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Thread: Elite Creatures

  
  1. #1
    Hellhound dk2player's Avatar
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    Default Elite Creatures

    I know many of you hate the elites, but they were a nice addetion to dk2. I was woundering, what should they be called, should we add them, and should we get elite good guys.

    Exactly what madkill said "'Elite' is just a term used to create an unbalanced unit." - Kyle
    Last edited by kyle; October 19th, 2010 at 19:40.

  2. #2

    Default Re: Elite Creatures

    I think we should have them but make it so they can be disabled. Also, the computer must be able to create them too.

  3. #3

    Default Re: Elite Creatures

    'Elite' is just a term used to create an unbalanced unit.

  4. #4
    Hellhound dk2player's Avatar
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    Default Re: Elite Creatures

    Then maybe we can make them more balance. they are still worthy of grabing, but not as strong or fast

  5. #5

    Default Re: Elite Creatures

    Quote Originally Posted by dk2player View Post
    Then maybe we can make them more balance. they are still worthy of grabing, but not as strong or fast
    But then they're not longer 'elite' just a minority.

  6. #6
    Hellhound dk2player's Avatar
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    Default Re: Elite Creatures

    no, they become strong and faster, but not too unbalanced.

  7. #7
    Hellhound Searingflame2's Avatar
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    Default Re: Elite Creatures

    I think Elites should be kept, but perhaps make them better at their trade and sort of miss out the extra 1337 battle prowess.

    They should also have no OBVIOUS scripting command or requirement to get them - it should (if possible) be dynamic - you'll have to find a relatively unique way to get them each and every time you play.

    For example, providing you have a Temple you might attrack a Dark Angel via the use of possessing something and slaughtering heroes one game, but need to make pilgrimage to the Dark Gods the next.

  8. #8

    Default Re: Elite Creatures

    Elites are just hero units basically (and I don't mean Good Heroes)

    I don't think they should be included in multiplayer, personally

  9. #9

    Default Re: Elite Creatures

    Here's a random option:

    First creature that hits level 10 may continue to train to level 11, at which point he transforms into a level 10 elite creature of that race. Only 1 per race.

    But in that sense you can simply say level 10 creatures can be considered elites, compared to lower level creatures. If anything it's fairly pointless unless you have a good storyline purpose for them.

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