The main difference between DK1 and DK2 is that all creatures/Heroes have an actual use in all stages of the game I'm sure most people would agree on that. I'm also curious about the people's thoughts about creatures and how they would rank them, post here your personal list from best to worst creature and don't forget to mention WHY.
My personal list with the best at the top and worst at the lowest is right here.
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The creatures
1.Dragon: Excellent all-round creature in all stages of the game, can do very good research, can manafacture, and can last long in battle His only downside is he's a bit slow and deals minimum damage. Still a fair trade to me.
2.Bile Demon: Second to overall value to me, simply because they are awesome fighters. Can do also a good job at the workshop but I will almost never use him for research, it's better to let dragons and warlocks to do that. They also never seem to get angry and take rather low pay.
3.Orc: Another great addition to your underground army aswel, excellent to smack the heads of unfortunate Heroes. Is also one of the best creatures to have when it comes to manafacuring. Very hard to anger and get along with everyone.
4.Vampire: The vampire is somewhat of a curiousity, statiscly he appears strong but in pratice it can be a little dissapointing because of his overuse of drain spell instead of the default attack ability. Nevertheless, still a nice minion to have, an excellent researcher and train rather quickly, not to mention his immortality! He does take a huge pay however, so amassing a legion of them need to be thought well out.
5.Dark Mistress: I think people will critize me for not putting this creature higher up. True she may have the notorius lightning and drain spell which can make short work of anything in no-time. But the truth is, she is moderate at research and manafacturing, and other things at best. Her true value is at the battlefield. The other cons about her are she rather dies quickly and her teleport spell might do her more harm than good.
6.Horned Reaper: Oh here are we going to get it, I'm a bit nervous I might not last this night for putting him up higher.
But back to the point, he's a good creature that truely excells at combat, notting much else. He's good at what he does, he k-k-kills. Some people keep him in a private apartment while the only thing they need to do is constantly assign him on a job, like guarding or praying at the temple. He's defininetly not recommenced in under-developed dungeons where gold is scar unless ofcourse you use the ‘gold sprinkle trick’.
7.Warlock: A good beginners creature, good at researching. Even though he can obtain lots of spells (some are quite useless or weak), the warlock gradually loses his value over the game simply because he can't deal damage fast enough and take not much of his own. His often use of the tornado spell and feud with vampires also make him rather unwanted.
8.Demonspawn: A good early fighter, but I will never get them when dragons are instead available, which is pretty often.
9.Hellhound: A moderate fighter and an active scouter, sounds pretty good actually. Sadly enough, the scavenger room is the last room that is researched, making him obeslate by then.
10.Skeleton: Some people like skeletons, I'm one of the people that doesn't, they die too quickly! Ok so they might have the notorius lightning spell, and they take low pay, but that's about it. They are simply too flimpsy to be of much use. Even their armour spell does little to protect them. And considering that skeletons are almost solely get by starving out prisoners, you might aswel think twice of the prisoner is really worth to convert him/her into a skeleton.
11.Tentacle: A moderate fighter, tends to make few to none appearances on maps. His major downsides are speed and slow training, the latter making him unattractable to some people including me. Keep in mind he's one of the few creatures that can actually freeze enemies.
12.Troll: Moderate fighter, can do very well in the workshop.
13.Ghost: More of a liability than helpful, few ghosts will return from a violent battlefield. Even their monopoly of rebound issen't helping much to keep them longer alive. I mostly get them by accident by not watching the torture room, nearly all creatures and heroes have a higher value to me than ghosts.
14.Spider: strongest 'insect', can be actually a good early fighter due having freeze, but will quickly be phased out..
15.Fly: The reason why I've put the fly higher than the beetle is due his early scouting he can do, making him actually invaluable. But sometimes that can backfire and cause some unnessesary trouble. Some people say flies are actually useful to sacrafice for instantly finish long research, but usually flies tend to never appear when that kind of job needs to be done.
16.Beetle: The bottom of my list, the poor beetle is virtually outpreformed by all other creatures in all areas, and his sacrafice value is simply worthless to me.
The Heroes
1.The Avatar: Well I don't need to explain much about him, he's virtually unstoppable in the hands of an experienced Keeper.
2.Knight: Very strong, excells in combat and can manafacture/research if really nessesary.
3.Wizard: FAR superior compared to the warlock, doesn't argue with vampires and has some better spells.
4.Samurai: Very capable warrior, a shame though he's not the best friends with the mistress.
5.Monk: The monk is a powerful stepping stone between the spellcasters and the warriors. Lots of spells to back him up.
6.Giant: Very strong physical hero, third behind the Avatar and Horned Reaper. His only downsize is SPEED.
7.Barbarian: The extra muscle and the warhammer is always a welcome addition.
8.Thief: Not much loyalty and can transform into a knight, sadly enough his training takes LONG.
9.Archer: One of the weaker Heroes, but I guess he's decent when he's allowed to have some range.
10.Dwarf: Low-level melee Hero, decent untill the middle to late stage.
11.Fairy: Some good spells but simply can't take anything, even a summerbreeze is likely to kill her.
12.Witch: Simply plain annoying hero, unnessesary to say thanks to her tornado spell which she use in much more frequency than others.
13.Tunneller Dwarf: A rather annoying fellow, does not listen to orders for long. Seems to have a preference to act like a foreman on the place imps work.
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Your turn people.