Gain health? never knew that!
marijuana has it's health benefits, hehe...
Gain health? never knew that!
marijuana has it's health benefits, hehe...
lol, yeah. I noticed that when I fixed that Tunneller hell hound bug. In DK2, they have that feature where a creature can gain health if on your own land, used for King Regy and the Imps. This feature was to substitute for that. You needed it because you would be slapping your Imps a lot. :P
Dungeon Keeper 2 Patch: With More Balance and Pie [Hiatus]
Forever Hiatus. Probably. Latest Version: 3.5 w/Levels 1-11 Revised.
The Awakening: GM Powers Activate!
Tesonu is napping!
Well smoking supposedly does make you feel less hungry. At least that is what the majority of post apocalyptic literature tells me...
Though I don't quite know how they are able to smoke when, I don't remember giving them permission to breath!
but of course this is Dungeon Keeper, not animal planet so that is just my interpretation :PMy theory of why imps can't make a descent cup of tea.
The way I think of imps is that they sort of feed off extra mana, and since Keepers are a large source of it, imps are naturally drawn to them. Kind of like the birds that sit on Rhinos to eat ticks, but a lot more useful. So a lot of their natural instinct and capacity to perform other tasks, have been removed due to over usage by Keepers.
Last edited by A New Room; September 23rd, 2010 at 20:58.
Mentor: "You remove your own heart, fortify it behind stonewalls, deadly traps, and then rely heavily on beings you create yourself. Even psychoanalysts lack words for just how absurdly emo you areā¦"
I love your theory of imp-keeper interlinked species... but it doesn't really fit with being summoned/formed of mana by the Keeper themselves. Maybe long ago they were an independent species that the early Keepers enslaved and in the uncounted time since have, A.) become so corrupted they couldn't naturally reproduce, and, B.) got hooked on mana, which over millions of generations slavery and secretly using has permeated the very nature of their species so they can't live without it. The reason they can be summoned is because they have been with the Keepers so long that the Keepers have a unrivaled deep understanding of every fiber of their being. Easy... evolved symbiosis =)
{RPG} Creature Page: Here | My Maps, My Comic
Not even Vermillion reads the OOC threads
Current Awakening Creatures
Vermillion Ignoble, the Unsightly Mad Rogue
Grot de Groit, the Happy Troll
Asifet, the Martial Warlock
Dreggory 'Dregs' Pakal, the Mercenary Goblin
Ithique, the Brutish, Killer Dark Elf
Bastain Ignoble, the Jerkass Veteran Rogue
Shaylum, the Dark Archer
Scourge, the Possessed Rogue
Azazisaz Badward, the Warlock Artificer
Zama, the Amazing Flying Beetle
Spindle, the Elderly Spider
Buzzard, the Annoying (and Thankfully Dead) Firefly
Ortype, the Stupid Orc-Troll
8 :Creatures Dispatched | Creatures Killed: 9
Actually the only reason why they don't rely on mana in the first game is because mana didn't exist, obviously. This is why the DK2 idea stands better, they need mana to keep themselves alive. They are made from mana, kill one and you'll see what I mean :P
Also, I always saw them as sorta children of the Keeper as they are created from them... therefore, I question the abilities of a Dungeon Keeper who slaps and kills his own life children...
Dungeon Keeper 2 Patch: With More Balance and Pie [Hiatus]
Forever Hiatus. Probably. Latest Version: 3.5 w/Levels 1-11 Revised.
The Awakening: GM Powers Activate!
Tesonu is napping!
I see that nobody has issues with the imp, and that the background story is the only thing missing. I think the game should have story-based easter eggs
Wouldn't it be funny to see a hand mark on the imps cheek? I slap my imps so much!
Well, maybe occasionally there may be an imp that has a special skin. Maybe WftO could have special random events that don't get in the way
Im thinking multiple skins for all creatures, so they don't all look alike. i'm sure it won't be difficult to implement in UDK.
and for creating multiple versions.....it's easy, just a little hue variation along with some distinctive prints/scars/etc.
Sweet... i was hoping for creature variation =)
{RPG} Creature Page: Here | My Maps, My Comic
Not even Vermillion reads the OOC threads
Current Awakening Creatures
Vermillion Ignoble, the Unsightly Mad Rogue
Grot de Groit, the Happy Troll
Asifet, the Martial Warlock
Dreggory 'Dregs' Pakal, the Mercenary Goblin
Ithique, the Brutish, Killer Dark Elf
Bastain Ignoble, the Jerkass Veteran Rogue
Shaylum, the Dark Archer
Scourge, the Possessed Rogue
Azazisaz Badward, the Warlock Artificer
Zama, the Amazing Flying Beetle
Spindle, the Elderly Spider
Buzzard, the Annoying (and Thankfully Dead) Firefly
Ortype, the Stupid Orc-Troll
8 :Creatures Dispatched | Creatures Killed: 9