Was wandering if after implimenting SDL you could...
1. Change the Hand of Evil code so that the Imps and so on are grouped like in Dungeon Keeper 2.
2. Get the Room Building / Selling to be handled like in Dungeon Keeper 2.
3. Extend the rendered map to behind the control panel.
4. The map that shows up with the candles, could you make that scale to the resolution.
5. Change the creature format from DAT to GIF with a keeperfx.cfg option of:
CREATURES=DIR
CREATURESDIR=fxdata/creatures/nbke (Ignored if CREATURES=DEFAULT where the DAT file is loaded instead)
On another topic has anyone ever had the clickable doors show up after leaving a dungeon?, is it supposed to be an Easter Egg? And was the jumping bullfrog always there?, never saw it before.