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Thread: Adding new textures

  
  1. #21
    Imp
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    Default Re: Adding new textures

    Yes. THIS one does, because this is the default pallette. I am talking about a new one entirely which only be assigned to any recently created textures which I have made for that purpose; I have no reason to overwrite the existing one, or assigning it to the creature skins which work perfectly fine on their own.

    Speaking of creatures, are there tutorials on how to create new creatures/add new images of animation? Additionally, what method did the charactor designers use to create the sprite based charactors, are they screenshots taken of a 3d model?
    Last edited by Combat-Enforcer; July 24th, 2010 at 07:21.

  2. #22
    KeeperFX Author mefistotelis's Avatar
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    Default Re: Adding new textures

    To mix colurs, like displaying half-transparent (Concealed) creature, DK uses colour conversion tables. These are written in tables.dat (the game can re-create this file if its removed for some reason).

    DK only creates one colour conversion table, and it requires two input palettes and the output palette to be exactly the same.

    You can't add new creatures, only modify existing ones. There's no tool (yet) to recompress creature sprites.

  3. #23
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    Default Re: Adding new textures

    Oh, really? That's a shame.

    Hopefully someone can make such which allows for this, or create that capability.

    But before that, is there a way to extract them? I could get an idea of how they are made first, and perhaps modify some to create new creatures before I am able to add them to the game, such as brown-grey-red trolls, differently clothed warlocks etc. They wouldn't be unique or anything, but they could help add some diversity to whatever they are used for.
    Last edited by Combat-Enforcer; July 24th, 2010 at 09:55.

  4. #24
    KeeperFX Author mefistotelis's Avatar
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    Default Re: Adding new textures

    Read here for info about creature sprites:
    http://old.forum.keeperklan.com/view...php?f=29&t=907

    There's also a command line extractor, published with source. If I remember correctly it's here:
    http://syndicate.lubie.org/swars/rew...ork_dattab.php

    Some code co modify JTYs is present in colour changer, downloadable here:
    https://sourceforge.net/projects/adikted/

  5. #25
    Dragon DragonsLover's Avatar
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    Default Re: Adding new textures

    DKTools also allows you to extract the creatures. You must select "JTY" tab in the program.
    I like dragons! They're the center of my life! I'll never forget them...



  6. #26
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    Default Re: Adding new textures

    Thanks, excellent. These seem fairly easy to make.

    So I guess that the creatures are just render shots of 3d models?

    Additionally, would I have to make them compatible to the limits of the pre-existing pallette?



    The animation looks a bit odd to me, are all animation files numbered consistently in the Creature.JTY? I'm not sure if I've missed some out.
    Last edited by Combat-Enforcer; July 25th, 2010 at 19:25.

  7. #27
    Dragon DragonsLover's Avatar
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    Default Re: Adding new textures

    Quote Originally Posted by Combat-Enforcer
    So I guess that the creatures are just render shots of 3d models?
    That, or it's a very good work of a professional pixel artist.

    Quote Originally Posted by Combat-Enforcer
    Additionally, would I have to make them compatible to the limits of the pre-existing pallette?
    Yes. You must use the limits of the PAL*****.DAT files.

    Quote Originally Posted by Combat-Enforcer
    The animation looks a bit odd to me, are all animation files numbered consistently in the Creature.JTY? I'm not sure if I've missed some out.
    Which program did you use? With DKTools, it works just fine.
    I like dragons! They're the center of my life! I'll never forget them...



  8. #28
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    Default Re: Adding new textures

    I extracted them with DKTools, that Troll animation there doesn't seem to look like the origional.

    Allthough it would make more sense creating rendershots of an animated 3d model, seeing as they were on the cutscenes awell.
    Last edited by Combat-Enforcer; July 26th, 2010 at 12:25.

  9. #29
    Dragon DragonsLover's Avatar
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    Default Re: Adding new textures

    That's weird, because me, I get this:



    but separated into 30 frames. So, if it works for me, it should work for you as well.
    I like dragons! They're the center of my life! I'll never forget them...



  10. #30
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    Default Re: Adding new textures

    Nono, that was just a preview to show the 'walking toward camera' animation. I can't tell if it looks correct or not.

    Perhaps it's just an illusion because it's not fast enough.

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