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  1. Issue - Fleeing Heroes

    Started by Metal Gear Rex, December 19th, 2014 14:23
    attack, bad, battle, bit, creature, difficult, downloads, dragonslover, guard, half, heal, health, hero gate, heroes, html, imps, issue, keeperfx, kill, land, link, log, map, maps, nightly, patch, posts, present, problem, run, slayer, speed, things, thought, thread, time, version, warlock, work
    • Replies: 5
    • Views: 1,982
    Last Post: March 22nd, 2015 10:14
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  2. Computer assistent

    Started by Vortex, March 11th, 2015 20:32
    • Replies: 4
    • Views: 2,574
    Last Post: March 11th, 2015 21:00
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  3. heroes sprinting?

    Started by 12114_v2, December 13th, 2014 21:50
    3 Pages
    1 2 3
    action, bit, bug, code, command, creature, creatures, dark, default, dungeon, fast, fix, fly, game, good, google, guess, hand, hatchery, heal, health, heroes, horned, horned reaper, horny, issue, issues, keeperfx, level, list, load, make, party, play, reaper, report, save, skeleton, speed, treasure, workshop
    • Replies: 22
    • Views: 6,198
    Last Post: February 1st, 2015 02:02
    by Sraw  Go to last post
  4. Map Issue

    Started by Ian Skylark, January 23rd, 2015 23:32
    design, door, doors, dungeon, fixing, good, guys, issue, make, map, play, res, the way
    • Replies: 1
    • Views: 2,405
    Last Post: January 24th, 2015 00:15
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  5. Script question.

    Started by Alarti, January 3rd, 2015 06:22
    2 Pages
    1 2
    action, code, command, creature, creatures, dk1, drop, dungeon, dwarf, editor, good, guide, heroes, imp, issue, issues, land, level, link, map, map editor, online, party, post, question, script, set, tunneller, work
    • Replies: 13
    • Views: 5,790
    Last Post: January 4th, 2015 00:12
    by YourMaster  Go to last post
  6. Issue - Tiny Health Flowers

    Started by Metal Gear Rex, December 19th, 2014 14:00
    avatars, bad, battle, change, computer, crashes, creature, creatures, dk1, dk2, effect, file, game, graphics, guess, hand, heal, health, html, issue, keeperfx, levels, link, log, made, making, map, minimap, moment, original, play, present, problem, problems, room, run, sprites, work, zoom
    • Replies: 5
    • Views: 6,431
    Last Post: December 20th, 2014 09:37
    by Krizzie  Go to last post

    Forum:
    KeeperFX

  7. [Issue] KeeperFX freeze+crash

    Started by ponkblombers, December 4th, 2014 07:42
    campaign, code, crash, file, game, include, information, issue, keeperfx, level, log, messages, nightly, original, program, random, run, sounds, start, time, version, windows, windows 7
    • Replies: 1
    • Views: 9,170
    Last Post: December 4th, 2014 08:48
    by mefistotelis  Go to last post

    Forum:
    KeeperFX

  8. Is there a limit on how many lines your script can contain?

    Started by Auxin, November 28th, 2014 05:35
    campaign, code, command, creating, creature, engine, error, fix, forum, good, hard, idea, innovative, issue, keeperfx, level, levels, lines, link, made, making, open, party, post, problem, script, total, tunneller, work, works
    • Replies: 6
    • Views: 7,182
    Last Post: November 28th, 2014 12:41
    by Auxin  Go to last post

    Forum:
    KeeperFX

  9. Got an idea about time bomb spell, also having perhaps an issue

    Started by UnknownMaster21, October 24th, 2014 20:39
    2 Pages
    1 2
    action, block, bug, campaign, code, command, commands, creature, default, dungeon, game, hard, idea, issue, kind, level, list, love, make, map, minions, players, problem, question, read, room, script, set, spell, stuff, style, time, works
    • Replies: 17
    • Views: 4,521
    Last Post: October 30th, 2014 11:34
    by UnknownMaster21  Go to last post

    Forum:
    KeeperFX

  10. [Issue] - Lava Effects Disappearing

    Started by Auxin, October 25th, 2014 13:15
    code, dungeon, dungeon keeper, effect, effects, game, hard, issue, keeper, lava, map, original, problem, working
    • Replies: 1
    • Views: 1,501
    Last Post: October 25th, 2014 13:27
    by Metal Gear Rex  Go to last post

    Forum:
    KeeperFX

  11. [Issue] - LEVEL_VERSION(1)

    Started by Auxin, October 22nd, 2014 18:18
    code, command, commands, creature, creatures, details, game, google, hell, issue, keeper, keeperfx, level, players, portal, present, random, room, script, the way, top, usage, version, wiki, words, work
    • Replies: 3
    • Views: 3,710
    Last Post: October 23rd, 2014 00:58
    by Woudo  Go to last post

    Forum:
    KeeperFX

  12. Undead Keeper campaign KeeperFX balance issue?

    Started by Aotrs Commander, October 12th, 2014 20:43
    advanced, balance, campaign, complete, creatures, dead, doors, dungeon, early, guard, hero's, heroes, imps, issue, keeper, keeperfx, level, making, map, post, posts, run, set, skeletons, special, suggestions, time, topic, traps, undead, work
    • Replies: 1
    • Views: 3,292
    Last Post: October 13th, 2014 00:12
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  13. Manipulating the AI keepers.

    Started by Woudo, September 10th, 2014 14:15
    2 Pages
    1 2
    • Replies: 15
    • Views: 9,217
    Last Post: October 4th, 2014 20:32
    by YourMaster  Go to last post
  14. Issue with running keeperfx

    Started by Bror Even Meldal Lynge, September 21st, 2014 13:37
    custom, display, fixes, forums, game, gog, issue, keeperfx, nightly, problem, read, resolution, rig, run, set
    • Replies: 1
    • Views: 7,092
    Last Post: September 21st, 2014 23:00
    by mefistotelis  Go to last post

    Forum:
    KeeperFX

  15. Keeper building 2x2 rooms.

    Started by Woudo, September 11th, 2014 17:00
    • Replies: 2
    • Views: 5,639
    Last Post: September 12th, 2014 17:38
    by Mothrayas  Go to last post

    Forum:
    DK1 Maps

  16. Levels "not completed"

    Started by shortmicky, July 30th, 2014 14:28
    code, free, google, issue, issues, keeperfx, level, levels, list, play, post, problem, tulipscent
    • Replies: 2
    • Views: 2,171
    Last Post: July 31st, 2014 15:51
    by shortmicky  Go to last post

    Forum:
    KeeperFX

  17. Annoying imp priority

    Started by jomalin, June 24th, 2014 02:08
    2 Pages
    1 2
    • Replies: 11
    • Views: 5,358
    Last Post: June 25th, 2014 12:39
    by jomalin  Go to last post

    Forum:
    KeeperFX

  18. Bug : minimap colors wrong and windows mode

    Started by edorien, June 22nd, 2014 07:49
    art, arts, bit, bug, colors, fresh, full, issue, minimap, mode, nightly, resolution, screen, start, switch, unable, windows
    • Replies: 2
    • Views: 2,843
    Last Post: June 22nd, 2014 08:31
    by mefistotelis  Go to last post

    Forum:
    KeeperFX

  19. Infinite Hero invasions

    Started by Keeper_Infernal, July 31st, 2012 11:56
    action, crash, create, created, creatures, default, dk2, dk2 editor, editor, flag, forum, game, general, hero, heroes, heros, important, invasion, issue, keeper, make, manual, party, read, results, rigger, script, text, the way, time, tree, triggers, works
    • Replies: 5
    • Views: 4,032
    Last Post: June 22nd, 2014 07:43
    by paku901  Go to last post
  20. Teleporting behind locked doors

    Started by mefistotelis, June 15th, 2014 20:01
    2 Pages
    1 2
    bug, ceiling, change, code, control, creature, creatures, difficult, door, doors, game, good, google, hand, issue, issues, keeperfx, lair, level, levels, mode, open, original, possession, prison, research, room, rules, slow, teleport, works
    • Replies: 11
    • Views: 6,174
    Last Post: June 21st, 2014 19:13
    by jbthirteen  Go to last post

    Forum:
    KeeperFX

  21. [Enhancement] - Window Mode

    Started by Auxin, June 5th, 2014 18:21
    alternate, bug, game, general, google, issue, library, modding, mode, move, original, post, posting, sdl, time, updating, work
    • Replies: 2
    • Views: 1,189
    Last Post: June 6th, 2014 14:47
    by mefistotelis  Go to last post

    Forum:
    KeeperFX

  22. 1-Player Mode is Broken

    Started by Auxin, June 1st, 2014 09:56
    art, bug, control, creature, details, developer, drive, dungeon, dungeon keeper, file, files, flag, game, hand, ingame, issue, keeperfx, level, levels, map, matter, mefistotelis, mode, nightly, nightly builds, open, past, post, prison, problem, recent, release, set, settings, sound, start, strange, text, version, website, windows, working, works
    • Replies: 6
    • Views: 2,997
    Last Post: June 1st, 2014 23:18
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  23. Technical issues

    Started by veroba, May 20th, 2014 17:01
    • Replies: 5
    • Views: 2,063
    Last Post: May 29th, 2014 08:31
    by Woudo  Go to last post

    Forum:
    KeeperFX

  24. new patch on gog

    Started by edorien, July 6th, 2012 16:37
    4 Pages
    1 2 3 ... 4
    • Replies: 33
    • Views: 45,269
    Last Post: May 9th, 2014 21:34
    by el_marto  Go to last post
    • Replies: 3
    • Views: 6,044
    Last Post: April 21st, 2014 09:58
    by Krizzie  Go to last post

    Forum:
    KeeperFX

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