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Thread: RAM detection issues

  
  1. #1

    Default Framerate issues

    Hi, long time fan of the original here who's never been frustrated by the incompatibility with later versions of Windows. Just downloaded FX and with a little bit of fixing I've gotten past the usual colour/resolution bugs and it's working a treat. Thanks for this opportunity to play such a great game again.

    Tad of an issue though; when I started up the first campaign I noticed it was running a little slow. It seems to be a framerate issue and improves/degrades depending on what I'm looking at. There wasn't a mention of it in the FAQ - but it did mention something about the lens effects being disabled if the game detected less than 16mb of RAM. I tried possessing a fly and sure enough, no distortion. I'm assuming this is the same issue and I have 4GB of installed memory. Is there any way I can fix this? I apologise if this has been asked before.
    Last edited by Aval; January 28th, 2011 at 22:07.

  2. #2
    Ghost
    Join Date
    Dec 2010
    Location
    Madrid, Spain
    Posts
    368

    Default Re: RAM detection issues

    Are you running "keeperfx.exe" or "keeperfx_dbg.exe"? You must execute the first one, the second runs slowly

  3. #3

    Default Re: RAM detection issues

    Nope. Not running debug.

    Edit: My friend who's running Windows XP (I think) is also reporting an inconsistent framerate (I'm on Win7).

    Also when I first possess a creature I get the map and toolbar sort of half-superimposed and tiled over the view and I need to switch resolutions to fix it.
    Last edited by Aval; January 27th, 2011 at 18:40.

  4. #4
    Ghost
    Join Date
    Sep 2009
    Location
    Holland
    Posts
    392

    Default Re: RAM detection issues

    What does Keeperfx.log say? I have 4GB of memory and the log says that there is 32MB of psychical memory. I don't know why the rest isn't counted (16bit code maybe?)

  5. #5

    Default Re: RAM detection issues

    Cause 32MB is the max the game use.
    In the source of the game is a method which checks the mem size and set it on 32 max.

  6. #6

    Default Re: RAM detection issues

    hmm, I guess it says that I passed the RAM test:

    Sync: PhysicalMemory 32
    Sync: Memory-demanding features enabled.

    But I still don't see any lens effects for flies and the framerate is nearly unplayable when I'm looking at a lot of things and effects like a few creatures near a portal or big fights with lots of casting.

  7. #7

    Default Re: RAM detection issues

    Hmm does the game lag also with an old non-SDL version, like 0.36?

    I realize this is a bit of work to test, but I think it could help to narrow down problem.

  8. #8

    Default Re: RAM detection issues

    Could someone upload a compressed complete version of 0.36? I can only find a patch on the site and I can't get any of the older versions to upgrade - the host site seems dead.

  9. #9

    Default Re: RAM detection issues

    Try: http://www.keeperklan.com/downloads.php?do=cat&id=7

    Also, after reading change log I realized 0.37c could also work (blaming my bad memory), so do try that instead of 0.36.

  10. #10

    Default Re: RAM detection issues

    Thanks. Downloading. I got Keeper to work in DOSbox very nicely though so my cravings are met - so no pressure - but I guess you could use the testing.

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