Ok, well Here is the story bit
The heroes of the realm have decided that they should start using dungeon hearts as they seem to be getting their ass kicked by everyone who does, however hero gates are the only way for them to get reinforcements (however i may fiddle around with some of the spells so you can summon heroes with manna but have a limit to the amount of that hero on the map before you cant anymore) you can however summon dwarfs with the new create dwarf spell which even has its own icon
Level 1: Goblin outpost
The king has sent you, the new dungeon heart testers, to go take care of a small goblin outpost and kill the head goblin. the local guards may still be alive somewhere in the area so you should try find them and get them to help your noble cause.
Level 2: Castle counter attack
a local keeper has heard about the new dungeon heart the heroes now have, and in retaliation for the goblin massacre has set up his dungeon heart close to our first dungeon heart castle and is already attacking it, with a few more attacks to come, you must hold out until the reinforcements arrive. Then regroup and attack the keeper who launched the attack on our castle for the annihilation of the goblin outpost.
Level 3: dungeon assault
the king seeing how well the new dungeon heart project is going has tasked you with taking out a new keeper, so build your dungeon and your heroes will appear from hero gates. so build a lair and a hatchery and your guards will arrive. library - wizards, workshop - giants and guard room - elves but be careful these are your only troops
Level 4:
the king has decided that a full on assault with the new dungeon heart system would not be best for this mission. The order of black knights have taken some of your men prisoner guarded by the skeletons they themselves will become if you don't save them. you and your 2 most trusted royal guards are to break into the prison and rescue your men and make the black knight leader pay for capturing your troops. be careful the complex is full of rooms and corridors some filled with traps, some with creatures some with nothing at all.
Is their any way to change the textures of the keeper to Grey/White? i managed to change his path and wall textures but it seems to work on a pattern or something because everyone Else's changed as well and the game crashed on launch because the good players wall texture was invisible or something
Thanks in advance for Interest in the campaign, comments or help