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  1. KeeperFX work

    Started by jomalin, July 10th, 2012 10:26
    3 Pages
    1 2 3
    0.40, bit, change, characters, code, command, direct, download, downloaded, easy, exe, files, fix, form, good, keeperfx, language, latest, levels, library, load, make, mingw, msys, multiplayer, music, needed, nightly, nightly builds, players, projects, read, recent, reverse, run, save, savegame, script, sdl, search, searching, skip, source, test, thread, time, values, version, windows, word, work, working
    • Replies: 25
    • Views: 12,074
    Last Post: October 17th, 2022 10:13
    by Necror  Go to last post

    Forum:
    KeeperFX

  2. Sticky Thread Sticky: Recompiling KeeperFX

    Started by YourMaster, May 3rd, 2022 17:48
    building, code, compiling, development, download, free, game, included, keeperfx, list, load, make, mingw, msys, open, page, questions, resources, source, thread, version, wiki, wsl
    • Replies: 0
    • Views: 4,963
    Last Post: May 3rd, 2022 17:48
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  3. Korean language support

    Started by mu mu, April 24th, 2020 08:33
    5 Pages
    1 2 3 ... 5
    • Replies: 42
    • Views: 49,797
    Last Post: April 28th, 2022 02:54
    by AdamP  Go to last post

    Forum:
    KeeperFX

  4. [Tutorial] Recompiling KeeperFX - MinGW, MSYS and Coreutils

    Started by Stanislas Dolcini, December 26th, 2012 01:59
    4 Pages
    1 2 3 ... 4
    .exe, 7zip, advanced, art, bit, building, change, check, clean, code, command, commands, compile, compiling, computer, download, downloads, exe, extract, file, files, google, group, guide, improved, information, keeper, keeper fx, keeperfx, latest, link, links, load, messages, mingw, modern, msys, news, nightly, page, program, projects, proper, properties, quotes, run, setup, start, tar, time, type, update, updated, version, versions, website, wsl
    • Replies: 30
    • Views: 39,703
    Last Post: February 3rd, 2022 08:20
    by MalcolmHarrow  Go to last post

    Forum:
    KeeperFX

  5. Recompiling KeeperFX

    Started by Schizz, February 9th, 2018 15:52
    bugs, code, command, error, exe, file, files, keeperfx, kind, latest, make, mingw, msys, official, problem, program, release, source, target, things, topic, unofficial, update, version
    • Replies: 5
    • Views: 20,964
    Last Post: February 9th, 2018 23:41
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  6. Trouble of transfer items

    Started by RUIN, September 1st, 2013 13:31
    • Replies: 8
    • Views: 4,200
    Last Post: September 7th, 2013 03:26
    by RUIN  Go to last post

    Forum:
    KeeperFX

  7. Bugs

    Started by Stanislas Dolcini, December 24th, 2012 13:10
    2 Pages
    1 2
    7zip, archive, bug, bugs, clean, code, commands, community, compiling, crash, creatures, dk1, dk2, dungeon, edit, error, exe, files, fix, game, glitches, good, great, idea, imps, keeper fx, keeperfx, latest, level, make, mingw, msys, multiplayer, needed, nightly, nightly builds, page, patch, questions, read, resolution, room, special, the way, uploading, wfto, work, working
    • Replies: 13
    • Views: 5,120
    Last Post: December 26th, 2012 12:34
    by mefistotelis  Go to last post

    Forum:
    KeeperFX

  8. Can't compile r318

    Started by Chr!x, February 22nd, 2011 18:43
    2 Pages
    1 2
    .exe, building, character, check, code, compile, compiling, deeper, display, dos, episode, error, exe, file, files, fix, hidden, include, included, information, keeperfx, level, make, matter, mefistotelis, mingw, msys, problem, problems, question, quotes, run, sdl, set, settings, sig, test, type, unused, version, war, work
    • Replies: 16
    • Views: 5,543
    Last Post: February 23rd, 2011 19:59
    by Chr!x  Go to last post

    Forum:
    KeeperFX

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