Name (What is your Creature?)
Stats:
Health: (The amount of a beating your creature can take before falling)
Attack: (AKA
Strength, typical damage your creature does in default melee)
Armour: (Damage Reduction, can come from natural armor such as hardened skin / furs.)
Accuracy: (AKA
Dexterity, it is the chance of attacks hitting the target.)
Agility: (AKA
Defense, this affects dodging)
Speed: (Attack / Movement Speed)
Luck: (Affects "Double Attacks / Dodge". "Double Attack" = Chance for double damage. "Double Dodge" = Chance for double dodge rate.)
Recovery Rate: (The rate of HP recovery when sleeping)
Intelligence: (Used for research purposes.)
Construction: (Used for manufacturing stuff in the Workshop)
Training Rate: (The rate of how fast your unit trains and levels up)
Training Cost: (The cost it takes to train your unit)
Wage: (The amount of pay your unit demands upon payday.)
Gender: (
Are you a boy or a girl?)
Skills: (Abilities that your creature can learn. Always add Melee to level one, and Ranged Attack / Flame Breath if appropriate. Use the Level: Skill [Description, if required] format for easy reading. In addition, they can have a Special skill as well.)
Information: (Basically a simple summary of your unit.)
Behavior in Dungeon: (When idle, what does your unit do? Also has typical behavior, such as things it tends to do and who it hangs out with.)
Battle Style: (What style is your unit? [Buffer, Blitzer, Blocker, Support, etc]. Also has combat tendencies for that unit.)
Jobs: (The jobs that your creature does. Training, Researching, Guarding, and other such things qualify as jobs.)
Obtainable By: (Keeper, Hero, or Neutral? Do they come from a portal, must they be converted, Temple recipe, etc.)
Hates: (Are there certain things your Creature/Hero despise? Enemies / rivalries can also be included)
Loves: (Are there certain things your Creature/Hero loves? Allies can be included, units this unit gets along with pretty well.)
Anger reaction: (If your Creature becomes angry enough, what will his action(s) be? The Creature leaves the dungeon by default.)
Lair: (What does the lair look like?)
Appearance: (What does your unit look like?)
How Introduced: (How does the unit first appear in the game? [Campaign Only])
Attracted by: (What attracts your unit?)
Entrance Effect: (What kind of effect occurs when your unit comes through the Portal?)
Torture: [OPTIONAL] (What does the Torturer do to your unit?)
Mentor Quotes: [OPTIONAL] (Does the Mentor to say something about the suggestion?)
For convenience, you can copy the format with BBCode from here:
Code:
[B]Name[/B] (What is your Creature?)
[b]Stats:[/b]
[B]Health:[/b] (The amount of a beating your creature can take before falling)
[B]Attack:[/b] (AKA [B]Strength[/B], typical damage your creature does in default melee)
[b]Armour:[/b] (Damage Reduction, can come from natural armor such as hardened skin / furs.)
[B]Accuracy:[/b] (AKA [B]Dexterity[/B], it is the chance of attacks hitting the target.)
[B]Agility:[/b] (AKA [B] Defense[/B], this affects dodging)
[B]Speed:[/b] (Attack / Movement Speed)
[B]Luck:[/B] (Affects "Double Attacks / Dodge". "Double Attack" = Chance for double damage. "Double Dodge" = Chance for double dodge rate.)
[b]Recovery Rate:[/b] (The rate of HP recovery when sleeping)
[B]Intelligence:[/b] (Used for research purposes.)
[b]Construction:[/b] (Used for manufacturing stuff in the Workshop)
[b]Training Rate:[/b] (The rate of how fast your unit trains and levels up)
[B]Training Cost:[/B] (The cost it takes to train your unit)
[B]Wage:[/B] (The amount of pay your unit demands upon payday.)
[B]Gender:[/B] (Are you a boy or a girl?)
[b]Skills:[/b] (Abilities that your creature can learn. Always add Melee to level one, and Ranged Attack / Flame Breath if appropriate. Use the Level: Skill [Description, if required] format for easy reading. In addition, they can have a Special skill as well.)
[B]Information:[/b] (Basically a simple summary of your unit.)
[B]Behavior in Dungeon:[/b] (When idle, what does your unit do? Also has typical behavior, such as things it tends to do and who it hangs out with.)
[B]Battle Style:[/B] (What style is your unit? [Buffer, Blitzer, Blocker, Support, etc]. Also has combat tendencies for that unit.)
[b]Jobs:[/b] (The jobs that your creature does. Training, Researching, Guarding, and other such things qualify as jobs.)
[B]Obtainable By:[/b] (Keeper, Hero, or Neutral? Do they come from a portal, must they be converted, Temple recipe, etc.)
[B]Hates:[/b] (Are there certain things your Creature/Hero despise? Enemies / rivalries can also be included)
[b]Loves:[/b] (Are there certain things your Creature/Hero loves? Allies can be included, units this unit gets along with pretty well.)
[b]Anger reaction:[/b] (If your Creature becomes angry enough, what will his action(s) be? The Creature leaves the dungeon by default.)
[b]Lair:[/b] (What does the lair look like?)
[b]Appearance:[/b] (What does your unit look like?)
[b]How Introduced:[/b] (How does the unit first appear in the game? [Campaign Only])
[b]Attracted by:[/b] (What attracts your unit?)
[B]Entrance Effect: [/B] (What kind of effect occurs when your unit comes through the Portal?) [OPTIONAL]
[b]Torture: [/b] (What does the Torturer do to your unit?) [OPTIONAL]
[b]Mentor Quotes: [/b] (Does the Mentor to say something about the suggestion?) [OPTIONAL]