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  1. Zoomfix for General Improvement Mod (DK2) 1.51

    Started by DaineMudda, March 11th, 2024 04:10
    • Replies: 0
    • Views: 156
    Last Post: March 11th, 2024 04:10
    by DaineMudda  Go to last post
  2. Creature editor?

    Started by AdamP, December 14th, 2017 02:08
    5 Pages
    1 2 3 ... 5
    • Replies: 49
    • Views: 82,773
    Last Post: April 25th, 2023 19:36
    by AdamP  Go to last post

    Forum:
    KeeperFX

  3. Progress update #5

    Started by tonihele, June 21st, 2016 20:16
    business, dk2, dungeons, easy, game, good, graphics, great, hard, low, made, make, models, opendungeons, original, progress, team, thought, unknown, update, values, video, wfto, youtube
    • Replies: 6
    • Views: 85,583
    Last Post: November 22nd, 2022 17:35
    by tonihele  Go to last post

    Forum:
    OpenKeeper

  4. KeeperFX work

    Started by jomalin, July 10th, 2012 10:26
    3 Pages
    1 2 3
    0.40, bit, change, characters, code, command, direct, download, downloaded, easy, exe, files, fix, form, good, keeperfx, language, latest, levels, library, load, make, mingw, msys, multiplayer, music, needed, nightly, nightly builds, players, projects, read, recent, reverse, run, save, savegame, script, sdl, search, searching, skip, source, test, thread, time, values, version, windows, word, work, working
    • Replies: 25
    • Views: 12,079
    Last Post: October 17th, 2022 10:13
    by Necror  Go to last post

    Forum:
    KeeperFX

  5. North vs South / Possession Damage Modifiers

    Started by Metal Gear Rex, June 16th, 2014 23:22
    2 Pages
    1 2
    • Replies: 11
    • Views: 15,331
    Last Post: December 27th, 2021 06:40
    by Metal Gear Rex  Go to last post
  6. Bame crashes on trying to play my map now

    Started by Kitebuilder, December 21st, 2021 16:59
    black, chest, crashes, creatures, dungeon, game, hand, hold, level, lock, log, map, max, play, portal, research, screen, set, time, treasury, user, values, windows
    • Replies: 2
    • Views: 1,946
    Last Post: December 21st, 2021 21:21
    by Kitebuilder  Go to last post
  7. Jobs in FX creature editor

    Started by Junkman1217, October 2nd, 2021 16:40
    creature, editor, error, fast, file, imps, job, jobs, join, keeperfx, level, link, open, post, research, skill, speed, support, training, values
    • Replies: 5
    • Views: 3,396
    Last Post: October 3rd, 2021 18:38
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  8. Need help setting up proper resolutions

    Started by Nyt, September 21st, 2020 17:04
    • Replies: 1
    • Views: 32,582
    Last Post: September 21st, 2020 17:50
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  9. Flag values?

    Started by Argonil, September 14th, 2020 01:41
    campaign, change, flag, hold, keeper, players, red, set, values, work
    • Replies: 2
    • Views: 16,586
    Last Post: September 14th, 2020 13:24
    by YourMaster  Go to last post
  10. Creature combat behaviour & Flame breath

    Started by Mireks, May 30th, 2018 10:55
    action, combat, creature, creature spell, creatures, damage, edit, found, game, good, made, mode, person, possession, question, questions, spell, time, values, warlocks
    • Replies: 5
    • Views: 21,892
    Last Post: June 5th, 2020 20:47
    by UnknownMaster21  Go to last post

    Forum:
    KeeperFX

  11. Modding Spells

    Started by Schizz, February 28th, 2017 23:07
    art, change, code, creatures, damage, explosion, game, keeperfx, level, magic, make, max, modding, official, questions, set, spell, spells, start, strength, time, unofficial, values, version, wanna
    • Replies: 3
    • Views: 4,378
    Last Post: February 2nd, 2020 09:04
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  12. Should lightning traps be AoE?

    Started by Mullertime, July 20th, 2019 22:29
    alpha, beta, change, code, development, direct, file, fix, issue, keeperfx, latest, magic, official, original, post, power, release, run, spells, time, trap, traps, type, unofficial, values, version, word
    • Replies: 7
    • Views: 27,592
    Last Post: July 25th, 2019 23:39
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  13. Are boulder traps nerfed?

    Started by Mullertime, July 20th, 2019 15:16
    creature, damage, demon, files, fly, games, good, heal, health, idea, imps, kill, low, magic, map, multiple, original, quickly, rules, spider, traps, values, wondering, working
    • Replies: 2
    • Views: 3,416
    Last Post: July 20th, 2019 16:53
    by Mullertime  Go to last post

    Forum:
    KeeperFX

  14. Enemy AI

    Started by Powtreeman, March 15th, 2019 19:33
    abilities, breaks, bug, computer, editor, flag, heal, health, imps, level, lines, magic, make, map, players, power, questions, script, scrolling, spell, stupid, text, values, work, works
    • Replies: 6
    • Views: 64,783
    Last Post: March 25th, 2019 23:49
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  15. Resolution issue

    Started by BigPapa Onion, August 14th, 2016 00:53
    • Replies: 4
    • Views: 5,410
    Last Post: August 14th, 2016 22:15
    by YourMaster  Go to last post
  16. Getting Computer Players to attack

    Started by YourMaster, September 10th, 2014 22:56
    3 Pages
    1 2 3
    • Replies: 23
    • Views: 16,870
    Last Post: July 19th, 2016 00:10
    by YourMaster  Go to last post
  17. Balance Suggestion: Training Costs

    Started by Mullertime, June 28th, 2016 22:14
    balance, bit, change, code, complete, creature, creatures, details, dragon, easy, files, game, hard, important, ingame, keeperfx, level, levels, list, making, maps, order, problem, rate, room, run, slow, source, speed, spell, suggestion, team, thoughts, time, training, training room, triggers, values, vampire, version, work
    • Replies: 4
    • Views: 2,641
    Last Post: June 29th, 2016 08:01
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  18. Editing imps

    Started by Powtreeman, July 30th, 2015 10:44
    change, claim, crashed, create, creating, creature, creatures, digger, dwarf, editing, fast, found, fun, hand, heal, imp, imps, jobs, keeperfx, land, level, list, made, make, mode, open, possession, run, set, special, spell, things, values, work, working, works
    • Replies: 4
    • Views: 2,471
    Last Post: August 3rd, 2015 18:44
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  19. Visual C++ problem

    Started by iruj, March 26th, 2015 10:34
    0.49, attempts, change, check, crash, crashes, created, error, file, game, html, idea, issues, keeperfx, latest, map, model, moon, palette, party, patch, play, post, pro, problem, release, run, screen, script, setup, slayer, time, topic, triggers, tunneller, type, unable, update, values, version, video, viewer, windows, year
    • Replies: 4
    • Views: 3,360
    Last Post: May 22nd, 2015 22:22
    by friscmanseby  Go to last post

    Forum:
    KeeperFX

  20. Editing KeeperFX Creatures .txt

    Started by Tyrant Cenobite, November 12th, 2011 02:36
    3 Pages
    1 2 3
    battle, campaign, change, chicken, code, colours, creature, creatures, data, edit, editing, editor, entrance, file, files, food, free, fun, game, good, hand, hard, image, keeperfx, latest, level, log, make, max, mefistotelis, model, names, official, open, post, problems, research, rooms, run, set, settings, skeleton, spells, temple, the way, time, unofficial, values, version, war, word, working
    • Replies: 23
    • Views: 20,132
    Last Post: March 2nd, 2015 20:04
    by UnknownMaster21  Go to last post

    Forum:
    KeeperFX

  21. Question about the Random parameter

    Started by UnknownMaster21, February 24th, 2015 15:57
    art, attack, campaign, code, command, computer, create, creature, creatures, display, downloaded, dungeon, error, good, hero, latest, level, levels, list, made, make, missions, model, party, patch, question, random, start, values, work, works, yeah
    • Replies: 9
    • Views: 2,862
    Last Post: February 25th, 2015 22:59
    by mefistotelis  Go to last post

    Forum:
    KeeperFX

    • Replies: 3
    • Views: 10,646
    Last Post: February 22nd, 2015 18:15
    by YourMaster  Go to last post
  22. KeeperFX crashes as soon as levels become playable

    Started by Joshikai, December 23rd, 2014 22:26
    alpha, bad, colours, crash, crashes, created, creating, data, disabled, dungeon, error, game, keeper, keeperfx, keeperfx crash, levels, map, mode, model, moon, palette, party, pro, read, release, script, setup, triggers, tunneller, type, user, values, video
    • Replies: 3
    • Views: 8,835
    Last Post: December 23rd, 2014 23:40
    by YourMaster  Go to last post
  23. More Questions

    Started by Woudo, October 26th, 2014 09:23
    action, actions, allies, attack, bile, code, computer, creature, creatures, dark, dead, dk1, dragon, editor, effect, fly, game, hell, keeper, killed, level, levels, making, manual, map, play, players, portal, question, questions, red, room, rooms, set, spider, temple, time, top, values, version, war, work
    • Replies: 3
    • Views: 12,731
    Last Post: October 27th, 2014 13:22
    by Woudo  Go to last post

    Forum:
    KeeperFX

  24. Colors a little wrong when importing sprites

    Started by Daver690, October 12th, 2014 16:45
    • Replies: 1
    • Views: 2,909
    Last Post: October 12th, 2014 17:45
    by mefistotelis  Go to last post

    Forum:
    KeeperFX

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