Update!
Yay update, though it is quite brief.
Put that in the beginning as suggested by dotted.Originally Posted by Update
Update!
Yay update, though it is quite brief.
Put that in the beginning as suggested by dotted.Originally Posted by Update
Dungeon Keeper 2 Patch: With More Balance and Pie [Hiatus]
Forever Hiatus. Probably. Latest Version: 3.5 w/Levels 1-11 Revised.
The Awakening: GM Powers Activate!
Tesonu is napping!
"Keeper, a Creature is yelling through the portal!"
"Give me credit for making the original post, even if you are my replacement!"
"Keeper, it seems like a wandering spirit has entered your dungeon. Oh look, it went out again."
Dungeon Keeper 2 Patch: With More Balance and Pie [Hiatus]
Forever Hiatus. Probably. Latest Version: 3.5 w/Levels 1-11 Revised.
The Awakening: GM Powers Activate!
Tesonu is napping!
It strikes me that Sire left at the rank Chicken ',=o !!!
{RPG} Creature Page: Here | My Maps, My Comic
Not even Vermillion reads the OOC threads
Current Awakening Creatures
Vermillion Ignoble, the Unsightly Mad Rogue
Grot de Groit, the Happy Troll
Asifet, the Martial Warlock
Dreggory 'Dregs' Pakal, the Mercenary Goblin
Ithique, the Brutish, Killer Dark Elf
Bastain Ignoble, the Jerkass Veteran Rogue
Shaylum, the Dark Archer
Scourge, the Possessed Rogue
Azazisaz Badward, the Warlock Artificer
Zama, the Amazing Flying Beetle
Spindle, the Elderly Spider
Buzzard, the Annoying (and Thankfully Dead) Firefly
Ortype, the Stupid Orc-Troll
8 :Creatures Dispatched | Creatures Killed: 9
You might as well add a "Entrance Effect" to the guide Rex, since you added so to your suggestions, just put it right below "Attracted By".
And hell, go ahead and add "Gender" to it for the lawls.
Hmm, me forgot about this for a while.
Alrght, I added but I set it as optional as it isn't so important. I added the Gender as well, guess I might add that to my own. I swapped out "Manufacturing Skill" for "Construction", so it fits in better with Intelligence right above it. Edited some descriptions for a few of the stats that have 2 names. (Attack/Strength, etc)
Attack's description had a bit more of modification as well, to remove the bit about it effecting damage of Flame Breath and Ranged Attacks, which isn't actually true. Damn you Sire!
I also moved the order of the stats around a bit to better fit mine. Mine is actually based off of DK1's order, which feels well organized. And I added Training Cost, since I think that is important.
Dungeon Keeper 2 Patch: With More Balance and Pie [Hiatus]
Forever Hiatus. Probably. Latest Version: 3.5 w/Levels 1-11 Revised.
The Awakening: GM Powers Activate!
Tesonu is napping!
I have just a small request to add an extra stub with the possible anger reaction(s) to the Creature format. I have here the anger reactions of DK1, if possible it should stick to those but people may come up with something themselves if it fits with the Creature suggestion in question. The suggestion should have the Leave Dungeon reaction by default, IMO.
Originally Posted by Anger reactions
Just mentioning that I updated the first post with unparsed formats, which means you can easily copy them straight with BBCode (bolding) included now. This makes it a little easier to make better readable formats now.
The Awakening
(current status: not awake) The Awakening Creatures Archive Keeper Animus of Faircoast Skios the Arachnid Warrior
Location: Faircoast Cavern
Level: 7
Gold: 0Krua the Icy Arachnid Witch
Location: Faircoast Cavern
Level: 7
Gold: 0Ouroboros & Ragnarok the Hellhound
Location: Faircoast Cavern
Level: 3
Gold: 0Vampire Ray the Vampire Fly
Location: Northland Iceland
Level: 3
Gold: 0Fortise the Violent Salamander
Location: Northland Iceland
Level: 3
Gold: 0Scutus the Metal Shield
Location: Red Crystal Islands
Level: 2
Gold: 0
Why is Gunpowder frowned upon if I may ask?Currently, these things are frowned upon for WFTO:
--Gunpowder and all references (Pistols, Boomsticks, Rifles, Explosives, etc) [Grenade may be excluded because it existed in the original.]
It doesn't match the style DK was originally made in. Yes there are gunpowder use in fantasy games but it doesn't work for all of them (like skyrim).
In an other thread it was mentioned that heroes are going to have a different set of traps. Should it be included in the title (whether or not it belongs to creatures and heroes) or in the actual description?
Another question out of curiosity: will there be "neutral" traps (traps premade on a map crippling both opponents)