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Thread: Dungeon in Source Engine (experimental)

  
  1. #21
    Demon Spawn Necror's Avatar
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    Default Re: Dungeon in Source Engine (experimental)

    I've just checked a video of source sdk and it looks more easy then GTK I'm out of bandwidth and download it in 2 days
    then I'll make a source map two

  2. #22
    Fly
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    Default Re: Dungeon in Source Engine (experimental)

    I have been unnable to continue my work for some time now. And now that Half Life 2 Deathmatch has been upgraded to Valve's most recent engine it got severly broken and I dunno if I'll keep making it for this game.

    Either way, for several reasons I still can't map anything atm, so I'll see to that when I can. Maybe I'll port this map into some other game.

    Cheers.


    @Necror, yes, source SDK is easy to use, but at the same time it has certain limitations.
    Good luck.

    @Combat-Enforcer, thx for the offer, but I can manage to do normal maps. I use CrazyBump or the NVidia Normalmaps Photoshop plugin.
    About the architecture distortion, that's one of source SDK's limitations. it works the same as quake, with bsp geometry, which can't be more than simple flat faces. I tried using displacements but it was getting too complicated and confusing. Displacements are a delicate thing in SDK... But then I was forced to stop mapping...
    I'll give it another attempt whenever I can. But that's still one of the things i can't garantee I can do, and tbh, it's saddens me a bit.

  3. #23
    Fly
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    Default Re: Dungeon in Source Engine (experimental)

    Does anyone still have the high res textures WTFO used at the time I made my video here?

    I think I lost that version of it, and now I don't know where to get high res textures of DK1 anymore...

    Thanks..

  4. #24
    Mistress kyle's Avatar
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    Default Re: Dungeon in Source Engine (experimental)

    Quote Originally Posted by Skaruts View Post
    Does anyone still have the high res textures WTFO used at the time I made my video here?

    I think I lost that version of it, and now I don't know where to get high res textures of DK1 anymore...

    Thanks..
    http://code.google.com/p/wfto/source..._optimized.bmp

    and click view raw file.

  5. #25
    Demon Spawn Necror's Avatar
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    Default Re: Dungeon in Source Engine (experimental)

    I downloaded the source sdk once but never used it.
    now that I can model i might restart modding.

  6. #26
    Fly
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    Default Re: Dungeon in Source Engine (experimental)

    Thanks a lot Kyle.

    Well, I'm kind of back doing stuff... I don't know if I'll do anything with this but I think I may try something. I've been having some ideas.
    Now I just need to recap on Source SDKing and on the gigaton of crap I have on my source backups folder...

    And I'll have to convert all the used textures into hires ones... aarrrgh

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