Hey, I just got keeperfx, and I want to know how to get it to work with no cd. all help will be appricieated.
Hey, I just got keeperfx, and I want to know how to get it to work with no cd. all help will be appricieated.
Last edited by dk2player; September 5th, 2009 at 03:34.
You don't need a no cd patch.
Instal DK/DD and copy the folders, levels, data and ldata from the cd to your harddrive. Then change the path in keeper.cfg in your harddrive folder to that of where you installed DK/DD. All done. No need for the CD (you will lose the music though) and KeeperFX should work properly then.
ok, that's fixed, but now if I zoom out completly, it crashes to the desktop.
P.S. I don't know if this has to do with keeperfx, but my original dk and dd are now all pixelated and low (really low) res. Any sugestions
It's Alt+R to change the res to look better (It may be Ctrl+R, not sure which)
That should fix it.
If it crashes when you zoom out completely in keeperfx, paste the last ten lines of keeperfx.log just after it crashes (before you run it again). If you want to be even more helpful (not always needed), install the debug version and do the same
Nebster
Well, this is the last 10 lines it showed right after I crashed:
Any idea what it means?Sync: Created menu at slot 2, pos (200,514) size (480,86)
Sync: Created menu at slot 1, pos (0,0) size (140,400)
Sync: Created menu at slot 1, pos (0,0) size (140,400)
Sync: Created menu at slot 1, pos (0,0) size (140,400)
Sync: Created menu at slot 1, pos (0,0) size (140,400)
Sync: Created menu at slot 2, pos (200,514) size (480,86)
Sync: Created menu at slot 2, pos (200,514) size (480,86)
Sync: Created menu at slot 1, pos (0,0) size (140,400)
Sync: Created menu at slot 1, pos (0,0) size (140,400)
Sync: Created menu at slot 2, pos (200,514) size (480,86)
Nebster forgot to mention that you should crash 'debug' release of KeeperFX; those lines doesn't tell anything, only that in-game menu works.
Try using original resolution - 640x400. In this resolution everything should work stable.
If the game only works in 640x480, then you'll have to wait for a fix.
oh I see, well these are the lest 10 lines with the debug release.:
Sync: update_player_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Setting coords (140,0) dimensions (884,768)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 2
Sync: redraw_display: Redrawing view 5
Sync: redraw_frontview: Starting
The log file says you're using resolution 1024x768.
In this resolution, the game may be unstable. I can't fix that yet.
Also, eye lenses do not work in resolutions over 640x480.
ok, that makes sence
Oh, and now my game has been slowed down by half, even when I use the command
-ftp 40, ftp 80, even ftp 160 is still half speed. Whats wrong now.
P.S. we need a topic for troubleshooting