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Thread: Bug - Lava turns into water after deleting a bridge

  
  1. #1
    Imp
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    Default Bug - Lava turns into water after deleting a bridge

    I've encountered a bug in one (atleast) level of the original campaign, when i make bridge over some lava (you kinda have a small castle in a lava lake, also the first level where you are against 2 keepers) and sell the bridge again, insted of lava you have a patch of water, which is kinda annoying as it makes the enemy perfectly capable of entering your base.
    Last edited by mefistotelis; June 27th, 2010 at 09:55.

  2. #2
    Awakening Game Master Metal Gear Rex's Avatar
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    Default Re: Bug.

    Quote Originally Posted by opjohnaexe View Post
    I've encountered a bug in one (atleast) level of the original campaign, when i make bridge over some lava (you kinda have a small castle in a lava lake, also the first level where you are against 2 keepers) and sell the bridge again, insted of lava you have a patch of water, which is kinda annoying as it makes the enemy perfectly capable of entering your base.
    This isn't FX's doing, it was in the original Dungeon Keeper as well. Needless to say, it would be quite a nice fix in FX. I remember it always happening in Level 7, Wishvale, where you get the Orc and Barracks.
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  3. #3
    Ghost
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    Default Re: Bug.

    I haven't had this bug for a while now, isn't it already fixed?
    Last edited by Krizzie; May 27th, 2010 at 21:11.

  4. #4
    Awakening Game Master Metal Gear Rex's Avatar
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    Default Re: Bug.

    Quote Originally Posted by Krizzie View Post
    I didn't have that bug for a while now, isn't it already fixed?
    I don't remember it ever being reported before so I don't think Mefisto noticed it at all. I only sometimes have this problem, but seems to only be on lava.
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  5. #5
    KeeperFX Author mefistotelis's Avatar
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    Default Re: Bug.

    So does it happens in the latest version (v0.36)?

    Also, which level exactly? 7? You have all levels here:
    http://forum.keeperklan.com/original...ence-t477.html

  6. #6
    Awakening Game Master Metal Gear Rex's Avatar
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    Default Re: Bug.

    Quote Originally Posted by mefistotelis View Post
    So does it happens in the latest version (v0.36)?

    Also, which level exactly? 7? You have all levels here:
    http://forum.keeperklan.com/original...ence-t477.html
    Yeah, I know specifically you can trigger this sometimes on Level 7 of the original dk campaign. You're surrounded by lava, but I noticed a high chance this happens if I build a bridge on the north section of the lava from your dungeon.
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  7. #7
    Ghost
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    Default Re: Bug.

    Quote Originally Posted by Metal Gear Rex View Post
    I don't remember it ever being reported before so I don't think Mefisto noticed it at all. I only sometimes have this problem, but seems to only be on lava.
    I believe it was mentioned on the old forums.

    I think haven't had this problem since DKFX went to the unpack and play version. Maybe it solved itself here.

  8. #8

    Default Re: Bug.

    I've never had that problem, on FX or on the original.

    Sounds like a funny bug though.

  9. #9
    Dragon DragonsLover's Avatar
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    Default Re: Bug.

    Quote Originally Posted by Metal Gear Rex
    This isn't FX's doing, it was in the original Dungeon Keeper as well.
    A Bridge that turns lava to water? I have never heard of that, neither encountered that bug myself.

    Quote Originally Posted by opjohnaexe
    (you kinda have a small castle in a lava lake, also the first level where you are against 2 keepers)
    The level you're talking about seems to be Buffy Oak (Level 13) and, well, I never noticed such a bug on that level.

    My guess is: the level files are "Read only", which would prevent the game to write the proper value for the substance below the Bridge.
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  10. #10
    Awakening Game Master Metal Gear Rex's Avatar
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    Default Re: Bug.

    Quote Originally Posted by DragonsLover View Post
    A Bridge that turns lava to water? I have never heard of that, neither encountered that bug myself.



    The level you're talking about seems to be Buffy Oak (Level 13) and, well, I never noticed such a bug on that level.

    My guess is: the level files are "Read only", which would prevent the game to write the proper value for the substance below the Bridge.
    I've encountered it plenty, but never reported it. I'm guessing other members never did either, that's why it is a big surprise to you. It seems to be in "certain areas" though... oddly...

    I doubt it is a "Read Only" problem due to the fact that none of my files there are "Read Only", yet I still encounter this.
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