Hello! I'm the solo developer behind Goblin Colony, a new RTS/sim/builder in the vein of Dungeon Keeper!
Steam: https://store.steampowered.com/app/2...Goblin_Colony/
The game is set for release later this year, but there's a demo out for you to play now!
I'm a huge fan of the original DK series. I've never really enjoyed the sandbox style that most village builders seem to go for these days, so Goblin Colony (like many of Bullfrog's games) is very much campaign-driven.
I never intended for Goblin Colony to be an exact DK clone, but the inspiration should be obvious and one I'm proud to admit. Main differences from DK, I'd say, is that the overall scope is smaller, and there are less complex systems. GC has more traditional RTS controls. You control only one species: the goblins. A key element is that goblins can swap professions (worker <> warrior) back and forth depending on your needs. The tone is not as dark as the original DK, but also not as humor-focused as the Dungeons series. There's a dark/light mechanic that encourages you to light up the dungeons by building torches as you explore.
Hopefully, the demo will give you a taste, but of course, the full game will have much more complex maps and some additional features.
I'd love to hear what any hardcore DK fan thinks of my game. Please enjoy the demo. Thank you!