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  1. [Tutorial] Recompiling KeeperFX - MinGW, MSYS and Coreutils

    Started by Stanislas Dolcini, December 26th, 2012 01:59
    4 Pages
    1 2 3 ... 4
    .exe, 7zip, advanced, art, bit, building, change, check, clean, code, command, commands, compile, compiling, computer, download, downloads, exe, extract, file, files, google, group, guide, improved, information, keeper, keeper fx, keeperfx, link, links, load, messages, mingw, msys, news, nightly, page, program, projects, proper, properties, quotes, run, start, tar, time, type, update, updated, version, versions, website, wsl
    • Replies: 30
    • Views: 28,320
    Last Post: February 3rd, 2022 08:20
    by MalcolmHarrow  Go to last post

    Forum:
    KeeperFX

  2. Hellhounds do not scout any more in KeeperFX?

    Started by 0etelaer, November 22nd, 2021 20:27
    • Replies: 8
    • Views: 901
    Last Post: November 27th, 2021 21:31
    by 0etelaer  Go to last post

    Forum:
    KeeperFX

  3. KeeperFX moved to GitHub

    Started by mefistotelis, August 24th, 2015 12:55
    2 Pages
    1 2
    art, check, code, created, development, fixes, good, google, improved, issues, keeperfx, made, messages, month, nightly, nightly builds, ported, progress, read, start, svn, time, tools, tree, updated, versions, working
    • Replies: 15
    • Views: 6,420
    Last Post: January 15th, 2019 11:51
    by Trass3r  Go to last post

    Forum:
    KeeperFX

  4. Patch 1.6 Preview – Possessive Progression

    Started by Mentor, March 23rd, 2017 17:12
    improved, patch, possession, preview, questions, spell, war for the overworld, world
    • Replies: 0
    • Views: 1,077
    Last Post: March 23rd, 2017 17:12
    by Mentor  Go to last post
  5. Korros Tor - Green keeper dying immediately?

    Started by disregardthat, March 18th, 2016 01:42
    2 Pages
    1 2
    bit, bug, creature, creatures, deeper, deeper dungeons, die, direct, door, dungeon, dungeon keeper 1, dungeons, early, easter, extract, fast, favorite, game, games, hero, heroes, improved, issue, issues, keeper, keeperfx, kill, level, list, map, missions, original, play, pro, room, rooms, the keepers, wiki, work, working
    • Replies: 11
    • Views: 3,554
    Last Post: March 21st, 2016 23:37
    by YourMaster  Go to last post
  6. Skybird Trill

    Started by noelm, October 26th, 2014 14:36
    3 Pages
    1 2 3
    army, avatar, avatars, battle, bile, campaign, clean, creature, creatures, dead, demons, difficult, discussion, dragons, drop, dropping, fan, fast, game, general, good, guys, heroes, horny, improved, keeper, keeperfx, kill, killed, level, luck, made, make, making, melee, orcs, original, person, play, players, portals, reaper, reapers, run, runs, time, topic, win, wizards, works
    • Replies: 29
    • Views: 15,278
    Last Post: December 19th, 2014 13:24
    by YourMaster  Go to last post

    Forum:
    KeeperFX

    • Replies: 2
    • Views: 2,483
    Last Post: August 19th, 2014 17:18
    by mefistotelis  Go to last post

    Forum:
    KeeperFX

  7. Creating textures from source PNGs

    Started by mefistotelis, April 12th, 2014 21:21
    2 Pages
    1 2
    • Replies: 13
    • Views: 10,432
    Last Post: April 26th, 2014 19:01
    by mefistotelis  Go to last post

    Forum:
    KeeperFX

  8. Graphics Only KeeperFX

    Started by jbthirteen, April 15th, 2014 07:45
    bit, change, code, coding, create, files, game, graphics, hard, improved, keeperfx, licence, love, mefistotelis, open, play, source, support, time, wondering, work
    • Replies: 2
    • Views: 1,922
    Last Post: April 15th, 2014 18:15
    by jbthirteen  Go to last post

    Forum:
    KeeperFX

    • Replies: 0
    • Views: 2,607
    Last Post: April 9th, 2014 16:09
    by darkkingkongman  Go to last post
  9. Antak's ruin - the start

    Started by Frank, March 21st, 2012 21:42
    ancient keeper, antak, art, arts, campaign, creature, creatures, damage, data, default, dragon, dungeon, dungeon keeper, edit, fun, hard, heal, heroes, hidden, ideas, improved, keeperfx, killed, lava, level, lvl, make, map, mode, picking, possession, released, rooms, ruin, spell, start, stats, time, tips, version, word
    • Replies: 8
    • Views: 4,613
    Last Post: February 23rd, 2014 22:21
    by BlueTemplar  Go to last post

    Forum:
    KeeperFX

  10. Little graphical bugs

    Started by DragonsLover, February 18th, 2014 09:10
    • Replies: 8
    • Views: 3,538
    Last Post: February 23rd, 2014 15:46
    by BlueTemplar  Go to last post

    Forum:
    KeeperFX

  11. Finishing Lvl 20, Classic Campaign

    Started by Lotex, March 14th, 2011 00:44
    art, avatar, bug, campaign, complete, creature, creatures, dead, display, dragonslover, dungeon, files, game, hand, heroes, improved, ingame, keeper, keeperfx, kill, level, load, lvl, matter, messages, mission, monster, official, original, patch, problem, question, release, script, text, thought, total, unofficial, version
    • Replies: 9
    • Views: 19,899
    Last Post: February 3rd, 2014 23:14
    by DragonsLover  Go to last post
  12. A Fix for Missing Dungeon Keeper 1 Features in Dungeon Keeper 2

    Started by Wyrmcast, October 19th, 2013 04:33
    3 Pages
    1 2 3
    .exe, armour, ass, asset, balance, bile, bile demon, building, changelog, creatures, dark, data, dead, default, difficult, dk1, dk1 dk2 remake fix, dk2, dungeon, dungeon keeper, dungeon keeper 1, dungeon keeper 2, exe, fix, fixes, game, gaming, gear, general, glitch, good, guard, guy, heal, health, horny, idea, improved, keeper, lava, list, make, metal, metal gear rex, model, mods, movie, orcs, patch, post, res, rex, rooms, settings, thought, time, translation, version, watch, workshop
    • Replies: 26
    • Views: 18,938
    Last Post: November 3rd, 2013 05:20
    by Keeper Decagon  Go to last post
  13. Dungeon Keeper RPG idea

    Started by Hades, February 10th, 2013 01:36
    armour, avatar, awakening, battle, black, building, creatures, day, dead, democracy, dungeon, dungeon keeper, edit, general, good, heroes, idea, image, improved, information, internet, join, keeper, kill, knight, lines, news, play, portal, post, present, problems, rooms, rpg, rules, set, speech, spells, story, success, technology, the keepers, today, war
    • Replies: 7
    • Views: 4,316
    Last Post: February 10th, 2013 21:27
    by Metal Gear Rex  Go to last post
  14. Knights Manoeuvre hidden realm and keeperfx change list

    Started by SWong37, November 3rd, 2012 11:13
    ancient keeper, change, changelog, code, complete, creative, dragonslover, dungeon, dungeon keeper, duration, game, gameplay, google, hidden, horned, horned reaper, improved, keeper, keeperfx, knights, level, list, log, make, making, map, original, patch, realm, reaper, sig, source, speed, spell, update, version
    • Replies: 3
    • Views: 3,895
    Last Post: November 7th, 2012 02:52
    by SWong37  Go to last post

    Forum:
    KeeperFX

  15. Working on pathfinding again, Mefistotelis?

    Started by Mister Giggles, August 21st, 2012 22:33
    creatures, day, improved, mefistotelis, report, working
    • Replies: 0
    • Views: 1,145
    Last Post: August 21st, 2012 22:33
    by Mister Giggles  Go to last post

    Forum:
    KeeperFX

  16. Matchmaking / online matches

    Started by hedin_hiervard, August 7th, 2012 13:13
    bullfrog, code, coding, create, forum, game, games, hamachi, improve, improved, keeperfx, lan, maintenance, make, making, match, money, multiplayer, online, open, play, players, possibility, project, read, search, server, software, special, suggestions, system, website, work, yeah
    • Replies: 6
    • Views: 2,558
    Last Post: August 8th, 2012 10:29
    by jomalin  Go to last post

    Forum:
    KeeperFX

  17. Why doesn't KeeperFX use the improved AI?

    Started by Lones, March 21st, 2012 23:06
    0.40, bug, challenge, computer, deeper, deeper dungeons, dragonslover, dungeons, easy, fail, fast, forum, full, game, improved, issue, keeper, keeperfx, kill, map, maps, problem, problems, question, run, scrolling, spell, square, thread, traps, updating, version
    • Replies: 3
    • Views: 2,813
    Last Post: March 24th, 2012 01:20
    by DragonsLover  Go to last post

    Forum:
    KeeperFX

    • Replies: 3
    • Views: 1,945
    Last Post: March 24th, 2012 01:15
    by DragonsLover  Go to last post

    Forum:
    KeeperFX

    • Replies: 4
    • Views: 2,712
    Last Post: March 16th, 2012 12:24
    by jomalin  Go to last post

    Forum:
    KeeperFX

  18. Larger map support

    Started by Hyzoran, November 24th, 2011 03:33
    awesome, bad, balance, clean, computer, crash, crashed, data, dungeon, dungeon keeper, editing, game, gameplay, hard, hex, human, improved, keeper, lan, make, map, mapping, maps, meant, multiplayer, needed, online, patch, person, play, players, rpg, support, the way, things, total, trouble, unreal, update, war, wondering, work, working
    • Replies: 7
    • Views: 3,247
    Last Post: November 25th, 2011 20:38
    by DragonsLover  Go to last post

    Forum:
    KeeperFX

  19. Sticky Thread Sticky: NBKE- ModDB.Com Profile Page~

    Started by Madkill, September 7th, 2009 02:09
    2 Pages
    1 2
    • Replies: 18
    • Views: 23,984
    Last Post: November 19th, 2011 11:37
    by MaxHayman  Go to last post
  20. enlighten me...

    Started by Nazgren, September 29th, 2011 12:44
    2 Pages
    1 2
    balance, bit, black, called, campaign, combat, combat pit, cool, creatures, direction, dk1, dk2, dk2 campaign, dragon, dungeon, fire, fun, game, games, heroes, improved, knight, made, make, pit, possession, rooms, rule, spell, spells, stuff, suggestions, system, total, trap, traps, war, war for the overworld, work
    • Replies: 15
    • Views: 5,668
    Last Post: October 12th, 2011 20:07
    by natchoguy  Go to last post
  21. Character Development - Dark Mistress

    Started by Blutonium, April 2nd, 2011 19:39
    8 Pages
    1 2 3 ... 8
    • Replies: 75
    • Views: 35,327
    Last Post: August 23rd, 2011 05:26
    by Galf1  Go to last post

    Forum:
    Assets

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