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Tag: effects

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  1. Sacrificing prisoners

    Started by YourMaster, February 21st, 2014 21:25
    4 Pages
    1 2 3 ... 4
    balance, battle, bile, bile demon, bit, building, business, change, claim, commands, creatures, dead, deeper dungeons, demon, dexterity bug, die, difficult, dk1, dk2, dungeon, effects, free, full, giant, gold, hand, heal, health, hero, horned, horned reaper, horny, imps, keeper, latest, level, list, make, minions, play, post, prison, protection, reaper, room, sacrifice, sacrificing, suggestion, temple, torture chamber, undead, war, water
    • Replies: 31
    • Views: 14,457
    Last Post: February 6th, 2024 12:48
    by Metal Gear Rex  Go to last post

    Forum:
    KeeperFX

  2. Set Turns/Sec having no effect

    Started by Trickee-per, November 24th, 2023 00:49
    alpha, check, effect, effects, fast, fps, full, game, ideas, latest, load, room, run, set, sound, speed, thread, training, training room, version
    • Replies: 2
    • Views: 708
    Last Post: November 24th, 2023 19:30
    by Trickee-per  Go to last post

    Forum:
    KeeperFX

  3. Adding effects to creatures

    Started by Swayaway, December 9th, 2022 02:05
    adding, called, creature, creatures, dungeon, dungeon keeper 2, editor, effects, game, healing, health, king, land, lord, making, maps, metal, original, pro, reaper, wondering
    • Replies: 2
    • Views: 1,530
    Last Post: December 11th, 2022 05:01
    by Swayaway  Go to last post
  4. will creatures look alive?

    Started by Aum_major, September 30th, 2016 12:11
    art, bad, bit, called, creatures, dk2, effects, eye, full, gameplay, graphics, original, reverse, room, run, slow, speed, start, stuff, things, time, work, works, wtfo
    • Replies: 2
    • Views: 89,937
    Last Post: November 15th, 2022 13:53
    by antbasic99  Go to last post

    Forum:
    OpenKeeper

  5. North vs South / Possession Damage Modifiers

    Started by Metal Gear Rex, June 16th, 2014 22:22
    2 Pages
    1 2
    • Replies: 11
    • Views: 15,756
    Last Post: December 27th, 2021 05:40
    by Metal Gear Rex  Go to last post
  6. CD image of the Windows® 95 Goodies Disc

    Started by Lantizia, December 5th, 2021 14:25
    • Replies: 1
    • Views: 3,786
    Last Post: December 5th, 2021 16:18
    by AdamP  Go to last post
  7. Post Undead Keeper

    Started by Duke Ragereaver, August 22nd, 2011 09:26
    2 Pages
    1 2
    balance, bit, building, campaign, castle, creatures, dead, dk1, dk2, dungeon, dungeon keeper fx, effects, game, gold, good, heroes, hint, keeper, keeper fx, leadership, level, levels, made, map, maps, minions, overview, post, question, realms, released, ruin, set, settings, skirmish, spells, things, traps, undead
    • Replies: 10
    • Views: 22,991
    Last Post: May 19th, 2018 06:50
    by Duke Ragereaver  Go to last post

    Forum:
    DK1 Maps

  8. About DK1 Sound Effects - Narrator

    Started by Bloodletter, March 23rd, 2018 23:44
    avatar, creatures, dk1, dungeon, dungeon keeper 1, effects, found, game, guys, keeper, keeperfx, link, love, maps, pants, quotes, release, sound, sounds, the way, web, website, wiki
    • Replies: 2
    • Views: 34,364
    Last Post: March 24th, 2018 00:22
    by YourMaster  Go to last post
  9. [DK2] Map Editor Size Limit

    Started by Nocalora, May 5th, 2017 16:34
    5 Pages
    1 2 3 ... 5
    alpha, art, availability, bit, building, called, change, community, computer, crack, crash, creature, creatures, default, display, dk2, dk2 editor, dungeon keeper 2, dungeons, eat, editor, effects, fancy, game, gold, guess, hard, heroes, keeper, kill, kind, levels, love, make, map, map editor, maps, match, patching, play, problem, problems, release, reverse, run, special, start, traps, word, yeah, year
    • Replies: 46
    • Views: 14,452
    Last Post: May 12th, 2017 16:37
    by tonihele  Go to last post
  10. How to replicate the 'Rock Fall' effect in Editor?

    Started by Tyrant Cenobite, July 21st, 2015 17:38
    2 Pages
    1 2
    animation, campaign, colours, complete, custom, door, dungeon, editor, effect, effects, finally, gameplay, information, keeper, levels, magic, maps, official, original, program, returned, room, trap, traps, unused, world
    • Replies: 11
    • Views: 8,317
    Last Post: July 22nd, 2015 18:40
    by YourMaster  Go to last post
  11. [Issue] - Lava Effects Disappearing

    Started by Auxin, October 25th, 2014 13:15
    code, dungeon, dungeon keeper, effect, effects, game, hard, issue, keeper, lava, map, original, problem, working
    • Replies: 1
    • Views: 2,092
    Last Post: October 25th, 2014 13:27
    by Metal Gear Rex  Go to last post

    Forum:
    KeeperFX

  12. Game can't handle 4-player

    Started by Auxin, May 11th, 2014 06:34
    2 Pages
    1 2
    • Replies: 14
    • Views: 25,739
    Last Post: May 14th, 2014 22:25
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  13. Friendly fire on area effects

    Started by mefistotelis, April 5th, 2014 16:12
    2 Pages
    1 2
    balance, bile, bug, bugs, code, creature, creature spell, creatures, damage, details, effect, effects, explosion, fire, fix, full, game, google, group, issues, keeperfx, kind, latest, magic, nightly, orcs, original, players, possession, power, report, rule, set, setup, spell, spells, topic, true, values, word
    • Replies: 12
    • Views: 9,649
    Last Post: April 16th, 2014 17:56
    by Ecarus  Go to last post

    Forum:
    KeeperFX

  14. Some questions about scriptings and unusual settings

    Started by UnknownMaster21, November 2nd, 2013 12:32
    2 Pages
    1 2
    action, bit, combat, command, created, creature, creatures, damage, dungeon, effects, face, game, gold, group, half, heroes, imps, information, keeper, kind, labyrinth, level, load, map, max, party, possession, questions, rooms, script, set, settings, shortcut, special, speed, spell, stuff, things, training room, treasure, tunneller, unable, wondering, workshop
    • Replies: 11
    • Views: 5,024
    Last Post: November 6th, 2013 10:07
    by DragonsLover  Go to last post
  15. new creatures?!

    Started by Endrix, March 12th, 2012 16:02
    3 Pages
    1 2 3
    • Replies: 21
    • Views: 9,047
    Last Post: October 31st, 2013 20:41
    by DragonsLover  Go to last post

    Forum:
    KeeperFX

  16. Explain DK1’s Engine

    Started by Ominous Perspective, January 21st, 2013 04:42
    173, 3d models, bit, bullfrog, closed, code, created, data, dk1, dungeon, dungeon keeper, dungeon keeper 1, effects, engine, game, games, idea, keeper, keeperfx, lava, magic, make, models, open, person, present, quake, research, source, terrain, textures, time, today, tools, water, words, working
    • Replies: 3
    • Views: 5,877
    Last Post: January 21st, 2013 18:47
    by mefistotelis  Go to last post
  17. High Scores

    Started by Mathalor, September 1st, 2012 18:55
    bit, bug, campaign, code, dk1, dungeon keeper 1, effects, entrance, free, gameplay, gold, google, keeperfx, kind, level, levels, map, max, multiplayer, play, research, rooms, searching, set, source, subs, total, types, values
    • Replies: 6
    • Views: 4,190
    Last Post: September 6th, 2012 15:51
    by mefistotelis  Go to last post
  18. Glow effects not working?

    Started by Matt Goles, August 9th, 2012 17:58
    • Replies: 6
    • Views: 3,013
    Last Post: August 12th, 2012 02:47
    by mefistotelis  Go to last post

    Forum:
    KeeperFX

  19. Armour, Defence, Dexterity ?????

    Started by Endrix, April 24th, 2012 18:15
    2 Pages
    1 2
    armour, awesome, change, creature, damage, defence, dexterity, dk1, edit, effects, game, gear, good, guide, idea, information, low, luck, make, manual, melee, metal, metal gear rex, mothrayas, ranged, rex, sig, stats, test, values, work
    • Replies: 11
    • Views: 7,706
    Last Post: May 9th, 2012 04:16
    by Enker-Zan  Go to last post
  20. Running KeeperFX on old machines

    Started by LouisdeFuines, December 26th, 2011 10:49
    change, color, command, computer, control, creatures, default, effects, fps, game, hard, keeperfx, machine, make, mode, possession, post, run, silver, slow, speed, time
    • Replies: 5
    • Views: 4,271
    Last Post: December 28th, 2011 18:31
    by Metal Gear Rex  Go to last post

    Forum:
    KeeperFX

  21. Keeping Too Much?

    Started by Funderbunk, October 11th, 2011 17:32
    3 Pages
    1 2 3
    achievements, alpha, awesome, balance, behind the scenes, bile, bile demon, board, building, challenge, characters, combat, community, concept, cool, creatures, dark knight, design, development, difficult, discussion, dk1, dk2, dragon, dungeon, easter, easter eggs, effects, eggs, engine, evil, fan, favourite, food, fun, game design, good, great, hellhound, hero, hero's, heroes, horned reaper, horny, improvement, keeper, kill, lava, levels, making, map, mentor, models, movie, multiplayer, music, neutral creatures, orcs, overworld, palette, read, relationship, rooms, secrets, sounds, spells, stuff, technology, the way, traditional, traps, tree, unofficial, war for the overworld, wfto
    • Replies: 27
    • Views: 13,719
    Last Post: October 28th, 2011 16:04
    by kyle  Go to last post
  22. [Hero] Amazon

    Started by Evi, September 12th, 2011 03:03
    abilities, armour, army, attack, balance, barbarian, battle, change, control, cool, creature, creatures, damage, dungeon, effect, effects, entrance, guard, half, hang, heal, health, heroes, idea, imps, information, jobs, killed, king, lair, lava, level, luck, max, portal, post, speed, stats, status, style, training, version
    • Replies: 5
    • Views: 3,068
    Last Post: October 18th, 2011 01:10
    by Metal Gear Rex  Go to last post

    Forum:
    Suggestions

  23. [Room] Trap Room

    Started by Nazgren, September 29th, 2011 12:01
    balance, building, campaign, chicken, claim, creatures, damage, die, door, dungeon, eat, edit, effects, evil, game, gold, good, heal, health, idea, information, issues, keeper, kind, lava, level, list, lore, made, make, making, mode, money, pit, random, research, rigger, room, rooms, ruin, run, sort, spell, stats, style, suggestion, suggestions, the way, trap, traps, treasure, treasury, voice, wondering, world
    • Replies: 8
    • Views: 4,920
    Last Post: October 3rd, 2011 23:55
    by MeinCookie  Go to last post

    Forum:
    Suggestions

  24. [Trap] Silence trap

    Started by abominable, September 20th, 2011 23:57
    bit, blacksmith, concept, creatures, details, dungeon, effect, effects, fast, fire, game, gameplay, hand, idea, imp, include, information, invisible, issues, keeper, level, low, make, max, mothrayas, order, original, possibility, post, problem, room, run, shops, silence, spellcasting, spells, stats, suggestions, time, trap, traps, types
    • Replies: 4
    • Views: 2,927
    Last Post: September 30th, 2011 23:55
    by Metal Gear Rex  Go to last post

    Forum:
    Suggestions

  25. [Other] Alchemy

    Started by Talias, September 22nd, 2011 19:32
    alchemy, bad, bile, bile demon, bit, called, campaign, concept, creature, creatures, draft, dragon, effects, favorite, gold, good, guys, hero, hold, idea, keeper, list, magic, make, making, maps, multiplayer, order, post, problem, problems, progress, research, room, ruin, rules, set, speed, spells, the way, time, traps, types, working
    • Replies: 1
    • Views: 1,987
    Last Post: September 30th, 2011 04:26
    by Metal Gear Rex  Go to last post

    Forum:
    Suggestions

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