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Thread: creaturen stärke in den karten

  
  1. #11
    Elite Dragon Mothrayas's Avatar
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    Default Re: creaturen stärke in den karten

    Armor etc. values go up to 255. And no, you can't change the max. Maybe KeeperFX has some of the limits changed/changeable, but I'm not sure about that.

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  2. #12

    Default Re: creaturen stärke in den karten

    also

    max. armour 255
    max. strengt 255; lv. 10 1060?? over 1000 is that right?

    i think 235 is max with 950? lv. 10

  3. #13
    Elite Dragon Mothrayas's Avatar
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    Default Re: creaturen stärke in den karten

    255*4.15=1058
    235*4.15=975

    basic arithmetics, they work wonders

    also, these stats can get past 1000 (disregarding strength bug), no problem there.

  4. #14
    Dragon DragonsLover's Avatar
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    Default Re: creaturen stärke in den karten

    Okay the maximum INITIAL values are :
    255 for Strength, Armour, Fear, Luck, Dexterity and Defence
    7895 for Health

    Most of these values INCREASE with the experience level of the creature and it's normal. For Dexterity and Defence, they stay at 255. Armour, Fear and Luck never increase. As for Strength, it's the only value to go higher than its maximum initial value. In the case of Health, you must be sure to not use a too high value (not over 7895). Otherwise, the creature may die. If you use an initial value of 0 or 32768 or 65536, etc., the game crashes as the game can't generate a creature with 0 health.
    I like dragons! They're the center of my life! I'll never forget them...



  5. #15

    Default Re: creaturen stärke in den karten

    SET_CREATURE_HEALTH (KNIGHT, 6000)
    SET_CREATURE_ARMOUR (KNIGHT, 230)
    SET_CREATURE_STRENGTH (KNIGHT, 235)


    SET_CREATURE_DEFENCE (KNIGHT, 235) in keeper fx is it right??

  6. #16
    Fly Archer's Avatar
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    Default Re: creaturen stärke in den karten

    Quote Originally Posted by Endrix View Post
    SET_CREATURE_HEALTH (KNIGHT, 6000)
    SET_CREATURE_ARMOUR (KNIGHT, 230)
    SET_CREATURE_STRENGTH (KNIGHT, 235)


    SET_CREATURE_DEFENCE (KNIGHT, 235) in keeper fx is it right??
    No, defence cannot be changed and btw Holy smokes... Jesus Christ... What the hell... You get the point.
    Last edited by Archer; March 25th, 2012 at 00:54. Reason: Defence cannot be changed.

  7. #17
    Awakening Game Master Metal Gear Rex's Avatar
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    Default Re: creaturen stärke in den karten

    Quote Originally Posted by Endrix View Post
    SET_CREATURE_HEALTH (KNIGHT, 6000)
    SET_CREATURE_ARMOUR (KNIGHT, 230)
    SET_CREATURE_STRENGTH (KNIGHT, 235)


    SET_CREATURE_DEFENCE (KNIGHT, 235) in keeper fx is it right??
    Defense cannot be changed. Only Health, Armor, Strength, and Fear values can be altered.
    Dungeon Keeper 2 Patch: With More Balance and Pie [Hiatus]
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  8. #18

    Default Re: creaturen stärke in den karten

    Quote Originally Posted by DragonsLover View Post
    Okay the maximum INITIAL values are :
    255 for Strength, Armour, Fear, Luck, Dexterity and Defence
    7895 for Health

    Most of these values INCREASE with the experience level of the creature and it's normal. For Dexterity and >Defence<, they stay at 255. Armour, Fear and Luck never increase. As for Strength, it's the only value to go higher than its maximum initial value. In the case of Health, you must be sure to not use a too high value (not over 7895). Otherwise, the creature may die. If you use an initial value of 0 or 32768 or 65536, etc., the game crashes as the game can't generate a creature with 0 health.

  9. #19
    Awakening Game Master Metal Gear Rex's Avatar
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    Default Re: creaturen stärke in den karten

    Quote Originally Posted by Endrix View Post
    Quote Originally Posted by DragonsLover View Post
    Okay the maximum INITIAL values are :
    255 for Strength, Armour, Fear, Luck, Dexterity and Defence
    7895 for Health
    Quote Originally Posted by Metal Gear Rex View Post
    Defense cannot be changed. Only Health, Armor, Strength, and Fear values can be altered.
    If you still don't understand, I will explain. DragonsLover merely stated the max values at base level for those various stats. He never said which stats can be altered via script.
    Dungeon Keeper 2 Patch: With More Balance and Pie [Hiatus]
    Forever Hiatus. Probably. Latest Version: 3.5 w/Levels 1-11 Revised.

    The Awakening: GM Powers Activate!
    Tesonu is napping!

  10. #20
    Dragon DragonsLover's Avatar
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    Default Re: creaturen stärke in den karten

    Then you're blind:

    Quote Originally Posted by DragonsLover
    You can't alter Luck, Defence and Dexterity of a creature. You can only alter the Health, Fear, Maximum level, Strength and Armour with these commands :

    SET_CREATURE_MAX_LEVEL(​[player],​[creature],​[max experience])
    SET_CREATURE_STRENGTH(​[creature],​[a])
    SET_CREATURE_HEALTH(​[creature],​[a])
    SET_CREATURE_ARMOUR(​[creature],​[a])
    SET_CREATURE_FEAR(​[creature],​[a])

    I guess it would be a nice idea to allow Luck, Dexterity and Defence modifications with new script commands in KeeperFX.
    I like dragons! They're the center of my life! I'll never forget them...



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