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  1. KeeperFX - Test builds for version 0.4.9

    Started by YourMaster, November 2nd, 2020 01:49
    6 Pages
    1 2 3 ... 6
    • Replies: 56
    • Views: 6,181
    Last Post: April 20th, 2021 00:49
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  2. DK1 Multiplayer Problem

    Started by Norville, April 4th, 2021 17:45
    • Replies: 3
    • Views: 188
    Last Post: April 4th, 2021 21:04
    by YourMaster  Go to last post
  3. Space Station Keeper

    Started by DragonsLover, December 29th, 2013 17:44
    • Replies: 2
    • Views: 8,394
    Last Post: January 6th, 2021 03:52
    by doanhmarket  Go to last post
  4. First impressions / comments?

    Started by Blutonium, November 27th, 2010 10:44
    4 Pages
    1 2 3 ... 4
    action, awesome, beta, bit, bullfrog, change, computer, crap, crashed, crashes, creatures, devs, dk2, dungeons, early, entrance, fan, fun, game, games, general, good, great, heal, health, heroes, heros, idea, kind, level, levels, log, make, meant, missions, monster, past, play, post, request, rooms, runs, spiritual, story, stuff, successor, test, time, true, wanna, watch, website, work
    • Replies: 34
    • Views: 14,478
    Last Post: November 21st, 2020 16:36
    by Endrix  Go to last post

    Forum:
    Dungeons

  5. Change Slab Type

    Started by dayokay, October 8th, 2020 17:15
    • Replies: 4
    • Views: 755
    Last Post: October 9th, 2020 11:09
    by dayokay  Go to last post

    Forum:
    KeeperFX

  6. Proper AI usage of thieves

    Started by Argonil, September 13th, 2020 17:42
    allies, awesome, change, computer, dungeon, effect, guess, half, keeper, knights, lava, level, make, making, map, players, proper, question, request, save, thief, traps, usage
    • Replies: 3
    • Views: 594
    Last Post: September 13th, 2020 21:21
    by YourMaster  Go to last post
  7. Sticky Thread Sticky: Releases and news

    Started by mefistotelis, December 31st, 2009 14:42
    14 Pages
    1 2 3 ... 14
    .exe, 0.4.8, attack, awesome, balance, bugs, campaign, changelog, check, code, computer, cool, creating, creature, data, dead, deeper dungeons, default, details, difficult, download., downloads, dungeon keeper, easy, edit, exe, extract, file, fix, game, games, global, happy, hellhound, keeper fx, keeperfx, lan, launcher, list, make, mefistotelis, metal gear rex, month, multiple, new campaign, news, nightly, nightly builds, official, palette, patch, portals, project, record, releases, report, rooms, sdl, settings, shadows, source, svn, the way, thread, transfer creature, translation, undead, unofficial, updating, version, work, year
    • Replies: 134
    • Views: 93,206
    Last Post: August 24th, 2020 21:53
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  8. KeeperFX Unofficial - continued development - alpha builds

    Started by YourMaster, February 27th, 2018 18:47
    45 Pages
    1 2 3 ... 45
    • Replies: 441
    • Views: 59,460
    Last Post: August 3rd, 2020 01:37
    by Argonil  Go to last post

    Forum:
    KeeperFX

  9. Sticky Thread Sticky: [Tutorial] Recompiling KeeperFX - MinGW, MSYS and Coreutils

    Started by Stanislas Dolcini, December 26th, 2012 01:59
    3 Pages
    1 2 3
    .exe, 7zip, advanced, art, bit, change, check, code, command, commands, compile, computer, download, downloads, exe, extract, file, files, google, group, guide, improved, information, keeper, keeper fx, keeperfx, link, links, load, messages, news, nightly, page, program, projects, proper, properties, quotes, run, start, tar, time, type, update, updated, version, versions, website
    • Replies: 26
    • Views: 17,362
    Last Post: July 28th, 2020 14:35
    by eddebaby  Go to last post

    Forum:
    KeeperFX

  10. Call to arms

    Started by Junkman1217, July 16th, 2020 02:30
    assistant, bit, campaign, computer, fix, flag, spell, switch, trouble
    • Replies: 1
    • Views: 515
    Last Post: July 16th, 2020 07:29
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  11. Room dimensions

    Started by Junkman1217, July 9th, 2020 01:45
    assistant, change, computer, dungeon, fly, room, rooms, training
    • Replies: 1
    • Views: 577
    Last Post: July 9th, 2020 02:11
    by Junkman1217  Go to last post

    Forum:
    KeeperFX

  12. Scavenging

    Started by Junkman1217, July 3rd, 2020 05:29
    advanced, computer, creature, creatures, dungeon, dungeons, game, levels, move, original, post, posting, problem, scavenging, thought, transfer, video
    • Replies: 8
    • Views: 742
    Last Post: July 3rd, 2020 17:40
    by Junkman1217  Go to last post

    Forum:
    KeeperFX

  13. Doors without workshop

    Started by Junkman1217, June 26th, 2020 00:32
    art, commands, computer, dk1, doors, dungeon, full, half, keeper, keeperfx, level, made, make, map, official, set, total, traps, type, unofficial, update, version, wiki, workshop
    • Replies: 1
    • Views: 440
    Last Post: June 26th, 2020 08:09
    by YourMaster  Go to last post
  14. KeeperFX Unofficial 0.4.7

    Started by YourMaster, October 2nd, 2019 22:51
    2 Pages
    1 2
    bugs, commands, complete, computer, downloads, dungeon, files, fixes, free, full, game, level, link, list, lvl, maps, possession, problems, released, script, skirmish, text, topic, unofficial, wiki
    • Replies: 15
    • Views: 12,180
    Last Post: May 25th, 2020 08:41
    by Lionel90  Go to last post

    Forum:
    KeeperFX

  15. Yomegami's Map Thread

    Started by Yomegami, April 22nd, 2011 21:08
    actions, attack, castle, challenge, computer, creature, direction, dk2, dungeon, entrance, fun, goblin, guard, heal, hero, heroes, keeper, kill, lava, making, map, maps, multiplayer, play, possession, post, read, record, room, set, skill, skirmish, special, spells, the keepers, thread, work
    • Replies: 3
    • Views: 6,594
    Last Post: February 16th, 2020 19:08
    by Quuz  Go to last post

    Forum:
    DK2 Maps

  16. gold edition dos box question

    Started by Frosti85, November 25th, 2019 21:56
    computer, create, creatures, dk1, dos, downloads, dungeon, dungeon keeper, edition, favorite, fun, game, gog, imps, issue, keeper, machine, play, question, run, total, version, wiki, windows, windows 10
    • Replies: 3
    • Views: 2,122
    Last Post: November 27th, 2019 14:14
    by YourMaster  Go to last post
  17. Game Crash wenn use Call to Arms

    Started by Urban62x, July 17th, 2019 10:43
    • Replies: 2
    • Views: 2,086
    Last Post: July 17th, 2019 16:10
    by Urban62x  Go to last post

    Forum:
    KeeperFX

  18. Problem with DK2 Black screen

    Started by DrKillzown, February 21st, 2014 00:04
    art, black, campaign, computer, dk2, fix, found, game, graphics, great, guys, horny, love, map, mega, online, play, problem, run, screen, set, settings, start, texture, today, works
    • Replies: 1
    • Views: 8,754
    Last Post: May 28th, 2019 14:17
    by happytogether  Go to last post
  19. Enemy AI

    Started by Powtreeman, March 15th, 2019 19:33
    abilities, breaks, bug, computer, editor, flag, heal, health, imps, level, lines, magic, make, map, players, power, questions, script, scrolling, spell, stupid, text, values, work, works
    • Replies: 6
    • Views: 2,348
    Last Post: March 25th, 2019 23:49
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  20. About computer color modification

    Started by sony2305, January 1st, 2019 18:33
    color, colors, computer, game, images, packs, remake, textures
    • Replies: 1
    • Views: 587
    Last Post: January 2nd, 2019 09:34
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  21. KeeperFx Incompatible with new Win10 update

    Started by Hades, May 20th, 2018 09:03
    change, computer, crash, crashes, creature, dark, file, game, hard, horny, keeperfx, log, prison, room, run, set, silly, skeleton, temple, time, top, update, updated, win, windows, windows 10
    • Replies: 9
    • Views: 2,118
    Last Post: May 21st, 2018 15:39
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  22. commenting keepcompp.cfg

    Started by rainlizard, January 30th, 2018 13:51
    4 Pages
    1 2 3 ... 4
    • Replies: 32
    • Views: 3,793
    Last Post: February 27th, 2018 21:39
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  23. Sticky Thread Sticky: Skirmish Mode

    Started by Patrician, August 30th, 2009 12:01
    2 Pages
    1 2
    .exe, 1player, art, computer, data, default, dk1, dragonslover, dungeon, dungeon keeper 1, editor, exe, found, game, gog, keeper, maps, mode, multiplayer, open, play, post, run, sdl, section, shortcut, skirmish, speech, start, suggestions, text, things, type, version, work
    • Replies: 15
    • Views: 16,722
    Last Post: January 30th, 2018 09:05
    by YourMaster  Go to last post
  24. Black Menu after patched with GIM 1.05

    Started by TheEnigmist, August 28th, 2017 16:50
    2 Pages
    1 2
    1.7, art, black, computer, creatures, display, dk2, dkii, dungeon keeper 2, error, exe, fast, fix, game, gog, graphic, graphics, patch, problem, run, set, start, time, user, work, works
    • Replies: 12
    • Views: 3,270
    Last Post: August 30th, 2017 21:01
    by Narachi  Go to last post
  25. [DK2] Map Editor Size Limit

    Started by Nocalora, May 5th, 2017 16:34
    5 Pages
    1 2 3 ... 5
    art, availability, bit, called, change, community, computer, crash, creature, creatures, default, display, dk2, dk2 editor, dungeon keeper 2, dungeons, eat, editor, effects, game, guess, hard, heroes, keeper, kill, kind, levels, love, make, map, map editor, maps, match, play, problem, problems, release, run, special, start, traps, word, yeah, year
    • Replies: 46
    • Views: 7,573
    Last Post: May 12th, 2017 16:37
    by tonihele  Go to last post
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