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  1. New Trap capabilities in KeeperFX

    Started by dayokay, September 6th, 2020 13:21
    2 Pages
    1 2
    0.4.8, 049, campaign, code, complete, default, demons, file, found, game, great, hard, html, keeperfx, level, list, load, log, models, script, sprites, trap, traps, video, working, works, youtube
    • Replies: 17
    • Views: 46,317
    Last Post: July 13th, 2021 01:46
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  2. How to get the official map editor working with GOG

    Started by spartahawk, August 27th, 2018 19:48
    2 Pages
    1 2
    • Replies: 11
    • Views: 46,272
    Last Post: May 20th, 2021 01:41
    by YourMaster  Go to last post
  3. Dungeon Keeper FX missing "guide squares"

    Started by yunior89, March 23rd, 2021 21:54
    2 Pages
    1 2
    • Replies: 14
    • Views: 6,672
    Last Post: March 26th, 2021 07:55
    by yunior89  Go to last post
  4. No Creatures

    Started by Frozsen86, January 30th, 2021 11:41
    art, created, creature, creatures, creatures.txt, dark, dk1, dungeon, dungeon keeper, fan, fancy, files, good, guys, horny, keeperfx, levels, map, maps, play, problem, start, version, working
    • Replies: 3
    • Views: 7,591
    Last Post: January 31st, 2021 23:06
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  5. MeinCookie's Maps

    Started by MeinCookie, December 20th, 2009 11:00
    15 Pages
    1 2 3 ... 15
    • Replies: 148
    • Views: 112,247
    Last Post: January 2nd, 2021 16:54
    by Quuz  Go to last post

    Forum:
    DK2 Maps

  6. Sticky Thread Sticky: Dungeon Keeper 2 released on GOG.com

    Started by dotted, August 25th, 2011 13:50
    art, color, crack, dk2, dungeon, dungeon keeper, dungeon keeper 2, evil, fix, game, games, gim, gog, great, hand, keeper, ladder, make, mod, moment, money, multiplayer, post, released, releases, security, silver, software, start, training, working
    • Replies: 7
    • Views: 35,379
    Last Post: December 12th, 2020 22:39
    by ntblood  Go to last post
  7. DK2 Anniversary

    Started by impboy4, February 28th, 2019 00:30
    3 Pages
    1 2 3
    • Replies: 24
    • Views: 79,929
    Last Post: October 10th, 2020 13:43
    by RyliKeeper  Go to last post

    Forum:
    DK2 Maps

  8. Imp Experience Patch Keeper FX

    Started by AG_EJ, September 26th, 2020 19:51
    • Replies: 3
    • Views: 12,415
    Last Post: September 27th, 2020 09:58
    by AG_EJ  Go to last post

    Forum:
    KeeperFX

  9. Can’t open launcher

    Started by Junkman1217, August 14th, 2020 02:02
    alpha, easter, exe, full, good, keeperfx, launcher, night, open, patch, program, update, version, windows, work, working
    • Replies: 3
    • Views: 20,338
    Last Post: August 14th, 2020 19:00
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  10. download a .pot file

    Started by dayokay, July 4th, 2020 14:01
    ancient keeper, download, downloads, file, format, html, internet, keeper, load, make, messages, open, page, post, post-ak, save, working, works
    • Replies: 4
    • Views: 18,555
    Last Post: July 5th, 2020 12:36
    by dayokay  Go to last post

    Forum:
    KeeperFX

  11. Sticky Thread Sticky: Lords of Nether - A DK inspired game, with 3D Modeling by Blutonium

    Started by Blutonium, June 16th, 2017 16:47
    4 Pages
    1 2 3 ... 4
    3d models, abilities, acting, alpha, animation, art, attention, avatar, balance, bit, blutonium, board, building, campaign, character, characters, claim, command, communication, community, concept, created, creating, dark, darkness, day, design, development, die, direction, dk1, dk2, dungeon, dungeon keeper, dungeon keeper 1, dungeon keeper 2, dungeons, editor, engine, evi, eye, fan, fans, fast, fix, fixing, form, forum, found, free, full, fun, game, gameplay, games, gear, good, great, guess, guys, happy, hard, hell, hold, important, information, interested, issues, jobs, keeper, kind, latest, level, listening, lords of nether, love, luck, made, make, making, man, map, maps, material, matter, media, meetings, metal, models, multiplayer, needed, nether., news, offer, order, page, play, players, post, posting, programming, project, projects, prototype, question, questions, quickly, release, res, rex, run, save, secret, set, showing, slow, social, software, sort, spam, start, steam, style, success, support, team, testing, the way, things, thought, time, tools, traditional, updated, versus, videos, voice, weekly, wfto, wiki, working
    • Replies: 34
    • Views: 83,708
    Last Post: June 14th, 2020 21:32
    by Blutonium  Go to last post
  12. Twin Keepers Campaign: Tub Vulnerabilities Problem

    Started by rhatswell, May 18th, 2017 21:15
    2 Pages
    1 2
    • Replies: 11
    • Views: 4,679
    Last Post: April 14th, 2020 00:07
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  13. How do I edit creatures .cfg files for the Original Campaign

    Started by sphynx, February 10th, 2020 20:56
    attack, bit, campaign, creatures, custom, edit, files, finally, fun, game, guess, heal, health, keeperfx, love, multiple, not working, original, play, power, reaper, reapers, stats, working
    • Replies: 2
    • Views: 13,266
    Last Post: February 10th, 2020 22:09
    by sphynx  Go to last post

    Forum:
    KeeperFX

  14. Selled bridge tiles turn into land in Buffy Oak

    Started by darkkingkongman, March 11th, 2015 08:27
    2 Pages
    1 2
    adikted, bridge, building, code, created, data, file, fix, fixes, form, full, game, glitch, good, hint, idea, include, issues, land, latest, lava, level, list, map, maps, nightly, off topic, past, problem, release, save, savegame, saving, strange, team, thread, topic, update, version, versions, water, working
    • Replies: 16
    • Views: 10,283
    Last Post: November 17th, 2019 03:47
    by Mickeyminime  Go to last post
  15. Missing Files

    Started by Hades, September 6th, 2019 18:19
    2 Pages
    1 2
    7zip, alpha, check, communication, complete, creature, development, downloads, error, file, files, full, game, hang, included, keeperfx, latest, launcher, log, machine, mod, patch, present, run, setup, unofficial, war, wiki, windows 10, work, working
    • Replies: 15
    • Views: 22,467
    Last Post: September 17th, 2019 23:21
    by Hades  Go to last post

    Forum:
    KeeperFX

  16. Trap and Door icons flashing permanently

    Started by AdamP, January 19th, 2019 02:47
    alpha, arts, bug, building, code, door, fixing, flash, game, hand, keeperfx, latest, mode, official, original, problem, room, spell, top, trap, unofficial, version, versions, video, work, working, youtube
    • Replies: 6
    • Views: 8,158
    Last Post: September 13th, 2019 18:42
    by AdamP  Go to last post

    Forum:
    KeeperFX

  17. State of the Game News Update - 26/11/2018

    Started by DBlac, November 26th, 2018 15:21
    action, creatures, dark, development, game, good, guy, hard, lords of nether, machine, make, modern, news, photos, play, priestess, progress, testing, triggers, type, types, update, working
    • Replies: 9
    • Views: 57,363
    Last Post: September 2nd, 2019 07:13
    by ribald_om  Go to last post
  18. Minion Keeper in the works

    Started by Darrin Adams, August 13th, 2019 17:15
    • Replies: 3
    • Views: 31,222
    Last Post: August 15th, 2019 15:56
    by YourMaster  Go to last post
  19. No outro

    Started by AdamP, July 24th, 2019 21:09
    2 Pages
    1 2
    bug, campaign, check, creature, fix, game, idea, issue, keeperfx, knight, level, official, original, prison, savegame, screen, stuff, time, unofficial, version, video, win, working, works, yeah, youtube
    • Replies: 15
    • Views: 30,422
    Last Post: July 31st, 2019 08:26
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  20. Are boulder traps nerfed?

    Started by Mullertime, July 20th, 2019 15:16
    creature, damage, demon, files, fly, games, good, heal, health, idea, imps, kill, low, magic, map, multiple, original, quickly, rules, spider, traps, values, wondering, working
    • Replies: 2
    • Views: 3,420
    Last Post: July 20th, 2019 16:53
    by Mullertime  Go to last post

    Forum:
    KeeperFX

  21. Can this feature be revived?

    Started by AdamP, July 17th, 2016 03:43
    6 Pages
    1 2 3 ... 6
    • Replies: 54
    • Views: 30,777
    Last Post: June 14th, 2019 21:57
    by AdamP  Go to last post

    Forum:
    KeeperFX

  22. KeeperFX Unofficial 0.4.6

    Started by YourMaster, August 6th, 2016 14:12
    10 Pages
    1 2 3 ... 10
    • Replies: 92
    • Views: 82,688
    Last Post: March 31st, 2019 08:31
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  23. Sticky Thread Sticky: OpenKeeper

    Started by tonihele, February 25th, 2016 21:00
    4 Pages
    1 2 3 ... 4
    art, building, code, creating, data, decision, development, dkii, dungeon, dungeon keeper, dungeon keeper 2, engine, eye, forum, full, game, good, graphics, guess, hand, issue, job, jobs, keeper, level, link, making, modern, programmer, progress, project, remake, reverse, source, style, time, true, video, wfto, working
    • Replies: 35
    • Views: 127,281
    Last Post: February 8th, 2019 10:43
    by Themperror  Go to last post

    Forum:
    OpenKeeper

  24. Resolution quesiton

    Started by LeonHex, January 26th, 2019 23:30
    2 Pages
    1 2
    alpha, art, change, details, editor, error, fan, forum, found, game, guess, keeperfx, latest, launcher, mode, release, reply, resolution, sdl, setup, start, strange, system, top, win, work, working, works
    • Replies: 12
    • Views: 19,522
    Last Post: February 2nd, 2019 11:43
    by Trass3r  Go to last post

    Forum:
    KeeperFX

  25. Direct3D

    Started by AdamP, January 13th, 2019 01:04
    day, difficult, direct, direct3d, download, dungeon, eye, free, glitches, good, idea, keeperfx, load, mefistotelis, mod, post, support, video, watch, work, working, youtube
    • Replies: 3
    • Views: 3,968
    Last Post: January 16th, 2019 02:20
    by AdamP  Go to last post

    Forum:
    KeeperFX

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