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Thread: Mercenary Room Requirements

  
  1. #1

    Default Mercenary Room Requirements

    Ok people, I just can't figure out what room stands for which mercenary on maps that have them.

    I saw an enemy AI building a huge library soon after lair, hatchery, treasury and claiming portal, and he got a lot of wizards, I tried the same and got Monks!?!?!

    Knights neither came because of the training room nor the combat pit, but somehow I got one.

    Guards just appear out of no reason. Royal Guards appear because I've built a temple and a torture chamber, explain me that!

    Fairies also appeared for the temple but they are far from Dark Angel counterparts They are more like Misstress dopplers.

    Thieves, Elves worked fine, but for the Giant I needed a 5x5 Workshop. And I NEVER got Wizards!

    Please someone notify me of the full mercenary attraction list.

  2. #2
    Your Majesty Hapuga's Avatar
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    Default Re: Mercenary Room Requirements

    what is that map you play? might be a custom setting map.
    http://img192.imageshack.us/img192/6659/c2warlocki.gif

  3. #3

    Default Re: Mercenary Room Requirements

    It was just Frosty's Lair, probably no custom settings, right? Well, are Frosty's maps considered "canon" at all? What is normal?
    Mercenary Portals seem to work fire on maps that already have them, but when I wanted to start figuring out which rooms draw in which creatures, it became a nightmare!

  4. #4
    Beetle emperorjay's Avatar
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    Default Re: Mercenary Room Requirements

    well here you go

    Knight: combat pit
    Thief: casino
    Guard: training room
    Wizard: Library
    Giant: workshop and a 25 tile hatchery
    Elven Archer: Guard room
    Monk: Graveyard
    Fairy: Temple
    Royal Guard: torture chamber and a 25 tile training room
    Syndicate wars

    The brave hide behind technology.The stupid hide from it. But the clever have technology, and hide it.
    Poor workers blame their tools. Good workers build better tools. The best workers get their tools to do the work for them.
    Not only will all eyes be on the leaders of men, but all combat sights as well
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  5. #5
    Your Majesty Hapuga's Avatar
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    Default Re: Mercenary Room Requirements

    I approve the list above.
    http://img192.imageshack.us/img192/6659/c2warlocki.gif

  6. #6

    Default Re: Mercenary Room Requirements

    Quote Originally Posted by emperorjay View Post
    well here you go

    Knight: combat pit
    Thief: casino
    Guard: training room
    Wizard: Library
    Giant: workshop and a 25 tile hatchery
    Elven Archer: Guard room
    Monk: Graveyard
    Fairy: Temple
    Royal Guard: torture chamber and a 25 tile training room
    Well I would certainly do things differently if I were a DK2 Programmer back in the old days.
    Here's how it should be in my opinion:

    Guard: Lair + Guard room + Treasury + Training Room
    Monk: 4 for 1 5x5 Temple hand statue
    Fairy: Torture Chamber
    Royal Guard: Lair + Guard room + Treasury + Training Room & 9 tiles of Temple

    others are the same

  7. #7
    Tentacle
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    Default Re: Mercenary Room Requirements

    Quote Originally Posted by d4rklqrdnem3sys View Post
    e
    Fairy: Torture Chamber
    Offtopic: The f... When do Fairies torture people? I know Fairies are counterparts to the Dark Mistress but still. Bring me proof of a Fairy torturing someone. ...Without editing with the Map Editor.

    Ontopic: Yeah, Jay nailed the correct rooms.

  8. #8
    Beetle emperorjay's Avatar
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    Default Re: Mercenary Room Requirements

    hooray for the editor!

    but yea the fairy thing is screwed up, if only dk2 made sense
    Syndicate wars

    The brave hide behind technology.The stupid hide from it. But the clever have technology, and hide it.
    Poor workers blame their tools. Good workers build better tools. The best workers get their tools to do the work for them.
    Not only will all eyes be on the leaders of men, but all combat sights as well
    Bravery will take you into the most dangerous of places. Overwhelming firepower will see you safely through them

  9. #9

    Default Re: Mercenary Room Requirements

    Quote Originally Posted by Evi View Post
    Offtopic: The f... When do Fairies torture people? I know Fairies are counterparts to the Dark Mistress but still.
    Who said anything about torturing? We're talking about heroes, a Fairy in this case could be the illusion who rescues tortured heroes from the torture chamber, while instead of being an actual mirage, actually a part of a hero raiding party who destroyed the room on the way.

    DK2 makes sense if you give it a chance!

    oooh that sounded ... shameful...

  10. #10
    Awakening Game Master Metal Gear Rex's Avatar
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    Default Re: Mercenary Room Requirements

    Quote Originally Posted by d4rklqrdnem3sys View Post
    oooh that sounded ... shameful...
    Yes it did. Very much shameful. I made no sense out of that at all.
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