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Tag: improved

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  1. GIM - how does it work?

    Started by BongMan, January 10th, 2024 18:47
    dk2, dkii, dungeon keeper 2, exe, files, general, gim, gog, improved, improvement, mod, play, run, version, work
    • Replies: 0
    • Views: 459
    Last Post: January 10th, 2024 18:47
    by BongMan  Go to last post
  2. KeeperFX 1.0.0

    Started by YourMaster, November 10th, 2023 17:00
    3 Pages
    1 2 3
    • Replies: 24
    • Views: 4,865
    Last Post: December 8th, 2023 11:48
    by Mephistophil  Go to last post

    Forum:
    KeeperFX

  3. More balance in KeeperFX - Idea

    Started by KeeperXXX, February 19th, 2023 09:50
    attack, combat, development, dk1, dk2, doors, drop, dungeon, dungeon keeper 1, gameplay, idea, ideas, improved, keeperfx, levels, list, make, players, problem, quickly, random, room, start, traps, workshop
    • Replies: 1
    • Views: 1,386
    Last Post: February 21st, 2023 21:19
    by Necror  Go to last post
  4. Spanish revision V1.0

    Started by Celtíbero, February 8th, 2023 22:38
    2 Pages
    1 2
    • Replies: 18
    • Views: 2,672
    Last Post: February 15th, 2023 23:03
    by Celtíbero  Go to last post

    Forum:
    KeeperFX

  5. Custom creature - matchstick man

    Started by jieletian, November 17th, 2022 22:10
    • Replies: 2
    • Views: 1,522
    Last Post: December 3rd, 2022 18:17
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  6. KeeperFX 0.4.9

    Started by YourMaster, June 22nd, 2022 18:49
    chinese, complete, computer, crash, creature, downloads, files, free, full, game, general, images, improved, list, making, map, maps, multiplayer, players, possession, problems, release, run, textures, video, wiki
    • Replies: 2
    • Views: 5,041
    Last Post: August 1st, 2022 17:09
    by AstraL  Go to last post

    Forum:
    KeeperFX

  7. [Tutorial] Recompiling KeeperFX - MinGW, MSYS and Coreutils

    Started by Stanislas Dolcini, December 26th, 2012 01:59
    4 Pages
    1 2 3 ... 4
    .exe, 7zip, advanced, art, bit, building, change, check, clean, code, command, commands, compile, compiling, computer, download, downloads, exe, extract, file, files, google, group, guide, improved, information, keeper, keeper fx, keeperfx, latest, link, links, load, messages, mingw, modern, msys, news, nightly, page, program, projects, proper, properties, quotes, run, setup, start, tar, time, type, update, updated, version, versions, website, wsl
    • Replies: 30
    • Views: 39,659
    Last Post: February 3rd, 2022 08:20
    by MalcolmHarrow  Go to last post

    Forum:
    KeeperFX

  8. Hellhounds do not scout any more in KeeperFX?

    Started by 0etelaer, November 22nd, 2021 20:27
    • Replies: 8
    • Views: 3,883
    Last Post: November 27th, 2021 21:31
    by 0etelaer  Go to last post

    Forum:
    KeeperFX

  9. KeeperFX moved to GitHub

    Started by mefistotelis, August 24th, 2015 13:55
    2 Pages
    1 2
    art, check, code, created, development, fixes, good, google, improved, issues, keeperfx, made, messages, month, nightly, nightly builds, ported, progress, read, start, svn, time, tools, tree, updated, versions, working
    • Replies: 15
    • Views: 8,403
    Last Post: January 15th, 2019 11:51
    by Trass3r  Go to last post

    Forum:
    KeeperFX

  10. Patch 1.6 Preview – Possessive Progression

    Started by Mentor, March 23rd, 2017 17:12
    improved, patch, possession, preview, questions, spell, war for the overworld, world
    • Replies: 0
    • Views: 1,444
    Last Post: March 23rd, 2017 17:12
    by Mentor  Go to last post
  11. Korros Tor - Green keeper dying immediately?

    Started by disregardthat, March 18th, 2016 01:42
    2 Pages
    1 2
    bit, bug, creature, creatures, deeper, deeper dungeons, die, direct, door, dungeon, dungeon keeper 1, dungeons, early, easter, extract, fast, favorite, game, games, hero, heroes, improved, issue, issues, keeper, keeperfx, kill, level, list, map, missions, mod, original, play, pro, room, rooms, the keepers, wiki, work, working
    • Replies: 11
    • Views: 4,875
    Last Post: March 21st, 2016 23:37
    by YourMaster  Go to last post
  12. Skybird Trill

    Started by noelm, October 26th, 2014 14:36
    3 Pages
    1 2 3
    army, avatar, avatars, battle, bile, campaign, clean, creature, creatures, dead, demons, difficult, discussion, dragons, drop, dropping, fan, fast, game, general, good, guys, heroes, horny, improved, keeper, keeperfx, kill, killed, level, luck, made, make, making, melee, mod, orcs, original, person, play, players, portals, reaper, reapers, run, runs, time, topic, win, wizards, works
    • Replies: 29
    • Views: 18,321
    Last Post: December 19th, 2014 13:24
    by YourMaster  Go to last post

    Forum:
    KeeperFX

    • Replies: 2
    • Views: 2,932
    Last Post: August 19th, 2014 18:18
    by mefistotelis  Go to last post

    Forum:
    KeeperFX

  13. Creating textures from source PNGs

    Started by mefistotelis, April 12th, 2014 22:21
    2 Pages
    1 2
    • Replies: 13
    • Views: 11,443
    Last Post: April 26th, 2014 20:01
    by mefistotelis  Go to last post

    Forum:
    KeeperFX

  14. Graphics Only KeeperFX

    Started by jbthirteen, April 15th, 2014 08:45
    bit, change, code, coding, create, files, game, graphics, hard, improved, keeperfx, licence, love, mefistotelis, open, play, source, support, time, wondering, work
    • Replies: 2
    • Views: 2,275
    Last Post: April 15th, 2014 19:15
    by jbthirteen  Go to last post

    Forum:
    KeeperFX

    • Replies: 0
    • Views: 3,750
    Last Post: April 9th, 2014 17:09
    by darkkingkongman  Go to last post
  15. Antak's ruin - the start

    Started by Frank, March 21st, 2012 21:42
    ancient keeper, antak, art, arts, campaign, creature, creatures, damage, data, default, dragon, dungeon, dungeon keeper, edit, fun, hard, heal, heroes, hidden, ideas, improved, keeperfx, killed, latest, lava, level, lvl, make, map, mode, picking, possession, released, rooms, ruin, spell, start, stats, time, tips, version, word
    • Replies: 8
    • Views: 5,245
    Last Post: February 23rd, 2014 22:21
    by BlueTemplar  Go to last post

    Forum:
    KeeperFX

  16. Little graphical bugs

    Started by DragonsLover, February 18th, 2014 09:10
    • Replies: 8
    • Views: 4,628
    Last Post: February 23rd, 2014 15:46
    by BlueTemplar  Go to last post

    Forum:
    KeeperFX

  17. Finishing Lvl 20, Classic Campaign

    Started by Lotex, March 14th, 2011 00:44
    art, avatar, bug, campaign, complete, creature, creatures, dead, display, dragonslover, dungeon, files, game, hand, heroes, improved, ingame, keeper, keeperfx, kill, level, load, lvl, matter, messages, mission, monster, official, original, patch, problem, question, release, script, text, thought, total, unofficial, version
    • Replies: 9
    • Views: 27,279
    Last Post: February 3rd, 2014 23:14
    by DragonsLover  Go to last post
  18. A Fix for Missing Dungeon Keeper 1 Features in Dungeon Keeper 2

    Started by Wyrmcast, October 19th, 2013 05:33
    3 Pages
    1 2 3
    .exe, 049, armour, ass, asset, balance, bile, bile demon, building, changelog, city, claim, creatures, dark, data, dead, default, destroy walls, difficult, dk1, dk1 dk2 remake fix, dk2, dungeon, dungeon keeper, dungeon keeper 1, dungeon keeper 2, exe, fix, fixes, game, gaming, gear, general, gim, glitch, good, guard, guy, heal, health, horny, idea, improved, improvement, keeper, latest, lava, list, make, metal, metal gear rex, mod, model, mods, movie, orcs, patch, post, psychic, res, rex, rooms, settings, thought, time, translation, version, watch, workshop
    • Replies: 26
    • Views: 23,923
    Last Post: November 3rd, 2013 05:20
    by Keeper Decagon  Go to last post
  19. Dungeon Keeper RPG idea

    Started by Hades, February 10th, 2013 01:36
    armour, avatar, awakening, battle, black, building, claim, crack, creatures, day, dead, democracy, dungeon, dungeon keeper, edit, general, good, heroes, idea, image, improved, information, internet, join, keeper, kill, knight, lines, modern, news, play, portal, post, present, problems, rooms, rpg, rules, set, speech, spells, story, success, technology, the keepers, today, war
    • Replies: 7
    • Views: 5,270
    Last Post: February 10th, 2013 21:27
    by Metal Gear Rex  Go to last post
  20. Knights Manoeuvre hidden realm and keeperfx change list

    Started by SWong37, November 3rd, 2012 11:13
    ancient keeper, change, changelog, code, complete, creative, destroy walls, dragonslover, dungeon, dungeon keeper, duration, game, gameplay, google, hidden, horned, horned reaper, improved, keeper, keeperfx, knights, level, list, log, make, making, map, original, patch, realm, reaper, sig, source, speed, spell, update, version
    • Replies: 3
    • Views: 4,443
    Last Post: November 7th, 2012 02:52
    by SWong37  Go to last post

    Forum:
    KeeperFX

  21. Working on pathfinding again, Mefistotelis?

    Started by Mister Giggles, August 21st, 2012 23:33
    creatures, day, improved, mefistotelis, report, working
    • Replies: 0
    • Views: 1,346
    Last Post: August 21st, 2012 23:33
    by Mister Giggles  Go to last post

    Forum:
    KeeperFX

  22. Matchmaking / online matches

    Started by hedin_hiervard, August 7th, 2012 14:13
    bullfrog, code, coding, create, forum, game, games, hamachi, improve, improved, keeperfx, lan, maintenance, make, making, match, money, multiplayer, online, open, play, players, possibility, project, read, search, server, software, special, suggestions, system, website, work, yeah
    • Replies: 6
    • Views: 3,170
    Last Post: August 8th, 2012 11:29
    by jomalin  Go to last post

    Forum:
    KeeperFX

  23. Why doesn't KeeperFX use the improved AI?

    Started by Lones, March 21st, 2012 23:06
    0.40, bug, challenge, computer, deeper, deeper dungeons, dosbox, dragonslover, dungeons, easy, fail, fast, forum, full, game, improved, issue, keeper, keeperfx, kill, latest, map, maps, problem, problems, question, run, scrolling, spell, square, thread, traps, updating, version
    • Replies: 3
    • Views: 3,174
    Last Post: March 24th, 2012 01:20
    by DragonsLover  Go to last post

    Forum:
    KeeperFX

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