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Thread: Creature/Hero value

  
  1. #1
    Dungeon Keeper Duke Ragereaver's Avatar
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    Default Creature/Hero value

    The main difference between DK1 and DK2 is that all creatures/Heroes have an actual use in all stages of the game I'm sure most people would agree on that. I'm also curious about the people's thoughts about creatures and how they would rank them, post here your personal list from best to worst creature and don't forget to mention WHY.

    My personal list with the best at the top and worst at the lowest is right here.

    -----------------------------------------------------------------------------------------------------------

    The creatures

    1. Dragon: Excellent all-round creature in all stages of the game, can do very good research, can manafacture, and can last long in battle His only downside is he's a bit slow and deals minimum damage. Still a fair trade to me.

    2. Bile Demon: Second to overall value to me, simply because they are awesome fighters. Can do also a good job at the workshop but I will almost never use him for research, it's better to let dragons and warlocks to do that. They also never seem to get angry and take rather low pay.

    3. Orc: Another great addition to your underground army aswel, excellent to smack the heads of unfortunate Heroes. Is also one of the best creatures to have when it comes to manafacuring. Very hard to anger and get along with everyone.

    4. Vampire: The vampire is somewhat of a curiousity, statiscly he appears strong but in pratice it can be a little dissapointing because of his overuse of drain spell instead of the default attack ability. Nevertheless, still a nice minion to have, an excellent researcher and train rather quickly, not to mention his immortality! He does take a huge pay however, so amassing a legion of them need to be thought well out.

    5. Dark Mistress: I think people will critize me for not putting this creature higher up. True she may have the notorius lightning and drain spell which can make short work of anything in no-time. But the truth is, she is moderate at research and manafacturing, and other things at best. Her true value is at the battlefield. The other cons about her are she rather dies quickly and her teleport spell might do her more harm than good.

    6. Horned Reaper: Oh here are we going to get it, I'm a bit nervous I might not last this night for putting him up higher. But back to the point, he's a good creature that truely excells at combat, notting much else. He's good at what he does, he k-k-kills. Some people keep him in a private apartment while the only thing they need to do is constantly assign him on a job, like guarding or praying at the temple. He's defininetly not recommenced in under-developed dungeons where gold is scar unless ofcourse you use the ‘gold sprinkle trick’.

    7. Warlock: A good beginners creature, good at researching. Even though he can obtain lots of spells (some are quite useless or weak), the warlock gradually loses his value over the game simply because he can't deal damage fast enough and take not much of his own. His often use of the tornado spell and feud with vampires also make him rather unwanted.

    8. Demonspawn: A good early fighter, but I will never get them when dragons are instead available, which is pretty often.

    9. Hellhound: A moderate fighter and an active scouter, sounds pretty good actually. Sadly enough, the scavenger room is the last room that is researched, making him obeslate by then.

    10. Skeleton: Some people like skeletons, I'm one of the people that doesn't, they die too quickly! Ok so they might have the notorius lightning spell, and they take low pay, but that's about it. They are simply too flimpsy to be of much use. Even their armour spell does little to protect them. And considering that skeletons are almost solely get by starving out prisoners, you might aswel think twice of the prisoner is really worth to convert him/her into a skeleton.

    11. Tentacle: A moderate fighter, tends to make few to none appearances on maps. His major downsides are speed and slow training, the latter making him unattractable to some people including me. Keep in mind he's one of the few creatures that can actually freeze enemies.

    12. Troll: Moderate fighter, can do very well in the workshop.

    13. Ghost: More of a liability than helpful, few ghosts will return from a violent battlefield. Even their monopoly of rebound issen't helping much to keep them longer alive. I mostly get them by accident by not watching the torture room, nearly all creatures and heroes have a higher value to me than ghosts.

    14. Spider: strongest 'insect', can be actually a good early fighter due having freeze, but will quickly be phased out..

    15. Fly: The reason why I've put the fly higher than the beetle is due his early scouting he can do, making him actually invaluable. But sometimes that can backfire and cause some unnessesary trouble. Some people say flies are actually useful to sacrafice for instantly finish long research, but usually flies tend to never appear when that kind of job needs to be done.

    16. Beetle: The bottom of my list, the poor beetle is virtually outpreformed by all other creatures in all areas, and his sacrafice value is simply worthless to me.

    The Heroes

    1. The Avatar: Well I don't need to explain much about him, he's virtually unstoppable in the hands of an experienced Keeper.

    2. Knight: Very strong, excells in combat and can manafacture/research if really nessesary.

    3. Wizard: FAR superior compared to the warlock, doesn't argue with vampires and has some better spells.

    4. Samurai: Very capable warrior, a shame though he's not the best friends with the mistress.

    5. Monk: The monk is a powerful stepping stone between the spellcasters and the warriors. Lots of spells to back him up.

    6. Giant: Very strong physical hero, third behind the Avatar and Horned Reaper. His only downsize is SPEED.

    7. Barbarian: The extra muscle and the warhammer is always a welcome addition.

    8. Thief: Not much loyalty and can transform into a knight, sadly enough his training takes LONG.

    9. Archer: One of the weaker Heroes, but I guess he's decent when he's allowed to have some range.

    10. Dwarf: Low-level melee Hero, decent untill the middle to late stage.

    11. Fairy: Some good spells but simply can't take anything, even a summerbreeze is likely to kill her.

    12. Witch: Simply plain annoying hero, unnessesary to say thanks to her tornado spell which she use in much more frequency than others.

    13. Tunneller Dwarf: A rather annoying fellow, does not listen to orders for long. Seems to have a preference to act like a foreman on the place imps work.


    -----------------------------------------------------------------------------------------------------------

    Your turn people.
    Last edited by Duke Ragereaver; October 8th, 2009 at 11:45. Reason: Added Heroes


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  2. #2
    Hellhound Searingflame2's Avatar
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    Default Re: Creature's value to people

    First of all i'd just like to say i love the idea presented by this thread. Now here is my order.

    (Note: Samurai, if we WERE to include heroes, comes first. Excellent melee + ranged dps and... FREEZE!)

    1. Mistress. Excellent dps, rather good survivability (unless lightning strike is involved), low pay and can research and manufacture. Whats not to love?

    2. Dragon. Fantastically tank, best creature in possession (IMHO, when scaled and with speed/slap) and isn't a bad researcher/'shopper

    3. Orc. Rather good melee dps + in some levels i can be COMPLETELY financially dependant on them :-)

    And that pretty much concludes the creatures i actually use... but for the sake of the thread...

    4. Bile Demon. Tank, good against packs of creatures and great if you're fighting masses in possession. The reason i don't use them is because they train really slowly.

    5. Umm... Warlocks, i guess. Great in the early stages of the game, good researchers and actually rather great if used in possession effectively.

    6. Skeleton. Good when used in masses and they are a financial asset (they're able to produce more golds worth in traps then they cost to train/pay).

    7. Spider. Component for a mistriss in the temple and can also freeze.

    8. Flies. Destroy walls. Nuff said.

    9. Beetle. Don't use, but they can make mistrisses.

    10. Hellhound. I wanted to put these guys higher cuz i actually love em, but hell, they aren't good creatures.

    11. Ghost. Fails at life around the clock.

    12. Demonspawn. When you consider it they suck, even at the low levels. Might as well just train your warlocks IMHO.

    13. Troll. Not worth it.

    14. Tentacle. Meant to put him higher, but then i remember that the last time i used a non converted tentacle was never.

    15. Vampire. They cause far more problems then they solve. I'd rather have imp efficiency to a money sucking tempermental fail dpser.

    16. Horny. Just to piss you guys off :-) In all sincerity, i'd have put him about 4th/5th. Last, because i'm one of those nice keepers who likes happy faces around the clock and because i think Orcs can do everything that Horny's can. Last of all, i only use Horny in particular situations (level 19) and when they're converted.
    Last edited by DragonsLover; September 5th, 2009 at 00:58.

  3. #3
    Dungeon Keeper Duke Ragereaver's Avatar
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    Default Re: Creature's value to people

    ''You've got too many mistresses, there is a name for Keepers like you...''


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  4. #4
    Hellhound Searingflame2's Avatar
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    Default Re: Creature's value to people

    Heh, fact is if you've got a Handful of Mistriss and a Handful of Samurai, you've got a nigh unstoppable fighting force (ignoring cave in/lightning strike).

    So let me phrase it this way: An excess of mistrisses? I don't believe i've 256 of them!

  5. #5
    Dungeon Keeper Duke Ragereaver's Avatar
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    Default Re: Creature's value to people

    Quote Originally Posted by Searingflame2 View Post
    Heh, fact is if you've got a Handful of Mistriss and a Handful of Samurai, you've got a nigh unstoppable fighting force (ignoring cave in/lightning strike).

    So let me phrase it this way: An excess of mistrisses? I don't believe i've 256 of them!
    Yea that may be true but I'm one of those Keepers that like to have diversity for an all-round army. Dragons, bile demons, orcs, warlocks, vampires and mistresses is my personal favorite combo.

    That's not quite near 9000 but it's a start.


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  6. #6
    Hellhound dk2player's Avatar
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    Default Re: Creature's value to people

    Here's how I rate my creatures:

    He is just awesome. A couple of these on level 10, and the avatar himself would not survive much longer. They do get angry very, very, VERY easily, so whach out for that.

    Their use of the lightning spell and drain spell makes few enemies left over. And they can be quite easy to train.

    They have a tendency to use gas spells to choke their enemies, and also my creatures fighting. Keeping a few is good, but to many is deadly.

    I love these guy. Speed, flame breath, and a great health rate, and the way that these guys see in possesion.

    These guys are easy to train, but once they are level 10, they are still to weak to take part in any major battles alone. Still, These guys don't ask for much, and 3 or more will be devistating to any hero invader

    Trolls are great manufactors, and gain a speed spell at level 5, making them good to have with other creatures (like mistress or horny)

    This is a great creature to get, but even on level 10, they can still die easily from a simple disease+lightning spell combo.

    Great Spells, but that's it. When all research is done I through them right back.

    Dies to easily from lightning, takes forever to train, and doesn't fight. If I didn't need them for dungeon expansions, I would never use them.

    Tentacle They are only seen in a few levels, and only are good in water. Throw them back unless they were nuetral creatures.

    He loves to fight with my warlocks. and gets scavanged all the time. I really hate the vampire in dk1 but dk2 did good.(for once)

    These little critters take forever to turn into dragons, and when dragons are already on the map, bye-bye demon spawn.

    just another useless creature for begeners. Still, the slow spell has been helpful in someways.

    Just another creature added for the beginning. I will never use these (except on the first level)

    Just a scout and imp chaser. I have other creatures for that. Flies never even get to see my dungeon heart when I'm around.
    Last edited by dk2player; September 7th, 2009 at 20:25.

  7. #7

    Default Re: Creature's value

    Monsters
    0. - You can't do anything without them. 'nuff said. But then, that's what they're for so it's not really part of the list

    1. - Overall supreme fighter. Instagibs imps and other weak creatures. Slashes it way through everything - great to control, an okay researcher and overall badass. His 'anger' management is controllable with gold (though his payday is high). Only 1-2 maximum to keep it under control, and more you don't really need either.

    2. - Excellent all-round, healing, casting and supreme fire breath (if controlled). Researches and constructs and is just lovely. Only costs quite much.

    3. - This guy is so tough, so rad. He kills people by farting and is one of your best against traps since he just takes em like that. He's our real man. Sadly, since I kind of like skeletons, they seem to charge each other way too much since they like to sleep so much.

    4. - Wait, what? Ghost? On 4? Are you kidding me? No. The Ghost is awesome. Whereas your Bile Demons/Horned demons are meleeing, these forgotten fellows nuke the living hell out of all enemies with life drain. They cost absolutely nothing, hardly any lair, don't eat and can research. Who cares if they die, you have plenty anyways.

    5. - On five, not forgotten but he slipped my mind, because he's so fast! He's like level 10 before you even know it! How awesome is that!

    6. - Hm, Vampire could end up a lot higher, since he's so powerful, but his insane cost, quick scavenging, quick angering and hatred for warlocks makes him incredibly annoying. But yeah, being immortal has its costs. And if you're the one scavenging, they're epic.

    7. - Whee, lighting, leech. But they can't really research or work. While incredibly powerfull with their lightning and teleport for incredibly awesome strike-teaming on imps, in melee they aren't great.

    8. - Your basic superpower ranged fighters. Incredibly fragile, but they unleash terror upon your enemies from far. Early levels they -suck- but meteor makes them a lot better later on. Still, because they really only use as researchers I don't see much more use in them than another monster.

    9. - Quick levelers, lightning, funny to use. I adore these guys, except for the fact they hate Bile Demons.

    10. - These guys are.. kind of weak. I don't see much use for them in combat, besides on high level with a little fireball.. In the workshop they're the best though.

    11. - They're fun. Fast and lethal with Fire (if controlled). Overall as a NPC they die quite fast or they let themselves die because they scout. I don't see much use in them.

    12. - These guys are fun with their hyperballs. Also, they evolve into Dragons Overall weak themselves though but once upgraded incredible.

    13. - I sort of wanted to put this little fello higher on the list, but everyone know they're so incredibly weak. They can research and scout for you at all times. They sure die fast but they did their cheap service by then. Also, great to sacrifice :3

    14. - Who even knows these guys. They're so rare and hardly bring in something anywhere. Still better as the last ones >_>

    15. - They're sort of okay.. Well... They suck. They're annoying since they freeze prisoners and even kill your best scouts. Bleh.

    16. - There is only one use for these.. things. And that's the temple. Really, they suck so much... Sometimes though, on later levels, you wish you had them for just the awesome sacrifice.

    Heroes
    Heroes are hard to pick.

    1. - Ehm, yeah. He's too powerfull. Anything else on 1. as hero is ridiculous.

    2. - The knight is a supreme fighter. While kind of slow, his rebound and heal make him a tough cookie.

    3. - A warlock without being grumpy and doesn't hate vampires? Sign him up!

    4. - It's so sad that he doesn't like kinky woman. But his slashing sword skills make him great. He's like some kind of Horny only less powerfull. But hey, he's cool regardless.

    4. - These guys just wont die. Bah, annoying.

    5.:tunneler: - Gasp, they can help with your imps! How awesome is that!

    6./ - I can't really grade these. They're spellcasters and annoying at it. Fairy's die too quick but have okay ranged spells, just like the priestess but overall she's too annoying with whirlwind.

    7. - The only reason is for being easy to convert and eventually transforming into the mighty Knight.

    8.// - The rest. While the barbarian got an insane attack power, overall they don't really add much.
    Last edited by XSlicer; September 7th, 2009 at 19:58.

  8. #8
    Ghost
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    Default Re: Creature's value

    You forget the best creature!

    The Orc!

  9. #9
    Dungeon Keeper Duke Ragereaver's Avatar
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    Default Re: Creature's value

    Blasphemy!!! How can you forget the orc?!

    ps: currently adding hero list aswel.


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  10. #10

    Default Re: Creature's value

    Quote Originally Posted by Krizzie View Post
    You forget the best creature!

    The Orc!
    Added and I gave the reason why

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