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  1. New traps/ a full workshop menu

    Started by Endrix, December 19th, 2022 18:26
    2 Pages
    1 2
    • Replies: 11
    • Views: 4,520
    Last Post: February 11th, 2024 14:25
    by Endrix  Go to last post

    Forum:
    KeeperFX

    • Replies: 3
    • Views: 856
    Last Post: February 8th, 2024 01:39
    by YourMaster  Go to last post
  2. Problems starting Keeper FX

    Started by ChNetrunner, January 13th, 2024 13:25
    arts, bit, black, computer, files, full, game, guys, keeper, keeper fx, keeperfx, lines, log, make, mod, mode, problems, resolution, save, screen, set, snow
    • Replies: 1
    • Views: 539
    Last Post: January 13th, 2024 15:35
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  3. GIM - how does it work?

    Started by BongMan, January 10th, 2024 18:47
    dk2, dkii, dungeon keeper 2, exe, files, general, gim, gog, improved, improvement, mod, play, run, version, work
    • Replies: 0
    • Views: 318
    Last Post: January 10th, 2024 18:47
    by BongMan  Go to last post
  4. Sticky Thread Sticky: General Improvement Mod - A New Unofficial Patch for DK2

    Started by Wyrmcast, September 23rd, 2013 10:37
    24 Pages
    1 2 3 ... 24
    • Replies: 231
    • Views: 476,857
    Last Post: January 9th, 2024 21:21
    by arnibes  Go to last post
  5. 50+ new maps for 2 players coop

    Started by falaffel, December 15th, 2023 13:18
    • Replies: 3
    • Views: 1,018
    Last Post: December 29th, 2023 12:50
    by Rox  Go to last post

    Forum:
    DK2 Maps

  6. KeeperFX crashes after several gamplay minutes

    Started by Kamaling, December 22nd, 2023 17:09
    crash, crashes, created, error, files, game, global, good, keeper, keeperfx, level, log, map, model, moon, original, party, read, release, texture, triggers, tunneller, types, version, video
    • Replies: 2
    • Views: 824
    Last Post: December 23rd, 2023 11:43
    by Kamaling  Go to last post

    Forum:
    KeeperFX

  7. Edited Levels Don't Appear

    Started by jspyder, December 18th, 2023 02:23
    campaign, confirmed, creature, creatures, data, drop, edit, editor, files, game, gog, keeperfx, level, levels, levels missing, made, make, making, original, play, problems, res, unearth, unknown
    • Replies: 4
    • Views: 796
    Last Post: December 21st, 2023 02:48
    by jspyder  Go to last post

    Forum:
    KeeperFX

  8. How to get the official editor to work with KeeperFX

    Started by DragonsLover, February 15th, 2011 01:15
    9 Pages
    1 2 3 ... 9
    • Replies: 82
    • Views: 123,281
    Last Post: December 17th, 2023 23:40
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  9. Undivine Dungeon

    Started by Shinthoras0815, August 30th, 2021 14:32
    2 Pages
    1 2
    0.4.9, alpha, arts, claim, creature, dungeon, files, found, free, full, game, keeperfx, kind, latest, level, lines, made, map, mappack, maps, money, nest, original, rooms, rules, skeletons, stuff, undivine dungeon, versions, wisp
    • Replies: 11
    • Views: 7,891
    Last Post: December 16th, 2023 20:47
    by Shinthoras0815  Go to last post

    Forum:
    DK1 Maps

  10. HELP creatures/heroes not making any sounds

    Started by Beard Bro, December 14th, 2023 21:14
    creature, creatures, custom, dungeon, editor, files, game, heroes, issue, keeperfx, levels, make, making, present, set, sound, sounds, spell, time, working, yeah
    • Replies: 7
    • Views: 640
    Last Post: December 15th, 2023 13:33
    by Beard Bro  Go to last post

    Forum:
    KeeperFX

  11. Setup Failed - Windows 11 Pro

    Started by jspyder, December 13th, 2023 02:59
    command, compatibility, complete, created, creating, creature, error, files, game, keeperfx, log, machine, mode, newbie, page, pro, programmer, run, set, setup, software, texture, unable, windows, windows 11
    • Replies: 2
    • Views: 639
    Last Post: December 14th, 2023 03:35
    by jspyder  Go to last post

    Forum:
    KeeperFX

  12. Just updated to the newest version of KFX

    Started by Beard Bro, December 8th, 2023 21:49
    art, black, campaign, creatures, dark, dungeon, error, files, free, full, game, good, heal, icon, join, keeperfx, level, log, map, new campaign, problems, setup, start, updated, version, works
    • Replies: 8
    • Views: 1,148
    Last Post: December 12th, 2023 14:01
    by Beard Bro  Go to last post

    Forum:
    KeeperFX

  13. Magic Carpet help

    Started by NeoWorm, December 10th, 2023 19:41
    bullfrog, dungeon, dungeon keeper, engine, error, files, game, graphics, ingame, keeper, made, magic, maps, modding, room, runs, sprites, time, tools, version, website, work
    • Replies: 1
    • Views: 601
    Last Post: December 10th, 2023 20:17
    by Necror  Go to last post
  14. KeeperFX 1.0.0

    Started by YourMaster, November 10th, 2023 17:00
    3 Pages
    1 2 3
    • Replies: 24
    • Views: 4,577
    Last Post: December 8th, 2023 11:48
    by Mephistophil  Go to last post

    Forum:
    KeeperFX

  15. "The Black Labyrinth" - Custom map

    Started by Beard Bro, November 30th, 2023 16:08
    • Replies: 9
    • Views: 888
    Last Post: December 3rd, 2023 22:06
    by Beard Bro  Go to last post

    Forum:
    DK1 Maps

  16. Help? AI Keeper not doing anything

    Started by Beard Bro, November 17th, 2023 01:40
    creating, creature, drop, dungeon, files, game, idea, imps, join, keeper, link, making, map, post, read, support, treasure, working
    • Replies: 4
    • Views: 1,067
    Last Post: November 20th, 2023 16:14
    by Beard Bro  Go to last post

    Forum:
    KeeperFX

  17. Tutorial - Spawning heroes with action points

    Started by Yani, November 19th, 2023 15:34
    action, attack, code, commands, create, creature, dungeon, fast, files, game, good, hero, heroes, information, level, levels, make, map, mode, reference, room, set, stuff, unearth, wiki, work
    • Replies: 0
    • Views: 584
    Last Post: November 19th, 2023 15:34
    by Yani  Go to last post
  18. Choose Campain (Start) Level

    Started by carpetbullfrog, November 15th, 2023 22:04
    art, campaign, cheats, command, easter, easter eggs, editing, eggs, files, flag, game, keeperfx, level, map, maps, official, release, script, skip, start, system, unearth, wiki, win
    • Replies: 2
    • Views: 888
    Last Post: November 18th, 2023 23:00
    by carpetbullfrog  Go to last post

    Forum:
    KeeperFX

  19. Linux and Wine for KeeperFX (+ Troubleshooting)

    Started by Yani, November 14th, 2023 12:12
    2000, beta, custom, download, files, form, free, issues, keeperfx, list, load, made, magic, make, names, official, prefixes, problems, release, run, setup, thread, updated, windows, working, workshop
    • Replies: 0
    • Views: 843
    Last Post: November 14th, 2023 12:12
    by Yani  Go to last post

    Forum:
    KeeperFX

  20. KeeperFX 1.0 freezes while casting magic

    Started by Nazgul1984, November 12th, 2023 12:10
    crash, created, creature, files, game, global, good, graphics, imp, job, keeperfx, level, magic, map, model, moon, original, pro, read, release, setup, spells, texture, types, update, video
    • Replies: 2
    • Views: 717
    Last Post: November 12th, 2023 14:36
    by Nazgul1984  Go to last post

    Forum:
    KeeperFX

    • Replies: 3
    • Views: 830
    Last Post: October 22nd, 2023 22:16
    by YourMaster  Go to last post

    Forum:
    KeeperFX

    • Replies: 5
    • Views: 2,187
    Last Post: August 29th, 2023 16:18
    by ben_lp91  Go to last post

    Forum:
    KeeperFX

    • Replies: 0
    • Views: 1,049
    Last Post: August 23rd, 2023 03:31
    by TazioFirelli  Go to last post

    Forum:
    KeeperFX

  21. KeeperFX - Test builds for version 0.5.1

    Started by YourMaster, December 28th, 2022 14:49
    6 Pages
    1 2 3 ... 6
    • Replies: 51
    • Views: 9,089
    Last Post: July 1st, 2023 07:22
    by slapped_imp  Go to last post

    Forum:
    KeeperFX

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