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Part 1 - A Trip through a Dungeon
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Synopsis:
Credits, Camera moving into the Dungeon, and fly's throughout the dungeon. you can see all the creatures training, working, eating, at the temple, manufacturing,etc.
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Final Script:
Scene not set in stone yet.
Ideas to consider:
Camera pans around showing imps reinforcing walls, and scuttling around.
one runs passed, camera follows as it runs into a workshop.
Troll hammering on the anvil causing sparks with red hot metal and heat shimmer effect.
imp waiting for it to be ready to take it away as camera leaves workshop and picks up on bile demon grunting past and into the hatchery.
Bile demon farts as it grabs a chicken.
Shot moves to a huge steel door, silence. drips of water and a slight dungeon wind noise. (This dripping/etc should happen in a lonely corridor)
A whip and a scream sound as camera is close up on a male slave chained to a rack.
Shot of Mistress pulling back and bringing the whip down on the slave,
Mistress brings up the whip again, but a loud bang sounds and she stops and looks toward the big door in the distance.
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Part 2 - Heros Invade
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Synopsis:
Hero's breaking into the dungeon, through a metal door.
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Final Script:
Scene not set in stone yet.
Ideas to consider:
The camera pans through the far coridors of the dungeon, and an imp is seen sleeping at a metal door.
you hear sounds in the background of the hero's, the imp still sleeps - the music goes quiet.... very quiet
BANG! the hero's are at the door (Quite a sudden, unexpected, scary Bang!) the imp looks around scared. *Scary type Sound is played*
SLAM! (the metal door starts to dent out with each slam) the imp's mouth opens and he starts running - and I mean running!
*The camera does that weird zooming in on his face, but the background zooms out Effect, with the camera moving fast with him, from a front view.
The hero's break through, and in swarms a gang of hero's !
*Que Metal-type music*
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Part 3 - Action Sequences
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Synopsis:
The Hero's spread throughout the dungeon rooms, and the camera jumps around between all the fights!
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Final Script:
Scene not set in stone yet.
Ideas to consider:
Unknown Characters:
Some Hero(?) gets freezed by a Creature(?) - he slows down to a complete frozen state in only 3 seconds, and then gets sliced - you see thousands of ice shards exploding and falling
Warlock vs Wizzard:
It should be epic - fight must be like the one in the Lord of the rings with them doing cool spells against each other (Fireballs, Freeze, Meteor, Shockwave blasts, lightning).
Ok, in the warlock fight, just before he is about to cast a huge spell, the music slows down as well as the camera - you see the warlock bring his arms back and as the start to move forward like he is going to "throw" something, magic particles start to form in the air around him and form into some fireball.
just as he is about to release the timescale goes bac to normal and he launches it with full force.
the music goes slower, and going softer - we can maybe even add a cool reverberating, full of bass sound, like a heartbeat while it's in slow-motion or something, before the real speed & metal music returns.
Bile Demon Vs A thief and a Barbarian:
Thief runs at him, gets smacked by mace instantly, followed by a fight, which could go either way, probably barbarian winning
Tentacle Vs Dwarf:
Tentacle freezes him, beats him down, and when he comes back, turns on "Armour" and beheads the tentacle
Knight vs 2 Trolls:
Got to be like the original (a nod to it at least) where he defeats the first one, the second sneaks up and is stabbed in that awesome way
Giant, Imps & Dragons:
Giant chasing imps, smashing them up (i guess inspired by the dk2 cut-scene) he chases them to the dragon's lair, where he fights a couple of dragons, who he injures, but in the end they kill him with fire.
Dark Mistress vs Samurai:
A very quick paced battle, and if you're good enough, done with matrix "slow-down", to highlight the speed of the battle) In the end, they both lightning and obviously there's a huge explosion!
Archer vs 3 Demon spawn:
The archer spots them, fires off an arrow which kills the first, they rush him, and he nimbly dispatches another, when the final one leaps at him, knocking him down. (Archer is assumed dead).
Monk Vs Vampire:
The vampire attacks, and the monk just heals and protects itself, withstanding the full fury or the vampire, until after maybe 7 seconds of flashing lights, the monk's eyes glow gold, and he kills the vampire (not strictly in the game, but hey). cut to the vampire's coffin opening, and red eyes glowing out (with smoke and stuff).
Tunnelers & Beetle:
Boulder trap chasing a couple of little tunnelers, they bump into a huge beetle, and back off to a door on the side, the beetle advances gleefully (hard to make a beetle looks happy, but it can be tried). and gets swiftly crushed by the boulder (the tunnelers escape). boulder hits the cam. (transition to next fight)
when the beetle is squished you can see loads of green ooze spilling out. perhaps he could even get stuck on the boulder spikes and roll with the boulder
Fairy & Skeleton:
A lone fairy finds herself in a creepy prison/torture chamber, she hears wailing, turns quickly but sees nothing (the camera is where she is now looking, (looking back at her face, with blurred background, her face is that of fear)and from our point of view, behind her we see the out of focus outline of a skeleton advancing) she turns back round, to go the way she came when it screams and runs at her. (not sure who wins).
Spider vs Fly vs Witch:
A spider and a fly are fighting in the lair, when in wanders a witch, they continue fighting, unaware of her presence, as she watches, clearly amused. The spider emerges victorious, notices the witch and is instantly fried by lightning/fire.
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Part 4 - Final Battle
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Synopsis:
Final Showdown Between horny and the Lord of the land.
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Final Script:
Scene not set in stone yet.
Ideas to consider:
The knight tries to find the dungeon heart, breaks down a door and see's horny standing there waiting for him...
After an intense fighting sequence between the reaper and the knight, horny knocks him onto his back, and horny moves in for the kill....
Logo comes up in a very cool way.
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Notes:
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- Dungeon only needs to contain stuff where the camera is going to be, nothing more.
- Don't let the camera run into dead ends - it needs to keep the flow when flying through the dungeon.
- We need bridges over lava, water for tentacles, etc...
- We need to make it look like an actual dungeon, not too much like the in-game dungeon which is gameplay functional (ie: we can have stairs, larger rooms, pillars, etc - the room props are also not "Tile based" like the game engine.)
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Problems to Fix:
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- The sleeping imp looks too familiar to DK2 intro.
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Locations:
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- All the creatures fight in their favourite rooms. (if possible)
Warlock Vs Wizard - Fight in the library - books and pages fly around, get burnt etc.
Bile Demon Vs A thief and a Barbarian - Find him in the hatchery, chickens get stomped.
Tentacle Vs Dwarf - In a corridor possibly bordering water, tentacle sneaks up via the water.
Knight vs 2 trolls - I'm pretty sure this is in the treasure room
Giant chasing imps, Through a corridor, ending up turning into a dark lair.
Dark mistress vs Samurai, Either the torture chamber, or the training room, probably the latter.
Archer vs 3 demon spawn - In a T section of a corridor, the archer turns it, and sees the demons.
Monk Vs Vampire, Graveyard
Boulder trap chasing a couple of little tunnelers, down a long corridor, the beetle could turn out of any room really (see it vaguely in the background)
A lone fairy finds herself in a creepy prison/torture chamber,
A spider and a fly are fighting in the lair
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Atmosphere:
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- Add Dark flickering shadows and Gothic lighting in the dungeon
- Graveyard must be quite Foggy
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Random Ideas:
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- Keeper Spells can be seen throughout the action sequence
- Traps could be seen, being set off by hero's (in addition to the boulder trap)
- Adding a bullfrog somewhere in the start of the intro, as homage to Bullfrog