issue, issues, keeperfx, level, list, load, make, party, play, reaper, report, save, skeleton, speed, treasure, workshop
    • Replies: 22
    • Views: 5,628
    Last Post: February 1st, 2015 02:02
    by Sraw  Go to last post
  8. Patch Notes: Bedrock Beta v0.6.1 “inb4 2015″

    Started by Mentor, December 31st, 2014 22:47
    beta, cursor, full, issues, lock, mode, mouse, multiple, patch, report, screen, top, war for the overworld, windows
    • Replies: 0
    • Views: 14,555
    Last Post: December 31st, 2014 22:47
    by Mentor  Go to last post
    • Replies: 0
    • Views: 3,891
    Last Post: October 6th, 2014 03:12
    by Mentor  Go to last post
  9. Patch Notes: Bedrock Beta v0.5.0 “Dungeons for One”

    Started by Mentor, September 10th, 2014 22:10
    beta, details, dungeons, game, issues, mode, multiplayer, patch, progress, report, top, war for the overworld, wfto, windows, work
    • Replies: 0
    • Views: 3,125
    Last Post: September 10th, 2014 22:10
    by Mentor  Go to last post
  10. KeeperFX not responding

    Started by darkkingkongman, July 4th, 2014 12:11
    computer, crashes, data, dk1, downloaded, error, exe, extract, extracted, file, game, horny, information, keeperfx, language, local, log, map, maps, past, play, problem, problems, program, proper, random, report, run, runs, showing, slow, stuff, things, time, version, windows, word
    • Replies: 8
    • Views: 2,000
    Last Post: August 5th, 2014 15:29
    by YourMaster  Go to last post

    Forum:
    KeeperFX

    • Replies: 0
    • Views: 2,253
    Last Post: June 19th, 2014 08:28
    by jomalin  Go to last post

    Forum:
    KeeperFX

    • Replies: 0
    • Views: 1,750
    Last Post: June 18th, 2014 16:11
    by Mentor  Go to last post
  11. Patch Notes: Bedrock Beta v0.4.2 “Unholy Trinity”

    Started by Mentor, June 11th, 2014 17:30
    beta, complete, issues, patch, progress, report, switch, update, war for the overworld, work
    • Replies: 0
    • Views: 11,100
    Last Post: June 11th, 2014 17:30
    by Mentor  Go to last post
  12. Friendly fire on area effects

    Started by mefistotelis, April 5th, 2014 16:12
    2 Pages
    1 2
    balance, bile, bug, bugs, code, creature, creature spell, creatures, damage, details, effect, effects, explosion, fire, fix, full, game, google, group, issues, keeperfx, kind, magic, nightly, orcs, original, players, possession, power, report, rule, set, spell, spells, topic, true, values, word
    • Replies: 12
    • Views: 7,603
    Last Post: April 16th, 2014 17:56
    by Ecarus  Go to last post

    Forum:
    KeeperFX

  13. Rockhearth

    Started by darkkingkongman, March 27th, 2014 16:16
    • Replies: 5
    • Views: 4,054
    Last Post: March 28th, 2014 14:48
    by darkkingkongman  Go to last post

    Forum:
    DK1 Maps

  14. Sticky Thread Sticky: MULTIPLAYER RULES

    Started by Hapuga, November 1st, 2009 11:36
    4 Pages
    1 2 3 ... 4
    balance, black, cheap, combat, create, creature, creatures, damage, dark, data, default, discussion, dungeon keeper, edit, fast, fun, game, games, general, issues, keeper, kill, levels, list, lvl, make, making, metal gear rex, multiplayer, multiple, pain, pit, players, pool, post, posts, prison, problem, problems, rarely, report, room, rooms, rule, rules, run, settings, temple, the way, thread, time, topic, true, updated, vampire, win
    • Replies: 33
    • Views: 16,938
    Last Post: January 13th, 2014 20:41
    by Metal Gear Rex  Go to last post
  15. WFTO Wednesday #39 “Breaking Bug”

    Started by Mentor, October 2nd, 2013 21:22
    beta, bug, complete, dungeons, events, full, photos, report, team, time, today, update, war for the overworld, wfto, world
    • Replies: 0
    • Views: 3,544
    Last Post: October 2nd, 2013 21:22
    by Mentor  Go to last post
  16. Patch Notes: Bedrock Beta v0.1.4 “Let There Be Light”

    Started by Mentor, September 25th, 2013 19:14
    beta, black, bugs, found, game, information, issue, issues, patch, report, screen, thread, war for the overworld
    • Replies: 0
    • Views: 1,149
    Last Post: September 25th, 2013 19:14
    by Mentor  Go to last post
  17. 721 bug

    Started by Babax, March 9th, 2013 20:48
    bug, campaign, crashes, creature, creatures, demon, great, hard, imp, killed, level, levels, lvl, mefistotelis, original, play, possession, prison, report, res, resolution, skeletons, stuff, testing, traps, work
    • Replies: 3
    • Views: 1,488
    Last Post: April 2nd, 2013 13:09
    by jakall  Go to last post

    Forum:
    KeeperFX

  18. Multiplayer Crashes

    Started by PiercingGoblin, March 1st, 2013 21:53
    bit, crashes, crashing, disabled, error, exe, friend, game, image, issue, keeperfx, kind, lan, multiplayer, play, players, problem, report, source, version, work, works
    • Replies: 2
    • Views: 1,343
    Last Post: March 10th, 2013 09:07
    by mefistotelis  Go to last post

    Forum:
    KeeperFX

  19. KeeperFX crashes randomly

    Started by Pizu, February 8th, 2013 17:23
    crash, crashes, created, creature, error, exe, files, keeper, keeper fx, keeperfx, language, launcher, level, lines, log, love, names, project, quotes, random, read, release, report, spell, things, trap, version, windows
    • Replies: 2
    • Views: 1,535
    Last Post: February 23rd, 2013 16:11
    by Pizu  Go to last post

    Forum:
    KeeperFX

  20. New campaigns to be integrated - pre-release

    Started by mefistotelis, January 21st, 2013 21:24
    0.40, beta, dead, destiny, error, gameplay, keeper, keeperfx, level, library, link, load, made, making, minions, nightly, ninja, problems, realm, release, releases, report, room, spells, treasure, undead, work, yeah
    • Replies: 4
    • Views: 1,302
    Last Post: January 24th, 2013 12:25
    by Hades  Go to last post

    Forum:
    KeeperFX

  21. Gem slabs behaving strange in nightly build

    Started by Hades, January 17th, 2013 22:35
    2 Pages
    1 2
    armour, bug, change, check, creature, creatures, downloaded, found, guard, issue, keeperfx, lava, made, making, matter, mefistotelis, minimap, needed, nightly, nightly builds, posts, problem, question, report, samurai, set, spells, strange, test, today
    • Replies: 12
    • Views: 2,365
    Last Post: January 22nd, 2013 23:04
    by Hades  Go to last post

    Forum:
    KeeperFX

  22. Max creatures: a possible bug?

    Started by friscmanseby, August 20th, 2012 13:58
    action, archer, avatar, avatars, barbarian, bug, campaign, check, created, creature, creatures, dungeon, error, file, giant, hero, imp, knight, level, log, max, pool, portal, portals, report, samurai, strange, thief, today, tunneller, types, yeah
    • Replies: 3
    • Views: 1,659
    Last Post: December 29th, 2012 20:54
    by friscmanseby  Go to last post

    Forum:
    KeeperFX

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