The Awakening
(current status: not awake) The Awakening Creatures Archive Keeper Animus of Faircoast Skios the Arachnid Warrior
Location: Faircoast Cavern
Level: 7
Gold: 0Krua the Icy Arachnid Witch
Location: Faircoast Cavern
Level: 7
Gold: 0Ouroboros & Ragnarok the Hellhound
Location: Faircoast Cavern
Level: 3
Gold: 0Vampire Ray the Vampire Fly
Location: Northland Iceland
Level: 3
Gold: 0Fortise the Violent Salamander
Location: Northland Iceland
Level: 3
Gold: 0Scutus the Metal Shield
Location: Red Crystal Islands
Level: 2
Gold: 0
That's understandable, but to a certain degree, Dungeon Keeper is more of a hybrid of fantasy type genres. Example being, in DK1 it had a medieval type fantasy setting, with features like having machinery thrown into the mix. DK2 however, took a late medieval fantasy approach. It looked more like it took place in the 1600-1700s with all the time period type of wardrobe and arsenal. Such as having magic gun powder based cannons as sentry guns, hero guards looking and sounding like French Pikeman from the said time period. lol
However, I am gonna assume that there are not a whole lot of people that were fans of DK2. Which is why I will assume you want to keep it as close to DK1 as possible, right?
You may argue all you want, there have been flamewars on it in the past and historical proof of guns in medieval times were given, and so on. It still stands that any gunpowder-related weaponry suggestion may seem out of place in the DK universe, and they will be disliked by many (Sentry Cannon got a free pass because it's mana-driven. Don't bother using that as an excuse for anything else though). So don't expect anything of it to go anywhere.
The Awakening
(current status: not awake) The Awakening Creatures Archive Keeper Animus of Faircoast Skios the Arachnid Warrior
Location: Faircoast Cavern
Level: 7
Gold: 0Krua the Icy Arachnid Witch
Location: Faircoast Cavern
Level: 7
Gold: 0Ouroboros & Ragnarok the Hellhound
Location: Faircoast Cavern
Level: 3
Gold: 0Vampire Ray the Vampire Fly
Location: Northland Iceland
Level: 3
Gold: 0Fortise the Violent Salamander
Location: Northland Iceland
Level: 3
Gold: 0Scutus the Metal Shield
Location: Red Crystal Islands
Level: 2
Gold: 0
Geez, you are more negative than I could possibly be... It was an observation followed by an assumed answer to a question...
Sentry Traps aren't going to be in WftO, actually. Saying something is mana-driven is a pretty lame excuse to increase the technology level if you ask me. Besides, they were pretty potentially broken if you abused them with certain trap combinations. Especially if you abused the Temple's ability to generate mana.
Dungeon Keeper 2 Patch: With More Balance and Pie [Hiatus]
Forever Hiatus. Probably. Latest Version: 3.5 w/Levels 1-11 Revised.
The Awakening: GM Powers Activate!
Tesonu is napping!
The Awakening
(current status: not awake) The Awakening Creatures Archive Keeper Animus of Faircoast Skios the Arachnid Warrior
Location: Faircoast Cavern
Level: 7
Gold: 0Krua the Icy Arachnid Witch
Location: Faircoast Cavern
Level: 7
Gold: 0Ouroboros & Ragnarok the Hellhound
Location: Faircoast Cavern
Level: 3
Gold: 0Vampire Ray the Vampire Fly
Location: Northland Iceland
Level: 3
Gold: 0Fortise the Violent Salamander
Location: Northland Iceland
Level: 3
Gold: 0Scutus the Metal Shield
Location: Red Crystal Islands
Level: 2
Gold: 0