Important Notes:
- Yes, he is back into the modeling phase (So, changes can still be made.)
- Redo UV layout
- He Will be hunched at Rigging Stage.
- Need to model Pickaxe
Important Notes:
- Yes, he is back into the modeling phase (So, changes can still be made.)
- Redo UV layout
- He Will be hunched at Rigging Stage.
- Need to model Pickaxe
Last edited by Blutonium; September 22nd, 2010 at 20:17.
I love the imp... I think he is perfect. He is the best imp i ever did see.
You did a brilliant job and all he lacks is that pick-axe because you captured the imp perfectly .
{RPG} Creature Page: Here | My Maps, My Comic
Not even Vermillion reads the OOC threads
Current Awakening Creatures
Vermillion Ignoble, the Unsightly Mad Rogue
Grot de Groit, the Happy Troll
Asifet, the Martial Warlock
Dreggory 'Dregs' Pakal, the Mercenary Goblin
Ithique, the Brutish, Killer Dark Elf
Bastain Ignoble, the Jerkass Veteran Rogue
Shaylum, the Dark Archer
Scourge, the Possessed Rogue
Azazisaz Badward, the Warlock Artificer
Zama, the Amazing Flying Beetle
Spindle, the Elderly Spider
Buzzard, the Annoying (and Thankfully Dead) Firefly
Ortype, the Stupid Orc-Troll
8 :Creatures Dispatched | Creatures Killed: 9
I think i'm going to do something to these models that I didn't do before.
- Rough them up. he shouldn't look so 100% Symmetrical.
- I should rough up his little bag, and make use of the advanced detail displacements that 3ds max will render.
- Make them Dirty. he's a mine worker for pete's sake
pickaxe modeled. Still need to cut the top metal part and add bolts. I'll also tweak the wood thickness once It's in his hands
Dungeon Keeper 2 Patch: With More Balance and Pie [Hiatus]
Forever Hiatus. Probably. Latest Version: 3.5 w/Levels 1-11 Revised.
The Awakening: GM Powers Activate!
Tesonu is napping!
The only thing I could possibly think of for the imp addition wise is to make them him look a little sleep deprived. Like some puffiness and/or slightly darker skin colouring, under the lower eyelids.
On the subject of the pickaxe, I imagine it would depend on whether it is meant to be a one or a 2 handed digging implement. One handed it is fine as is, but if it is to be used Two handed, it requires a lot more of a levered swing behind it, so the handle would need a to be quite a bit longer, something like 2 and a half imp's feet in length.
Other than that I would say it is the perfect imp
Mentor: "You remove your own heart, fortify it behind stonewalls, deadly traps, and then rely heavily on beings you create yourself. Even psychoanalysts lack words for just how absurdly emo you are…"
imps never sleep though, so they can't be sleep deprived, can they?
I kind of wrote that from the assumption that the imps weren't always under the control of the keepers. So I mostly forgot that imps are created by the keepers :P
Edit: In DK1 don't they sleep leaning on their pickaxes sometimes? I know MGR, and possibly others I may have forgotten, have said they are having a cigarette when they stop working, but I'd like to think it is open to interpretation.
Mentor: "You remove your own heart, fortify it behind stonewalls, deadly traps, and then rely heavily on beings you create yourself. Even psychoanalysts lack words for just how absurdly emo you are…"
They run off mana so they don't need sleep :P
And yeah they do smoke as you know. But what you probably didn't know, is that they gain health by smoking ;P
PS: I would have replied earlier but my internet was being crappy >.<
Dungeon Keeper 2 Patch: With More Balance and Pie [Hiatus]
Forever Hiatus. Probably. Latest Version: 3.5 w/Levels 1-11 Revised.
The Awakening: GM Powers Activate!
Tesonu is napping!