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February 21st, 2010, 08:59
#141
Re: The SpamAlot v1.0 Thread
Lovely spam, wonderful spa-a-m,
Lovely spam, wonderful S Spam,
Spa-a-a-a-a-a-a-am,
Spa-a-a-a-a-a-a-am,
SPA-A-A-A-A-A-A-AM,
SPA-A-A-A-A-A-A-AM,
LOVELY SPAM, LOVELY SPAM,
LOVELY SPAM, LOVELY SPAM,
LOVELY SPA-A-A-A-AM...
SPA-AM, SPA-AM, SPA-AM, SPA-A-A-AM!
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February 24th, 2010, 18:52
#142
Re: The SpamAlot v1.0 Thread
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February 24th, 2010, 18:56
#143
Re: The SpamAlot v1.0 Thread
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February 24th, 2010, 18:57
#144
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February 24th, 2010, 19:04
#145
Re: The SpamAlot v1.0 Thread
so now the link did work?
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February 24th, 2010, 19:08
#146
Re: The SpamAlot v1.0 Thread
yes, finally it works
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February 24th, 2010, 19:35
#147
Re: The SpamAlot v1.0 Thread
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February 24th, 2010, 19:42
#148
Re: The SpamAlot v1.0 Thread
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February 24th, 2010, 19:49
#149
Re: The SpamAlot v1.0 Thread
so i see by your sig you mod shooters
do you like my mod?
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February 24th, 2010, 20:07
#150
Re: The SpamAlot v1.0 Thread
Yes I like it. It's a great Idea to make a DK shooter. That must be a lot of work.
And I have two questions about the mod:
Where can I get the quake 3 engine? I don't think it is in quake3.
And:
How do you make the textures of the grounds and walls? I would like to make a mod for UT2004 like yours for quake3.
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