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Thread: New Thought...

  
  1. #1
    Imp
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    Apr 2010
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    Post New Thought...

    Was wandering if after implimenting SDL you could...
    1. Change the Hand of Evil code so that the Imps and so on are grouped like in Dungeon Keeper 2.
    2. Get the Room Building / Selling to be handled like in Dungeon Keeper 2.
    3. Extend the rendered map to behind the control panel.
    4. The map that shows up with the candles, could you make that scale to the resolution.
    5. Change the creature format from DAT to GIF with a keeperfx.cfg option of:
    CREATURES=DIR
    CREATURESDIR=fxdata/creatures/nbke (Ignored if CREATURES=DEFAULT where the DAT file is loaded instead)

    On another topic has anyone ever had the clickable doors show up after leaving a dungeon?, is it supposed to be an Easter Egg? And was the jumping bullfrog always there?, never saw it before.

  2. #2
    Mistress kyle's Avatar
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    Gamertag: FOG I Kyle PSN ID: CreamedCustard Steam ID: kylemotherwell

    Default Re: New Thought...

    KeeperFX will probally take all from dungeon keeper I and stay there, I doubt thigns from Dungeon Keeper II will be implemented, the other things however, could be.

  3. #3
    KeeperFX Author mefistotelis's Avatar
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    Default Re: New Thought...

    Quote Originally Posted by awsdert View Post
    1. Change the Hand of Evil code so that the Imps and so on are grouped like in Dungeon Keeper 2.
    Maybe, as an option; but not anytime soon.

    Quote Originally Posted by awsdert View Post
    2. Get the Room Building / Selling to be handled like in Dungeon Keeper 2.
    Yes, that will be implemented sooner or later (only when Ctrl (or maybe Alt) is pressed - otherwise it will work as in DK1)

    Quote Originally Posted by awsdert View Post
    3. Extend the rendered map to behind the control panel.
    I don't really like half-transparent menus. And you can expand rendering area even now, with TAB.

    Quote Originally Posted by awsdert View Post
    4. The map that shows up with the candles, could you make that scale to the resolution.
    We'll see, maybe later. Higer modes require lots of work, and this is not amongst most important issues.

    Quote Originally Posted by awsdert View Post
    5. Change the creature format from DAT to GIF with a keeperfx.cfg option of:
    CREATURES=DIR
    CREATURESDIR=fxdata/creatures/nbke (Ignored if CREATURES=DEFAULT where the DAT file is loaded instead)
    No, KeeperFX will only support graphics in JTY files; I'm only planning to divide it so that every creature has its own file. Game engine is not a graphics file format converter.

    Quote Originally Posted by awsdert View Post
    On another topic has anyone ever had the clickable doors show up after leaving a dungeon?
    See Easter Eggs in DK1 forum.

    Quote Originally Posted by awsdert View Post
    And was the jumping bullfrog always there?, never saw it before.
    It's KeeperFX specific. Shows on specific moon phase.

  4. #4
    Mistress kyle's Avatar
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    Gamertag: FOG I Kyle PSN ID: CreamedCustard Steam ID: kylemotherwell

    Default Re: New Thought...

    :O, sorry I didin't know mefisto was doing these things.

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