It was a tough decision but*most of*the team has decided that a GUI that lies on the bottom side of the screen would be best for a few reasons which we will not go into. Spliter was going to start … Continue reading →
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It was a tough decision but*most of*the team has decided that a GUI that lies on the bottom side of the screen would be best for a few reasons which we will not go into. Spliter was going to start … Continue reading →
More...
Hey,
Long time no speak all!
Do you think it would be worth it to make it choosable between these as many new screens are now widescreen which means using a GUI along the bottom would be stretched/take up more screen space than it should? I really hated the DK2 GUI because it was along the bottom :/
I have been talking with other team members, We might consider placing it back where it was.
To me, I didn't mind if the GUI was on the bottom or not. Having a option for that would be nice.
Until RTS games start making the GUI onto the top of the screen, that's when I start losing it.
Mentor: "You remove your own heart, fortify it behind stonewalls, deadly traps, and then rely heavily on beings you create yourself. Even psychoanalysts lack words for just how absurdly emo you areā¦"
I think you guys should keep it at the bottom for now. Switchable GUI might be an option later but bottom length-ways interfaces are standard among most strategies and are hence easier to pick up on.
Keep it please.
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