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Tag: traps

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  1. About the possibility of generating random maps

    Started by eviltrickeeper, August 19th, 2024 12:41
    create, dk2 maps, downloaded, dungeon keeper 2, editor, found, fun, generators, guess, heroes, heroic, making, map, map editor, maps, neutral, possibility, random, single player, traps
    • Replies: 0
    • Views: 248
    Last Post: August 19th, 2024 12:41
    by eviltrickeeper  Go to last post
  2. New to KeeperFX

    Started by Beansy, March 12th, 2024 20:15
    dead, doors, face, fan, forum, found, guide, half, imp, invisible, keeperfx, levels, list, load, max, post, questions, sacrifice, speed, stuff, tips, traps, undead, workshop, youtube
    • Replies: 1
    • Views: 4,917
    Last Post: March 12th, 2024 21:24
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  3. Hive Keeper - Dungeon Keeper remake on Starcraft 2

    Started by Bibendus, December 9th, 2010 19:45
    6 Pages
    1 2 3 ... 6
    abilities, alpha, art, balance, bile, bile demon, building, changelog, cool, coop, dark, dark knight, default, discussion, dk1, dk2, dungeon, dungeon keeper, eat, edit, editor, fan-made, fans, floors, food, fun, game, games, goblin, guard, idea, imps, keeper, keeper klan, klan, latest, list, map, map editor, maps, mod, models, mods, move, post, prison, problem, products, progress, reaper, remake, resources, rooms, skeleton, slow, spells, start, temple, thread, today, traps, video, watch, workshop
    • Replies: 55
    • Views: 99,083
    Last Post: March 9th, 2024 11:46
    by watler253  Go to last post
  4. Morkardar Help please

    Started by taintedflesh221, February 16th, 2024 00:21
    creatures, dead, difficult, easy, fast, horned, horned reaper, ideas, kill, level, reaper, reapers, room, total, traps, video, watch, youtube
    • Replies: 1
    • Views: 3,954
    Last Post: February 16th, 2024 00:49
    by Bloodletter  Go to last post

    Forum:
    KeeperFX

  5. New rooms/ a full room menu

    Started by Endrix, August 2nd, 2023 13:26
    bit, block, creatures, dk2, dungeon, fast, full, future, gold, good, idea, ideas, lines, make, map, maps, possibility, post, room, rooms, slow, special, temple, traps, water, workshop
    • Replies: 6
    • Views: 7,927
    Last Post: February 11th, 2024 14:12
    by Endrix  Go to last post

    Forum:
    KeeperFX

  6. New traps/ a full workshop menu

    Started by Endrix, December 19th, 2022 17:26
    2 Pages
    1 2
    • Replies: 11
    • Views: 10,688
    Last Post: February 11th, 2024 13:25
    by Endrix  Go to last post

    Forum:
    KeeperFX

  7. Untitled Dungeon Keeper campaign trailer.

    Started by SpearoftheChurch, January 22nd, 2024 08:29
    bond, campaign, creatures, custom, dungeon, dungeon keeper, fan, keeper, levels, made, making, traps, watch, youtube
    • Replies: 0
    • Views: 3,622
    Last Post: January 22nd, 2024 08:29
    by SpearoftheChurch  Go to last post

    Forum:
    KeeperFX

    • Replies: 2
    • Views: 5,312
    Last Post: November 24th, 2023 00:44
    by Trickee-per  Go to last post

    Forum:
    KeeperFX

    • Replies: 1
    • Views: 4,309
    Last Post: August 17th, 2023 16:14
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  8. More balance in KeeperFX - Idea

    Started by KeeperXXX, February 19th, 2023 08:50
    attack, combat, development, dk1, dk2, doors, drop, dungeon, dungeon keeper 1, gameplay, idea, ideas, improved, keeperfx, levels, list, make, players, problem, quickly, random, room, start, traps, workshop
    • Replies: 1
    • Views: 5,310
    Last Post: February 21st, 2023 20:19
    by Necror  Go to last post
  9. My first two DK1 maps

    Started by TackerTacker, December 4th, 2021 11:14
    • Replies: 1
    • Views: 7,690
    Last Post: January 25th, 2023 20:24
    by 0etelaer  Go to last post

    Forum:
    DK1 Maps

  10. Creating new trap types

    Started by ZzZombo, March 17th, 2015 09:39
    2 Pages
    1 2
    adding, alternative, attack, change, check, crash, crashed, crashes, create, creating, creature, creature spells, creatures, door, editor, file, game, hero, ideas, made, make, official, patch, pro, section, single player, spells, stats, stuff, trap, traps, type, types, unknown, version, work, working
    • Replies: 10
    • Views: 13,667
    Last Post: October 4th, 2022 08:36
    by Necror  Go to last post
  11. Unusual Kingdom

    Started by jieletian, December 26th, 2021 10:29
    • Replies: 4
    • Views: 3,819
    Last Post: January 11th, 2022 19:30
    by Metal Gear Rex  Go to last post

    Forum:
    DK1 Maps

  12. My first DK2 map: Secret Fortress

    Started by Amozabael, September 25th, 2021 16:20
    • Replies: 1
    • Views: 3,919
    Last Post: October 31st, 2021 11:43
    by Rox  Go to last post

    Forum:
    DK2 Maps

  13. New Trap capabilities in KeeperFX

    Started by dayokay, September 6th, 2020 12:21
    2 Pages
    1 2
    0.4.8, 049, campaign, code, complete, default, demons, file, found, game, gold, great, hard, html, keeperfx, level, list, load, log, models, script, sprites, trap, traps, video, working, works, youtube
    • Replies: 17
    • Views: 48,641
    Last Post: July 13th, 2021 00:46
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  14. Proper AI usage of thieves

    Started by Argonil, September 13th, 2020 17:42
    allies, awesome, change, computer, creatures, dungeon, effect, gold, guess, half, keeper, knights, lava, level, make, making, map, players, proper, question, request, save, thief, traps, usage
    • Replies: 4
    • Views: 20,382
    Last Post: May 13th, 2021 09:02
    by 0etelaer  Go to last post
    • Replies: 9
    • Views: 5,004
    Last Post: April 22nd, 2021 01:00
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  15. Doors without workshop

    Started by Junkman1217, June 26th, 2020 00:32
    alpha, art, building, commands, computer, dk1, doors, dungeon, full, half, keeper, keeperfx, latest, level, made, make, map, official, set, total, traps, type, unofficial, update, version, wiki, workshop
    • Replies: 1
    • Views: 3,590
    Last Post: June 26th, 2020 08:09
    by YourMaster  Go to last post
  16. Most impactful improvements to the A.I

    Started by AggressumNatum, January 8th, 2020 17:39
    alpha, attempts, awesome, campaign, destroy walls, disease, doors, game, gold, good, guys, hard, hold, imps, kill, levels, made, magic, making, mod, original, play, resolution, run, sold, transfer creature, trap, traps, version, work
    • Replies: 6
    • Views: 36,259
    Last Post: January 10th, 2020 17:02
    by CSWinnall  Go to last post

    Forum:
    KeeperFX

  17. ideas for challenge runs

    Started by Frosti85, November 29th, 2019 08:55
    challenge, dungeon keeper 1, eye, fast, game, great, ideas, levels, list, low, money, offer, online, original, picking, prison, run, runs, sale, test, top, training, transfer, traps, world
    • Replies: 1
    • Views: 14,096
    Last Post: November 29th, 2019 08:58
    by YourMaster  Go to last post
  18. Should lightning traps be AoE?

    Started by Mullertime, July 20th, 2019 21:29
    alpha, beta, change, code, development, direct, file, fix, issue, keeperfx, latest, magic, official, original, post, power, release, run, spells, time, trap, traps, type, unofficial, values, version, word
    • Replies: 7
    • Views: 29,038
    Last Post: July 25th, 2019 22:39
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  19. Are boulder traps nerfed?

    Started by Mullertime, July 20th, 2019 14:16
    creature, damage, demon, files, fly, games, good, heal, health, idea, imps, kill, low, magic, map, multiple, original, quickly, rules, spider, traps, values, wondering, working
    • Replies: 2
    • Views: 5,139
    Last Post: July 20th, 2019 15:53
    by Mullertime  Go to last post

    Forum:
    KeeperFX

  20. Boruta Nightmare

    Started by Hades, September 13th, 2013 18:05
    army, barbarian, damage, dungeon, giant, hardcore, keeper, level, map, news, set, today, traps, win, wizards
    • Replies: 1
    • Views: 3,453
    Last Post: January 30th, 2019 16:18
    by troco  Go to last post

    Forum:
    KeeperFX

  21. Cut traps

    Started by AdamP, December 16th, 2018 21:42
    bullfrog, chicken, creature, creatures, development, dungeon, dungeon keeper, dungeon keeper 1, early, game, gameplay, keeper, made, make, molyneux, power, release, style, team, time, trap, traps, true, workshop, youtube
    • Replies: 5
    • Views: 6,448
    Last Post: December 21st, 2018 01:25
    by AdamP  Go to last post
  22. Post Undead Keeper

    Started by Duke Ragereaver, August 22nd, 2011 09:26
    2 Pages
    1 2
    balance, bit, building, campaign, castle, creatures, dead, dk1, dk2, dungeon, dungeon keeper fx, effects, game, gold, good, heroes, hint, keeper, keeper fx, leadership, level, levels, made, map, maps, minions, overview, post, question, realms, released, ruin, set, settings, skirmish, spells, things, traps, undead
    • Replies: 10
    • Views: 24,937
    Last Post: May 19th, 2018 06:50
    by Duke Ragereaver  Go to last post

    Forum:
    DK1 Maps

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