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Tag: opengl

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  1. Empires of the Undergrowth

    Started by John Connor, November 20th, 2015 15:03
    3 Pages
    1 2 3
    api, bit, building, campaign, code, concept, control, data, display, dungeon, easy, engine, fan, fast, feed, files, food, fresh, game, idea, ideas, images, jobs, journey, keeper, link, list, love, made, make, nest, opengl, page, post, projects, protection, set, steam, stuff, style, system, team, trouble, types, video, windows, working, world, year
    • Replies: 22
    • Views: 49,629
    Last Post: April 7th, 2023 09:27
    by Endrix  Go to last post
  2. Sticky Thread Sticky: Dungeon Keeper II - How I got it running with Hardware Acceleration turned on in win7

    Started by Draconis, August 10th, 2010 17:41
    4 Pages
    1 2 3 ... 4
    • Replies: 34
    • Views: 138,933
    Last Post: January 18th, 2016 13:30
    by RaiGen245  Go to last post
  3. How to Record Keeperfx with Fraps?

    Started by Montar, February 22nd, 2013 18:26
    command, data, found, fraps, game, guess, idea, ingame, keeperfx, library, make, map, opengl, overview, record, screen, sdl, search, sounds, video, work, works
    • Replies: 4
    • Views: 2,421
    Last Post: February 24th, 2013 14:38
    by Montar  Go to last post

    Forum:
    KeeperFX

  4. Sticky Thread Sticky: Blutonium's 3D Model Thread

    Started by Blutonium, September 19th, 2009 16:03
    73 Pages
    1 2 3 ... 73
    • Replies: 723
    • Views: 213,106
    Last Post: March 15th, 2012 16:57
    by It`s good to be bad  Go to last post

    Forum:
    Assets

  5. Poll: DK1 modern graphics problem

    Started by theleo_ua, February 20th, 2011 03:22
    .exe, advanced, bit, care, community, compatibility, cool, crap, crashed, direct, direct3d, dk1, dosbox, downloaded, dungeon keeper 1, exe, fancy, game, graphics, graphics problem, horned reaper, hq4x, idea, images, improvement, keeper, keeper95, keeperfx, make, modern, opengl, original, page, patch, play, problem, problems, projects, questions, rooms, run, software, textures, video, works
    • Replies: 7
    • Views: 5,558
    Last Post: February 21st, 2011 10:49
    by theleo_ua  Go to last post
  6. Development - HQX enhancement inside KeeperFX ?

    Started by Chr!x, February 20th, 2011 09:49
    2 Pages
    1 2
    • Replies: 12
    • Views: 18,012
    Last Post: February 21st, 2011 10:44
    by theleo_ua  Go to last post

    Forum:
    KeeperFX

  7. How does it work? And why is it slow?

    Started by HSovieticus, February 3rd, 2011 22:35
    2 Pages
    1 2
    adding, change, code, commands, compatibility, computer, create, data, default, direct3d, downloaded, dungeon, edit, fancy, favourite, files, flash, game, gameplay, games, graphics, guess, improved, interested, jobs, keeper, kind, launcher, made, matter, mefistotelis, mod, modern, mouse, opengl, original, palette, patch, ported, problem, problems, programmer, programming, record, release, reverse, run, sdl, shadows, slow, stuff, syn, technology, text, textures, things, time, version, voice, windows, windows 7, wondering, work, working, works
    • Replies: 19
    • Views: 6,906
    Last Post: February 14th, 2011 12:46
    by jomalin  Go to last post

    Forum:
    KeeperFX

  8. Advertising

    Started by Jack, January 11th, 2011 21:14
    advertising, art, bit, care, day, development, editing, engine, game, guys, issue, job, keeper, links, names, nbke, official, opengl, overworld, post, project, projects, special, start, tar, thread, updated, version, war, war for the overworld, wfto, work, working
    • Replies: 8
    • Views: 4,295
    Last Post: January 26th, 2011 12:31
    by Jack  Go to last post
  9. The Engine

    Started by Dre@m, September 26th, 2009 22:05
    8 Pages
    1 2 3 ... 8
    api, art, asset, behind the scenes, board, choice, code, community, cool, custom, customise, difficult, engine, file, fun, game, good, hard, idea, jobs, linux, low fps, mac, make, money, new programmer, opengl, order, past, ported, programmer, programming, project, quake, question, rooms, shooter, sig, source, start, stuff, system, team, the way, time, today, unreal, war for the overworld, windows, work
    • Replies: 78
    • Views: 36,460
    Last Post: September 3rd, 2010 14:33
    by Madkill  Go to last post
  10. WTFO 2nd Edition Staff, Vacancies and Job seeking

    Started by QwentyJ, April 9th, 2010 17:39
    7 Pages
    1 2 3 ... 7
    2nd, 3d job, art, blutonium, characters, color, colors, community, concept, cool, data, developer, devs, duke, edit, edition, fonts, format, game design, gameplay, graphics, information, issues, job, jobs, king, kopavel, link, list, metal gear rex, monster, movie, music, opengl, post, posts, project, ragereaver, red, room, rooms, russian, seeking, sire, sound, staff, story, team, the way, thread, translation, uploading, vacancies, war for the overworld, watch, web, website, wfto, work, wtfo
    • Replies: 65
    • Views: 19,658
    Last Post: July 29th, 2010 23:27
    by A New Room  Go to last post
  11. [Other] Engine

    Started by Hapuga, September 14th, 2009 00:01
    10 Pages
    1 2 3 ... 10
    • Replies: 98
    • Views: 25,332
    Last Post: May 27th, 2010 00:56
    by Trass3r  Go to last post
  12. WFTO 0.2 Preview

    Started by dotted, October 8th, 2009 02:14
    5 Pages
    1 2 3 ... 5
    action, bad, bile, bile demon, bit, building, camera, cheap, claim, compatibility, cool, creatures, data, defence, demon, difficult, dk1, dungeon, dungeon keeper, dungeon keeper 1, eat, engine, exe, fly, forum, fun, future, good, guys, hard, image, imp, imps, interested, job, kind, kopavel, land, lava, level, make, metal gear rex, opengl, play, post, preview, progress, random, square, stuff, video, war for the overworld, watch, wfto, work, youtube, zoom
    • Replies: 48
    • Views: 15,629
    Last Post: April 23rd, 2010 07:31
    by Zhampir  Go to last post
  13. Getting on the development team

    Started by dotted, September 28th, 2009 20:14
    4 Pages
    1 2 3 ... 4
    alpha, apps, beta, check, created, data, development, dungeon keeper, forum, free, full, game, google, information, interested, list, multiple, open, opengl, post, problem, problems, sig, source, stuff, team, test, testing, the way, time, topic, war for the overworld
    • Replies: 33
    • Views: 10,687
    Last Post: April 8th, 2010 12:03
    by dotted  Go to last post
  14. WFTO Release 0.1b Information

    Started by Simburgur, October 6th, 2009 15:47
    10 Pages
    1 2 3 ... 10
    • Replies: 92
    • Views: 49,993
    Last Post: March 27th, 2010 22:34
    by Kopavel  Go to last post
  15. WFTO by Kopavel

    Started by Kopavel, January 25th, 2010 19:24
    4 Pages
    1 2 3 ... 4
    • Replies: 34
    • Views: 15,472
    Last Post: February 26th, 2010 17:32
    by A New Room  Go to last post
  16. Engine Design (Programming)

    Started by Kopavel, November 6th, 2009 15:06
    12 Pages
    1 2 3 ... 12
    • Replies: 113
    • Views: 28,722
    Last Post: January 25th, 2010 19:31
    by Kopavel  Go to last post
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