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  1. #1

    Default New to DK1

    Hello! i am new to DK1 comunety and i have reacehd to a level that i dont exactly know how its called maybe "never end" or something like that.. any way ill try to dicribe the level: you begin in a snowy land,your heart is surrounded by a large area of empty path, in outskirts of the area thre are some gold seams and after that large area of lave in them nutral dargons.. its also the level when you discover the scavenger room (which i really dont have a clue what the hell does it do.. )
    any wey i found the level EXTREEMLY HARD!! cant pass it.. the rivel keeper is normaly breaching in the first 10 minuts with a LARGE army of bile demons level 3~4 and mostly he just flag your dungeon and "Game Over" questions:

    How the hell shell i pass this level???

    what does the scavenger room does??

    what does the baraks room does?

    what does the guard rooms does? (i know, its obvious what does it do, its make creatures Guard.. yet i want to know some extre info about this one...

    How shell i breach enemy walls?? (exept claiming the land near it.. )

    Why the hell my creatures doesent destroy traps!?

    Why the hell 2 Gas traps has owned my possessed level 10 ORC!?

    How can i tell my workshop artists to manufacture spasific traps??

    How cen i reserch traps?? (it seams that some traps are automaticlly researched yet others stays unknow even after the quato: "there is nothing left to reaserch"?

    Thx ahead , And pleas DONT comment about my Gramming skills i am having enough of this at gramming class..

    Red;Keeper Infernal

  2. #2
    Elite Dragon Mothrayas's Avatar
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    Default Re: New to DK1

    Quote Originally Posted by Keeper_Infernal View Post
    How the hell shell i pass this level???
    Transfer a level 10 Horned Reaper from level 9, dig out, possess, win. Alternatively just build the rooms required to get Dragons and Bile Demons and train them. If there are any neutral dragons, get them with a possessed and slapped Fly.

    Quote Originally Posted by Keeper_Infernal View Post
    what does the scavenger room does??
    Slowly steal creatures and/or heroes from other keepers and/or heroes, by dropping creatures of the same species in them.

    Quote Originally Posted by Keeper_Infernal View Post
    what does the baraks room does?
    Attract orcs.

    Quote Originally Posted by Keeper_Infernal View Post
    what does the guard rooms does? (i know, its obvious what does it do, its make creatures Guard.. yet i want to know some extre info about this one...
    That's about it.

    Quote Originally Posted by Keeper_Infernal View Post
    How shell i breach enemy walls?? (exept claiming the land near it.. )
    Destroy walls spell (if it's available)

    Quote Originally Posted by Keeper_Infernal View Post
    Why the hell my creatures doesent destroy traps!?
    Because this isn't DK2.

    Quote Originally Posted by Keeper_Infernal View Post
    Why the hell 2 Gas traps has owned my possessed level 10 ORC!?
    Because standing still on top of a gas trap gradually damages creatures -_-'

    Quote Originally Posted by Keeper_Infernal View Post
    How can i tell my workshop artists to manufacture spasific traps??
    You can't directly.

    Quote Originally Posted by Keeper_Infernal View Post
    How cen i reserch traps?? (it seams that some traps are automaticlly researched yet others stays unknow even after the quato: "there is nothing left to reaserch"?
    You don't research traps, you build them in the workshop. To unlock all sorts of traps build more or bigger workshops.

    Quote Originally Posted by Keeper_Infernal View Post
    Thx ahead , And pleas DONT comment about my Gramming skills i am having enough of this at gramming class..
    It's called "Grammar".

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  3. #3
    Demon Spawn Patrician's Avatar
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    Default Re: New to DK1

    You're talking about level 10 'Nevergrim', I think. Here's a map:



    How the hell shell i pass this level???
    As Mothrayas has said, an easy and quick way to beat this level is simply transfer a creature from the previous realm. Possess a lvl 10 horned reaper, run across the lava and destroy your rival's dungeon heart. This is really boring though and I guarantee you'll feel dirty and cheap afterwards!

    Possess a fly to claim the 5 neutral dragons that are roaming about the lava. Build a library asap, and when you've researched the bridge use it to access the gold in the centre of the map. On the land on either side of the gold island you'll find dungeon specials, so make sure you make use of them. Use the scavenger room, and when you're ready venture South and take on your rival keeper. There's a transfer creature to the South of the map too, so make full use of it when the time comes.

    what does the scavenger room does??
    If you put orcs (or any other creature) in the scavenger room they will try to scavenge orcs (or whatever you put in) from enemy keepers on the map. If a rival keeper has an orc you may be successful, and he'll join your forces, if he doesn't, then you won't get anything. Its presence also attracts hellhounds, one of my favourite creatures. Keep them on a tight leash though, or you'll find them dead on the otherside of the map. They piss on dead bodies to preserve them longer, so your imps have more time to find and drag the corpses to a graveyard.

    what does the baraks room does?
    It's meant to form groups when you put a load of creatures in one and then possess one of the creatures they should follow you. I don't recall ever having success doing this though. By far its more important function is attracting orcs who are great minions to have at your beck and call.

    what does the guard rooms does? (i know, its obvious what does it do, its make creatures Guard.. yet i want to know some extre info about this one...
    Yep you got it in one. You've probably already found out that if you build guard rooms alongside lava or water, enemy creatures won't be able to get into your dungeon.

    How shell i breach enemy walls?? (exept claiming the land near it.. )
    Usually the enemy keeper will come to you, so you can use his exit as your entrance.

    Why the hell my creatures doesent destroy traps!?

    Why the hell 2 Gas traps has owned my possessed level 10 ORC!?
    You want to drop a plump bile demon near a gas trap, possess it and walk over it repeatedly, then drop an imp to claim the tile. Do the same with lightning traps, but use a dragon instead as they're a bit more hardskinned, or scaled I guess.

    How can i tell my workshop artists to manufacture spasific traps??
    In Dungeon Keeper you can't choose which traps your workshop artisans produce, it's completely random unlike in DK2 where you can place blueprints of the traps and doors you want and your trolls and biles will work feverishly to produce them for you.

    How cen i reserch traps?? (it seams that some traps are automaticlly researched yet others stays unknow even after the quato: "there is nothing left to reaserch"?
    Yeah, you'll have to wait until later levels to be able to research those traps.

    Hope that helps.

  4. #4
    Hellhound Searingflame2's Avatar
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    Default Re: New to DK1

    I'd just like to put in my two cents (or rather, many more cents) about the workshop;

    Now, the workshop construction order isn't random - its got set 'tiers' of traps, and it will always start with Alarm Trap (if availiable) and end in Magic door (if availiable). Other than that, it will produce whatever trap/door you've the lowest of, or, if equal amounts of all, start the rotation again from the Alarm Trap.
    So, say, as I was just the other night, your economy is derived from 80 skeletons creating magic doors, building them, and selling them, I allowed my workshop to have 10 of everything. That way, if i was in combat, I wouldn't start a rotation again; It'd just make magic door after magic door, assuming that I had less then 10 magic doors.

    Next, your workshop needs to be of a certain size to create certain traps, however 90% of the time (or is this just me...?) you'll wind up with a collosal workshop, but I think a... 30tile workshop is sufficient to make magic doors? Someone who knows the exact number, correct me, please.


    And yeah, some traps/doors aren't availiable in certain maps.
    To disarm traps, use the previously mentioned creatures, or, if you're not that patient, you can always get two imps; one to trigger the trap, and another down immediately after the effect (gas, explosion, lightning) wears off to claim the tile, thus making the trap dissapear.
    Boulder traps are different, though, and I favour triggering them with an imp and letting them roll, or, if possible, wait for them to get into a corner, and build a 3 tiled treasure room when it reaches the corner - this will cause the bolder to roll harmlessly against the wall briefly before 'exploding'.
    Alarm traps are more or less useless. Yeah.

  5. #5
    Demon Spawn Necror's Avatar
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    Default Re: New to DK1

    Quote Originally Posted by Keeper_Infernal View Post
    How can i research traps?? (it seems that some traps are automatically researched yet others stays unknown even after the quote: "there is nothing left to research"?
    Workshop and library work independent in DKI.

  6. #6
    Awakening Game Master Metal Gear Rex's Avatar
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    Default Re: New to DK1

    Quote Originally Posted by Patrician View Post
    Quote Originally Posted by Keeper_Infernal View Post
    How the hell shell i pass this level???
    As Mothrayas has said, an easy and quick way to beat this level is simply transfer a creature from the previous realm. Possess a lvl 10 horned reaper, run across the lava and destroy your rival's dungeon heart. This is really boring though and I guarantee you'll feel dirty and cheap afterwards!
    Exactly how a Dungeon Keeper should feel! :P

    Not sure what I could add to Patrician's strategy, it sounds pretty good. Although I do think if you've made it this far, you should get through this no problem. The level afterwords, I must say, can be pretty hard on your first try. It is a Hero Invasion level, if I recall, and does prep you up for level 17 which is also a Hero Invasion level.

    Quote Originally Posted by Keeper_Infernal View Post
    what does the scavenger room does??
    Placing in a Creature/Hero in that room will make him "scavenge" out other Creatures/Heroes of the same type. First thing scavanged is neutrals, then Heroes, then those belonging to enemy Keepers, moving from lowest level to highest level. (Example, if there was a neutral level 8 Warlock, and a level 6 Warlock in the Heroes, the Hero Warlock would be scavenged first but if the Hero Warlock was level 8, the neutral one would be scavanged)

    When a Creature is scavanged, it is teleported to your Scavanger Room. Some Creatures scavenge faster than others. If your own Creatures are being scavanged, place them in the Temple or in Prison. While in the Temple, he'll protect himself as well as 2 other creatures of his type. When he leaves, he'll be protected for a little while longer however the protection for the other 2 creature types will disappear (Until he goes back to the Temple)

    And yes it does attract Hell Hounds. They're pretty good but to me they arrive a bit late.

    Quote Originally Posted by Keeper_Infernal View Post
    what does the baraks room does?
    The Barracks isn't all that useful, I'll admit. You basically form a Party, like how the Heroes do, so it has the same properties as the Hero Parties. For info on how the Hero Parties work so you can better form your own parties, look towards this thread. With the Call to Arms at its finest in DK1, the Barracks is out of use, I'm afraid. Besides attracting Orcs of course.

    Quote Originally Posted by Keeper_Infernal View Post
    what does the guard rooms does? (i know, its obvious what does it do, its make creatures Guard.. yet i want to know some extre info about this one...
    Yeah that's about it pretty much. Although what Patrician said is technically an exploit, so I don't recommend using it as it is kinda cheap. (Unless you really are desperate)

    Quote Originally Posted by Keeper_Infernal View Post
    How shell i breach enemy walls?? (exept claiming the land near it.. )
    Destroy Walls, simple as that. You obtain it later on, I forgot which level. I think it is Level 16 or 15, I don't remember. I'll have to check the scripts.

    Quote Originally Posted by Keeper_Infernal View Post
    Why the hell my creatures doesent destroy traps!?
    In DK1, Traps work differently. They have an amount of "Charges" for how many times they can be released. Example is the Poison Gas Trap which has 5 charges. After all 5 charges are used up, the Traps are useless until an Imp replaces the Trap with another Trap Box. Although make sure you use this to your advantage otherwise you won't be on even grounds.

    Quote Originally Posted by Keeper_Infernal View Post
    Why the hell 2 Gas traps has owned my possessed level 10 ORC!?
    Yes, as Mothrayas put it, standing in the middle of Poisonous Gas isn't exactly the brightest idea.

    Quote Originally Posted by Keeper_Infernal View Post
    How can i tell my workshop artists to manufacture spasific traps??
    Searing anwsered that one, but I'll say it again since his info is somewhat needlessly long.

    Basically there is an order of which items are manufactured. Your manufacurers continue this order infinitely. However, if you have less of a certain Trap, they'll begin manufacturing those since they're "on demand". Example is even though Lightning Traps come after Poison Gas Traps, if you have 3 Lightning Traps and 5 Poison Gas Traps they'll manufacture Lightning Traps until you have 5 of each.

    Also remember this includes doors, not only Traps :P

    Quote Originally Posted by Keeper_Infernal View Post
    How cen i reserch traps?? (it seams that some traps are automaticlly researched yet others stays unknow even after the quato: "there is nothing left to reaserch"?
    As Mothrayas put it, your Manufacturers discover the new Traps as they manufacture, but you need your Workshop to be a certain size.

    Quote Originally Posted by Keeper_Infernal View Post
    Thx ahead , And pleas DONT comment about my Gramming skills i am having enough of this at gramming class..
    I'm sorry I don't know what gramming skills are but I know your grammar skills still need improvement. :P
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  7. #7

    Default Re: New to DK1

    Ty so much Guys!!!!

    as for this level i have allready passed it with the help of the magical items in the sides of the map and the scavenging room really helped me alot to get some dragons.. ...

    although i have anoter question.. How can i make the scavengers scavenge faster??? yeah yeah i know speed up in full power toture slaps closed rooms each... but isent yet some special way? and does some creatures are more efective in scavenging? and if ill try to scavenge vamps,skeletons,reapers,heros will they enter throgh through the portal too??
    and how can i scavenge stronger creatures faster?? (in some levels i really dont think
    that 30,000 gold units worths a level one dragon... -_--_-)

  8. #8
    Elite Dragon Mothrayas's Avatar
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    Default Re: New to DK1

    From what I've heard having a vampire in there scavenging makes other creatures scavenge faster.

    Also, having a scavenger room with maximized efficiency and just throwing in more creatures help speed up the process.

    The Awakening


  9. #9
    Dungeon Keeper Duke Ragereaver's Avatar
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    Default Re: New to DK1

    Quote Originally Posted by Keeper_Infernal View Post

    although i have anoter question.. How can i make the scavengers scavenge faster??? yeah yeah i know speed up in full power toture slaps closed rooms each... but isent yet some special way? and does some creatures are more efective in scavenging? and if ill try to scavenge vamps,skeletons,reapers,heros will they enter throgh through the portal too??
    and how can i scavenge stronger creatures faster?? (in some levels i really dont think
    that 30,000 gold units worths a level one dragon... -_--_-)
    Reinforce all the walls around the Scavenger Room (don't forget adding a door, every little bit helps) to ensure 100% room efficiency, turn Must Obey on, using Speed Monster spell, slap your Creatures and perhaps even resort to torturing if you want to have the maximum effect of scavenging.

    Remember, some Heroes, like the Knight, cannot scavange and some Creatures are more better at scavenging than others, like the Horned Reaper and the Vampire are superior than say, the Skeleton or Bile Demon (though with the Horned Reaper there are usually no more than 2 on a map, if there is 1 at all, so his scavenge skills are a mood point), so it fully depends on what type of Creature or Hero you are scavenging. But the lowest leveled creatures are always scavanged first and it slowly works it way to the highest.

    From what I've heard having a vampire in there scavenging makes other creatures scavenge faster.
    I've heard that rumor aswel, but there is nothing to suggest in the KeeperFX cfg. file they have such an ability. It's just that they have a very high skill in Scavenging in the form of a whopping 8 points!
    Last edited by Duke Ragereaver; July 10th, 2010 at 14:03.


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  10. #10
    Dragon DragonsLover's Avatar
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    Default Re: New to DK1

    Quote Originally Posted by Searingflame2
    Next, your workshop needs to be of a certain size to create certain traps, however 90% of the time (or is this just me...?) you'll wind up with a collosal workshop, but I think a... 30tile workshop is sufficient to make magic doors? Someone who knows the exact number, correct me, please.
    21 actually, as mentioned in the manual, but still, I remember a level with 30 tiles or workshop and magic doors couldn't be made. I guess the best way to know the correct amount would be to test that.

    Quote Originally Posted by Mothrayas
    From what I've heard having a vampire in there scavenging makes other creatures scavenge faster.
    You sure of that? I know they attract the creatures from the portal by half, but I have never heard of making other creatures scavenge faster.
    I like dragons! They're the center of my life! I'll never forget them...



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