Results 1 to 9 of 9

Thread: Windows 7 - crash while drawing "Main Menu"

  
  1. #1

    Default Windows 7 - crash while drawing "Main Menu"

    KeeperFX doens't work and DK1 isn't compatible with windows 7 :|

    Dont know if this will help anyone but this is what comes up when i do keeperfx_dbg.

    Dungeon Keeper FX ver 0.3.6.203 (debug release)
    LOG CREATED @ 22:28:48 23-05-2010

    Sync: CPU GenuineIntel type 0 family 6 model 7 stepping 2 features bfebfbff
    Sync: PhysicalMemory 32
    Sync: Memory-demanding features enabled.
    Sync: load_configuration: Starting
    Sync: load_configuration: Processing config file, 691 bytes
    Sync: load_configuration: Config loaded
    Sync: setup_screen_mode_zero: Setting up mode 13
    Sync: setup_screen: Pitch stays at 640
    Sync: LbScreenSetup: Mode setup succeeded
    Sync: LbScreenSetup: Done filling display properties struct
    Sync: LbScreenSetup: Finished
    Sync: Moon phase -0.3425
    Sync: init_sound: Starting
    Error: setup_screen: screen mode 1 not available
    Sync: LbScreenSetup: Setting up screen failed
    Error: setup_game: Can't enter movies screen mode to play intro
    Error: clear_screen: No valid wscreen.
    Sync: initial_setup: Starting
    Sync: clear_game: Starting
    Sync: clear_game_for_summary: Starting
    Sync: delete_all_structures: Starting
    Sync: clear_dungeons: Starting
    Sync: clear_computer: Starting
    Sync: ceiling_set_info: Starting
    Sync: init_animating_texture_maps: Starting
    Sync: load_settings: Starting
    Sync: setup_gui_strings_data: Starting
    Sync: setup_heaps: Starting
    Sync: GraphicsHeap Size 8388608
    Sync: SoundHeap Size 8388608
    Sync: init_sound_heap_two_banks: Starting
    Sync: Sound samples in banks: 840,126
    Sync: init_keeper: Starting
    Sync: init_colours: Starting
    Sync: load_terrain_config: Reading terrain config file "terrain.cfg".
    Sync: load_lenses_config: Reading Lenses config file "lenses.cfg".
    Sync: load_magic_config: Reading Magic config file "magic.cfg".
    Sync: load_creaturetypes_config: Reading Creature config file "creature.cfg".
    Sync: load_rules_config: Reading rules config file "rules.cfg".
    Sync: load_creaturemodel_config_file: Reading "wizard.cfg".
    Sync: load_creaturemodel_config_file: Reading "barbarian.cfg".
    Sync: load_creaturemodel_config_file: Reading "archer.cfg".
    Sync: load_creaturemodel_config_file: Reading "monk.cfg".
    Sync: load_creaturemodel_config_file: Reading "dwarfa.cfg".
    Sync: load_creaturemodel_config_file: Reading "knight.cfg".
    Sync: load_creaturemodel_config_file: Reading "avatar.cfg".
    Sync: load_creaturemodel_config_file: Reading "tunneller.cfg".
    Sync: load_creaturemodel_config_file: Reading "witch.cfg".
    Sync: load_creaturemodel_config_file: Reading "giant.cfg".
    Sync: load_creaturemodel_config_file: Reading "fairy.cfg".
    Sync: load_creaturemodel_config_file: Reading "thief.cfg".
    Sync: load_creaturemodel_config_file: Reading "samurai.cfg".
    Sync: load_creaturemodel_config_file: Reading "horny.cfg".
    Sync: load_creaturemodel_config_file: Reading "skeleton.cfg".
    Sync: load_creaturemodel_config_file: Reading "troll.cfg".
    Sync: load_creaturemodel_config_file: Reading "dragon.cfg".
    Sync: load_creaturemodel_config_file: Reading "demonspawn.cfg".
    Sync: load_creaturemodel_config_file: Reading "fly.cfg".
    Sync: load_creaturemodel_config_file: Reading "dark_mistress.cfg".
    Sync: load_creaturemodel_config_file: Reading "sorceror.cfg".
    Sync: load_creaturemodel_config_file: Reading "bile_demon.cfg".
    Sync: load_creaturemodel_config_file: Reading "imp.cfg".
    Sync: load_creaturemodel_config_file: Reading "bug.cfg".
    Sync: load_creaturemodel_config_file: Reading "vampire.cfg".
    Sync: load_creaturemodel_config_file: Reading "spider.cfg".
    Sync: load_creaturemodel_config_file: Reading "hell_hound.cfg".
    Sync: load_creaturemodel_config_file: Reading "ghost.cfg".
    Sync: load_creaturemodel_config_file: Reading "tentacle.cfg".
    Sync: load_creaturemodel_config_file: Reading "orc.cfg".
    Sync: load_creaturemodel_config_file: Reading "floating_spirit.cfg".
    Sync: load_stats_files: Finished
    Sync: check_and_auto_fix_stats: Starting
    Sync: check_and_auto_fix_stats: Finished
    Sync: load_cube_file: Starting
    Sync: load_anim_file: Starting
    Sync: init_keeper: Finished
    Sync: Pentium Pro polygon rendering on
    Sync: setup_3d: Starting
    Sync: Recomputing fade tables
    Sync: init_lookups: Starting
    Sync: game_loop: Entering gameplay loop.
    Sync: wait_at_frontend: Falling into frontend menu.
    Sync: load_campaign: Parsing campaign file "ancntkpr.cfg".
    Sync: load_campaign: Parsing campaign file "burdnimp.cfg".
    Sync: load_campaign: Parsing campaign file "dzjr06lv.cfg".
    Sync: load_campaign: Parsing campaign file "dzjr25lv.cfg".
    Sync: load_campaign: Parsing campaign file "evilkeep.cfg".
    Sync: load_campaign: Parsing campaign file "grkreign.cfg".
    Sync: load_campaign: Parsing campaign file "jdkmaps8.cfg".
    Sync: load_campaign: Parsing campaign file "kdklvpck.cfg".
    Sync: load_campaign: Parsing campaign file "keeporig.cfg".
    Sync: load_campaign: Parsing campaign file "lrdvexer.cfg".
    Sync: load_campaign: Parsing campaign file "questfth.cfg".
    Sync: load_campaigns_list: Found 11 campaign files, properly loaded 11.
    Sync: setup_screen_mode_minimal: Setting up mode 13
    Sync: setup_screen: Pitch stays at 640
    Sync: LbScreenSetup: Mode setup succeeded
    Sync: LbScreenSetup: Done filling display properties struct
    Sync: LbScreenSetup: Finished
    Sync: get_startup_menu_state: Standard startup state selected
    Sync: frontend_set_state: State 0 will be switched to 1
    Sync: Frontend state change from 0 into 1
    Sync: continue_game_available: Starting
    Sync: read_continue_game_part: No correct .SAV file; there's no continue
    Sync: add_to_menu_stack: Menu 18 put on stack, at position 0.
    Sync: Created menu at slot 0, pos (0,0) size (640,480)
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: gui_button_release_inputs: Starting
    Sync: input_gameplay_tooltips: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Last edited by mefistotelis; June 27th, 2010 at 09:57.

  2. #2

    Default Re: Windows 7 help

    similar problem here.
    i have Win7 too. But classic DKGold run properly on W7 if u download the microsoft compatibility administrator and u add keeper.exe to the configuration with the "forcedirectdraw" function. let me know if u want more information about. it worked for me at least :S

    now.. DKFX.. can't make it work.

  3. #3

    Default Re: Windows 7 help

    Quote Originally Posted by judsong View Post
    similar problem here.
    i have Win7 too. But classic DKGold run properly on W7 if u download the microsoft compatibility administrator and u add keeper.exe to the configuration with the "forcedirectdraw" function. let me know if u want more information about. it worked for me at least :S

    now.. DKFX.. can't make it work.
    I can't even get the installer to work for Gold or the regular one.

  4. #4

    Default Re: Windows 7 help

    Win7 32 or 64 bits?

  5. #5
    Stick User A New Room's Avatar
    Join Date
    Nov 2009
    Location
    Evil intent Airship Over England
    Posts
    891

    Default Re: Windows 7 help

    Going on his other post I believe it is 64 bit he is using :/
    Last edited by A New Room; May 27th, 2010 at 01:35.
    Mentor: "You remove your own heart, fortify it behind stonewalls, deadly traps, and then rely heavily on beings you create yourself. Even psychoanalysts lack words for just how absurdly emo you areā€¦"

  6. #6

    Default Re: Windows 7 help

    Windows 64 bit.

  7. #7
    Keeper of Keepers dotted's Avatar
    Join Date
    Jun 2009
    Location
    Denmark
    Posts
    1,151
    Gamer IDs

    Steam ID: dotted

    Default Re: Windows 7 help

    If you create bump double post just 4 hours after your last post again, i will give you infraction.

  8. #8

    Default Re: Windows 7 help

    Quote Originally Posted by dotted View Post
    If you create bump double post just 4 hours after your last post again, i will give you infraction.
    *sigh* Why so serious

  9. #9
    Keeper of Keepers dotted's Avatar
    Join Date
    Jun 2009
    Location
    Denmark
    Posts
    1,151
    Gamer IDs

    Steam ID: dotted

    Default Re: Windows 7 help

    Quote Originally Posted by MisterTrack View Post
    *sigh* Why so serious
    Because it is against the rules

Similar Threads

  1. Windows 7
    By MisterTrack in forum Dungeon Keeper 1
    Replies: 14
    Last Post: June 9th, 2010, 12:46
  2. Any more workarounds for Windows 7?
    By KayTee in forum DK2 Troubleshooting
    Replies: 8
    Last Post: May 26th, 2010, 19:15
  3. Windows 7 Direct 3d version
    By chrisssj2 in forum DK1 Troubleshooting
    Replies: 9
    Last Post: May 25th, 2010, 03:54
  4. Windows 7 Problems
    By IndyShark in forum General Discussion
    Replies: 10
    Last Post: February 18th, 2010, 01:25
  5. Dungeon Keeper Windows 7 Problem
    By Evi in forum DK1 Troubleshooting
    Replies: 14
    Last Post: February 8th, 2010, 08:33

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •