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  1. Possible inclusion in a future FX update?

    Started by Tyrant Cenobite, December 23rd, 2013 22:46
    avatar, battle, code, creatures, dark, design, door, dungeon, found, full, game, god, list, magic, mentor, minions, play, present, prison, random, shadows, sounds, speech, speeches, strange, trap, unused, update, work
    • Replies: 2
    • Views: 2,291
    Last Post: December 24th, 2013 20:10
    by DragonsLover  Go to last post

    Forum:
    KeeperFX

  2. An idea for a Dungeon Keeper game

    Started by ReaperZ, September 25th, 2013 05:33
    air, bad, burn, clean, code, community, concept, crash, created, design, difficult, direction, dk1, dk2, dungeon, fresh, game, games, good, graphic, graphics, guy, guys, hard, idea, ideas, identity, information, join, keeper, made, make, present, problem, projects, quickly, sick, team, wfto, words, work, working, works
    • Replies: 2
    • Views: 5,702
    Last Post: October 29th, 2013 13:43
    by UnknownMaster21  Go to last post
  3. An idea for difficulty settings

    Started by dayokay, June 19th, 2013 18:55
    action, balance, campaign, code, default, design, difficult, dk1, easy, files, free, hard, hint, idea, information, interface, keeperfx, king, latest, level, levels, list, make, making, map, maps, multiple, open, original, person, players, post, problems, project, rate, rules, script, set, settings, thought, today, unused, work
    • Replies: 7
    • Views: 3,879
    Last Post: June 24th, 2013 12:45
    by dayokay  Go to last post

    Forum:
    KeeperFX

  4. problems with Ai

    Started by darkkingkongman, February 22nd, 2013 11:53
    1.3, 1.7, bug, bugs, change, cheese, closed, creatures, custom, design, dkii, downloaded, dungeon, dungeon keeper, dungeon keeper 2, dungeons, editor, favorite, fix, good, heroes, imp, land, level, map, maps, problem, problems, proper, properties, rooms, set, special, strange, stuff, swiss, the keepers, true, version, works
    • Replies: 6
    • Views: 5,224
    Last Post: June 11th, 2013 11:17
    by Hapuga  Go to last post
  5. MMP - Mothrayas' Multiplayer Project

    Started by Mothrayas, February 21st, 2010 16:27
    • Replies: 8
    • Views: 14,732
    Last Post: May 13th, 2013 12:22
    by Klinsk  Go to last post

    Forum:
    DK1 Maps

  6. Slightly off-topic help needed

    Started by jwideman, April 10th, 2013 21:22
    • Replies: 1
    • Views: 1,918
    Last Post: April 18th, 2013 13:34
    by jwideman  Go to last post

    Forum:
    KeeperFX

  7. Vampires' behaviour

    Started by friscmanseby, January 6th, 2013 00:12
    2 Pages
    1 2
    ancient keeper, angry, bit, code, computer, creature, creatures, default, design, drop, free, general, guess, hand, happy, hold, horned, horned reaper, horny, job, jobs, keeperfx, lair, make, order, original, post, problem, random, rate, reaper, research, room, rooms, sacrifices, script, set, settings, stupid, temple, testing, thought, time, vampire, work
    • Replies: 12
    • Views: 6,019
    Last Post: January 14th, 2013 20:14
    by DragonsLover  Go to last post

    Forum:
    KeeperFX

  8. Deeper dungeons differences

    Started by Hades, September 3rd, 2012 12:07
    adding, bad, building, claim, creature, creatures, dead, deeper, deeper dungeons, design, destroy walls, dragonslover, dungeon, dungeons, editor, game, hatchery, heroes, keeper, kill, lava, level, levels, made, magic, make, maps, moment, netzcaro, neutral, neutral creatures, patch, prison, room, rooms, sort, the way, trap, version, workshop, yeah
    • Replies: 9
    • Views: 4,882
    Last Post: January 3rd, 2013 19:27
    by DragonsLover  Go to last post

    Forum:
    KeeperFX

  9. Primary Jobs and scripting, question

    Started by Skyman, January 1st, 2013 20:35
    building, campaign, command, cool, create, creature, creatures, design, freeplay, future, game, general, job, jobs, keeperfx, level, levels, make, map, question, script, set, settings
    • Replies: 3
    • Views: 1,687
    Last Post: January 1st, 2013 22:10
    by friscmanseby  Go to last post

    Forum:
    KeeperFX

  10. Update #11: Kickstarter Demo Release, New Video

    Started by Mentor, December 18th, 2012 19:30
    create, design, dungeon, offer, overworld, release, update, video, war, war for the overworld
    • Replies: 0
    • Views: 1,104
    Last Post: December 18th, 2012 19:30
    by Mentor  Go to last post
    • Replies: 0
    • Views: 16,861
    Last Post: December 18th, 2012 16:50
    by Mentor  Go to last post
  11. Update #5: The Archive, New Tiers, Reddit and More!

    Started by Mentor, December 8th, 2012 01:50
    archive, art, design, room, start, today, update, war for the overworld
    • Replies: 0
    • Views: 1,350
    Last Post: December 8th, 2012 01:50
    by Mentor  Go to last post
  12. Uberlevel 90 made by godlike308

    Started by Lanboy, September 12th, 2012 13:40
    avatars, creatures, design, found, good, idea, killed, level, list, lvl, made, matter, question, video, watch, youtube
    • Replies: 2
    • Views: 1,698
    Last Post: September 12th, 2012 13:45
    by Lanboy  Go to last post

    Forum:
    KeeperFX

  13. Why Tunnellers don't tunnel Gold?

    Started by friscmanseby, September 6th, 2012 23:24
    bug, campaign, change, design, hero, imps, level, levels, original, question, title, tunneller, tunnellers, work
    • Replies: 3
    • Views: 2,560
    Last Post: September 7th, 2012 00:03
    by Metal Gear Rex  Go to last post

    Forum:
    KeeperFX

  14. Dungeon Keeper: The Deeper Dungeons finally beaten!

    Started by tinotormed, April 3rd, 2012 11:48
    2 Pages
    1 2
    ancient keeper, ass, board, bullfrog, called, campaign, care, challenge, deeper, deeper dungeons, design, difficult, dk1, dungeon, dungeon keeper, dungeon keeper 1, dungeons, easy, finally, forum, game, god, guy, guys, idea, jobs, keeper, levels, made, map, official, pain, play, players, post, post-ak, release, res, system, trap
    • Replies: 19
    • Views: 8,548
    Last Post: August 26th, 2012 18:49
    by DragonsLover  Go to last post
  15. Post Ancient Keeper - Defection

    Started by Dom, June 11th, 2012 00:22
    army, attack, campaign, challenge, claim, creatures, dead, design, difficult, dungeon, free, good, group, guard, hero, heroes, hint, horned, imps, keeper, keeperfx, kill, lava, level, luck, making, minions, mode, open, possession, post, posts, prison, problems, quickly, reapers, research, run, sacrifice, spells, temple, torture chamber, version, workshop
    • Replies: 1
    • Views: 3,626
    Last Post: June 13th, 2012 00:27
    by DragonsLover  Go to last post

    Forum:
    KeeperFX

  16. Dungeon Keeper Online Gameplay by me!

    Started by MaxHayman, May 31st, 2012 00:44
    2 Pages
    1 2
    • Replies: 15
    • Views: 7,132
    Last Post: June 1st, 2012 17:12
    by ARMofORION  Go to last post
  17. Should we give names to the multiplayer levels?

    Started by DragonsLover, March 20th, 2012 23:11
    2 Pages
    1 2
    • Replies: 11
    • Views: 4,404
    Last Post: March 31st, 2012 22:43
    by DragonsLover  Go to last post

    Forum:
    KeeperFX

  18. keeperfx crash

    Started by blooddrunkreaper, December 23rd, 2011 22:19
    2 Pages
    1 2
    • Replies: 10
    • Views: 6,733
    Last Post: December 26th, 2011 01:00
    by Mothrayas  Go to last post

    Forum:
    KeeperFX

  19. DK 2 with windows 7

    Started by arnilux, November 6th, 2011 18:05
    .exe, art, bit, black, bullfrog, compatibility, computer, design, display, dk 2, dk2, download, downloaded, dungeon, dungeon keeper 2, edit, engine, exe, fix, game, graphics, icon, keeper, make, mode, mouse, open, play, problem, problems, program, run, set, settings, software, text, textures, video, vista, windows, windows 7, work
    • Replies: 2
    • Views: 7,635
    Last Post: November 15th, 2011 18:22
    by Duke_Jebawe  Go to last post
  20. too many items / things

    Started by VincentKeeper, April 7th, 2011 22:45
    2 Pages
    1 2
    adikted, attack, bridge, bug, building, chickens, code, computer, crash, crashes, day, design, details, fix, fixes, forum, fun, game, half, hang, idea, keeper, keeper fx, keeperfx, latest, lava, level, levels, love, made, make, map, maps, modern, nightly, palette, patch, play, post, problems, recent, released, rooms, search, set, setup, speech, svn, things, user, version, versions, war, watch, world
    • Replies: 18
    • Views: 10,406
    Last Post: November 7th, 2011 15:42
    by mefistotelis  Go to last post

    Forum:
    KeeperFX

  21. Keeping Too Much?

    Started by Funderbunk, October 11th, 2011 18:32
    3 Pages
    1 2 3
    achievements, alpha, awesome, balance, behind the scenes, bile, bile demon, board, building, challenge, characters, combat, community, concept, cool, creatures, dark knight, design, development, difficult, discussion, dk1, dk2, dragon, dungeon, easter, easter eggs, effects, eggs, engine, evil, fan, favourite, food, fun, game design, good, great, hellhound, hero, hero's, heroes, horned reaper, horny, improvement, keeper, kill, lava, levels, making, map, mentor, models, movie, multiplayer, music, neutral creatures, orcs, overworld, palette, read, rooms, secrets, sounds, spells, stuff, technology, the way, traditional, traps, tree, unofficial, war for the overworld, wfto
    • Replies: 27
    • Views: 13,381
    Last Post: October 28th, 2011 17:04
    by kyle  Go to last post
  22. [Split] Discussion on hand creature limit and gamer skill

    Started by Metal Gear Rex, October 12th, 2011 11:32
    5 Pages
    1 2 3 ... 5
    action, bad, balance, building, community, concept, creature, day, design, discussion, dk2, dk2 maps, dragon, dungeon, dungeon keeper, edit, fast, fun, game, game design, gameplay, games, gear, god, good, guess, hand, hell, idea, involved, keeper, level, low, make, match, matter, metal, metal gear rex, mothrayas, play, players, pool, res, rex, room, rooms, skill, sounds, speed, test, the way, things, time, traditional, war for the overworld
    • Replies: 40
    • Views: 13,024
    Last Post: October 15th, 2011 00:34
    by MeinCookie  Go to last post
  23. [Hero] Mercenary

    Started by Metal Gear Rex, October 13th, 2009 16:49
    2 Pages
    1 2
    animation, armour, art, avatars, battle, bile, challenge, combat, cool, corpse, creature, creature or hero, day, dead, design, destroy walls, dexterity, dungeon, eat, eats, entrance, fly, food, found, game, goblin, good, great, guess, heal, health, hero, heroes, horned, idea, images, jobs, join, lair, list, love, low, making, modern, overworld, pit, portal, problem, reaper, research, room, skill, slow, speed, temple, tickle, treasury, work, workshop
    • Replies: 18
    • Views: 6,454
    Last Post: October 4th, 2011 11:55
    by MeinCookie  Go to last post

    Forum:
    Suggestions

  24. Dungeon Mole

    Started by Keeper_Infernal, July 31st, 2011 21:03
    • Replies: 4
    • Views: 2,890
    Last Post: September 30th, 2011 05:36
    by Metal Gear Rex  Go to last post

    Forum:
    Suggestions

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