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Tag: modding

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  1. Ember - patching launcher

    Started by DiaLight, September 22nd, 2022 22:57
    • Replies: 2
    • Views: 215
    Last Post: September 23rd, 2022 07:08
    by DiaLight  Go to last post
  2. Skeletons behaviour and creatures modding

    Started by Erikud, December 9th, 2021 19:48
    • Replies: 4
    • Views: 834
    Last Post: December 13th, 2021 05:55
    by Metal Gear Rex  Go to last post
  3. Need help of advance DK modding

    Started by 624asecret, May 21st, 2020 14:39
    abilities, adding, archer, code, cool, creatures, dear, dk fx, dungeon, editing, files, game, heros, ideas, keeperfx, lvl, make, maps, matter, modding, monster, original, source, spells, stuff, version
    • Replies: 3
    • Views: 1,124
    Last Post: May 22nd, 2020 07:21
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  4. Modding Spells

    Started by Schizz, February 28th, 2017 23:07
    art, change, code, creatures, damage, explosion, game, keeperfx, level, magic, make, max, modding, official, questions, set, spell, spells, start, strength, time, unofficial, values, version, wanna
    • Replies: 3
    • Views: 3,736
    Last Post: February 2nd, 2020 09:04
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  5. Sticky Thread Sticky: Reversal of DKII Binary File Formats

    Started by Wyrmcast, March 19th, 2014 05:11
    4 Pages
    1 2 3 ... 4
    • Replies: 35
    • Views: 39,264
    Last Post: December 30th, 2019 02:37
    by Trass3r  Go to last post
  6. Yet another questions about modding the game

    Started by watler253, July 13th, 2016 20:08
    2 Pages
    1 2
    bad, board, change, code, create, creatures, day, difficult, dragonslover, dungeon, file, files, game, good, guard, guess, happy, hard, job, keeper, keeperfx, kind, language, link, mapmaking, max, modding, offline, order, patch, questions, random, rules, search, set, source, spell, stats, steam, trouble, website, works
    • Replies: 17
    • Views: 3,553
    Last Post: August 5th, 2016 06:40
    by watler253  Go to last post

    Forum:
    KeeperFX

  7. New speech texts (or whatever it's called)

    Started by Stone_Knight, November 27th, 2014 20:47
    actor, called, code, create, difficult, dkii, easy, game, gear, guys, hard, hold, lines, make, mentor, metal, metal gear rex, modding, offer, possibility, rex, sounds, speech, speeches, voice, work, working, works
    • Replies: 7
    • Views: 11,557
    Last Post: November 28th, 2014 18:27
    by YourMaster  Go to last post
  8. [Enhancement] - Window Mode

    Started by Auxin, June 5th, 2014 18:21
    alternate, bug, game, general, google, issue, library, modding, mode, move, original, post, posting, sdl, time, updating, work
    • Replies: 2
    • Views: 1,746
    Last Post: June 6th, 2014 14:47
    by mefistotelis  Go to last post

    Forum:
    KeeperFX

  9. Clarification: Training Times vs Training Costs

    Started by Mullertime, March 16th, 2014 17:48
    change, creature, creatures, direct, dragon, duration, effect, fast, file, gear, guys, half, imp, level, metal, metal gear rex, modding, money, obey, rex, room, save, set, slave, speed, time, training, training room, values, words
    • Replies: 8
    • Views: 3,605
    Last Post: March 16th, 2014 21:56
    by Metal Gear Rex  Go to last post

    Forum:
    KeeperFX

  10. Faircoast Cavern OOC Thread

    Started by Metal Gear Rex, April 6th, 2012 01:23
    9 Pages
    1 2 3 ... 9
    activity, bit, bug, building, combat, combat pit, created, creature, creatures, difficult, door, dungeon, early, edit, face, fast, fix, fly, future, god, good, guess, half, health, hellhound, keeper, lava, make, meincookie, modding, mode, modern, month, northland, pit, plans, post, posts, power, realm, research, rooms, rpg, rules, speed, temple, the way, thread, transfer, trap, triggers, watch, word, yeah, year
    • Replies: 83
    • Views: 21,002
    Last Post: March 7th, 2014 22:35
    by Mothrayas  Go to last post

    Forum:
    Heavenarius

  11. Will KeeperFX Make Modding Dungeon Keeper More Possible?

    Started by mishko, February 9th, 2014 19:43
    adding, art, code, coding, complete, dungeon, dungeon keeper, files, game, games, issue, job, keeperfx, make, modding, mods, open, play, sounds, source, sprites, start, story, stuff, textures, word
    • Replies: 2
    • Views: 2,046
    Last Post: February 9th, 2014 22:04
    by mefistotelis  Go to last post

    Forum:
    KeeperFX

  12. KeeperFX 4.4 Crashes for no reason with DK1, help...

    Started by Elettrone, February 9th, 2014 12:19
    arts, building, crash, crashes, dk1, downloaded, file, files, game, guess, hint, keeperfx, lines, log, mission, modding, original, question, random, read, resolution, run, savegame, set, stuff, title, win, working
    • Replies: 2
    • Views: 1,831
    Last Post: February 9th, 2014 18:08
    by mefistotelis  Go to last post

    Forum:
    KeeperFX

  13. Graphics mod

    Started by Hunter Gabel, September 23rd, 2013 22:04
    concept, difficult, disease, dungeon, dungeon keeper, dungeon keeper 2, early, game, games, gog, good, graphics, guys, improve, keeper, kill, modding, mods, original, players, question, resolution, texture, things, time, version
    • Replies: 1
    • Views: 6,718
    Last Post: September 23rd, 2013 23:50
    by Dark_Omega MK2  Go to last post
  14. Trouble modding creature spells in KeeperFX.

    Started by Baelrog, January 23rd, 2013 18:29
    abilities, ancient keeper, awesome, bit, campaign, change, creature, creature spells, creatures, dk1, dungeon keeper 1, edit, effect, files, found, free, game, general, heal, keeper, keeperfx, kind, level, made, magic, make, max, modding, mods, names, nightly, nightly builds, original, problems, questions, rate, rules, set, settings, spells, stats, stuff, trouble, version, word
    • Replies: 7
    • Views: 3,687
    Last Post: January 26th, 2013 00:16
    by Baelrog  Go to last post
  15. Modding, Dungeoneer, and Nexus

    Started by Mentor, December 3rd, 2012 20:20
    bit, door, fixes, make, modding, mods, today, war for the overworld, wfto, working
    • Replies: 0
    • Views: 1,267
    Last Post: December 3rd, 2012 20:20
    by Mentor  Go to last post
  16. Weekly Up…date?

    Started by Mentor, July 1st, 2011 17:01
    campaign, development, found, fun, guys, life, modding, rarely, source, stun, war for the overworld, weekly
    • Replies: 2
    • Views: 2,517
    Last Post: July 1st, 2011 20:25
    by Lquiz  Go to last post
  17. Modding Question(s) about DK1

    Started by Enker-Zan, April 17th, 2011 11:26
    3 Pages
    1 2 3
    art, bugs, command, crash, crashes, created, creature, creatures, damage, dk1, dk2, dungeon keeper 1, edit, editing, editor, fps, game, gear, half, keeperfx, kill, level, levels, make, making, metal, modding, official, original, program, question, recipes, rex, runs, script, slow, speed, start, temple, temple recipes, version, versions, windows, words, work
    • Replies: 22
    • Views: 7,752
    Last Post: April 27th, 2011 14:04
    by DragonsLover  Go to last post
  18. Modding help

    Started by iggii, February 12th, 2011 10:18
    animation, bullfrog, details, file, files, format, forum, found, game, graphics, keeper, map, maps, modding, original, posts, sprites, viewer
    • Replies: 1
    • Views: 1,823
    Last Post: February 12th, 2011 14:18
    by mefistotelis  Go to last post

    Forum:
    KeeperFX

  19. Editor

    Started by Hapuga, December 10th, 2009 17:09
    3 Pages
    1 2 3
    adding, advanced, beta, building, change, community, crashes, create, creatures, default, dk1, dk2, dk2 editor, dungeon keeper 1, dwarf, editor, engine, free, fun, game, general, good, guess, hang, happy, heroes, idea, kill, kind, lava, level, make, making, map, map editor, maps, mirror, modding, multiple, offer, online, open, players, portals, pro, project, random, rooms, set, snow, sounds, square, stuff, suggestions, terrain, the way, translation, water, wfto, work
    • Replies: 21
    • Views: 8,239
    Last Post: February 5th, 2011 08:13
    by Duke Ragereaver  Go to last post

    Forum:
    Suggestions

  20. More than 5 players

    Started by UnknownMaster21, July 19th, 2010 00:46
    2 Pages
    1 2
    • Replies: 19
    • Views: 8,909
    Last Post: July 22nd, 2010 08:57
    by Duke Ragereaver  Go to last post
  21. Quake III Arena

    Started by Necror, February 21st, 2010 17:15
    6 Pages
    1 2 3 ... 6
    • Replies: 53
    • Views: 14,692
    Last Post: July 21st, 2010 20:40
    by Necror  Go to last post
  22. Modding

    Started by Necror, April 12th, 2010 11:35
    creatures, dkii, download, dungeon keeper 2, engine, extracting, file, files, found, good, idea, image, load, modding, names, open, pain, paint, program, projects, releases, time
    • Replies: 3
    • Views: 3,111
    Last Post: May 30th, 2010 22:04
    by Darkness  Go to last post
  23. PROJECT: name unknown

    Started by zaikantos, April 12th, 2010 21:06
    • Replies: 4
    • Views: 2,482
    Last Post: April 13th, 2010 18:51
    by zaikantos  Go to last post
  24. Debug versions of other Bullfrog games

    Started by mefistotelis, December 13th, 2009 15:06
    2 Pages
    1 2
    • Replies: 10
    • Views: 12,858
    Last Post: December 17th, 2009 06:33
    by DragonsLover  Go to last post
  25. new creatures

    Started by dk2player, October 1st, 2009 03:21
    3 Pages
    1 2 3
    black, brand, bug, called, change, crashes, creature, creatures, dark, data, default, dk2, dk2 editor, edit, editor, elite, fan, files, format, game, good, hex, knight, love, luck, make, making, map, metal gear rex, modding, pool, pro, problem, programming, skins, speed, text, the way, time, translation, tring, types, values, version, work, yeah
    • Replies: 29
    • Views: 9,634
    Last Post: December 4th, 2009 22:44
    by Hapuga  Go to last post
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