Results 1 to 8 of 8

Thread: Playing Messages

  
  1. #1
    Awakening Game Master Metal Gear Rex's Avatar
    Join Date
    Sep 2009
    Posts
    5,629

    Default Playing Messages

    This information is specifically for KeeperFX, however, it is still used for Mapmakers so I have set it here. It will be updated in time. This is supposed to detail which messages are which for the PLAY_MESSAGE command in KeeperFX. The command works like this:

    Code:
    PLAY_MESSAGE(PLAYER0,SPEECH,107)
    The messages shall be color coded to explain who says the message.

    Mentor
    Lord of the Land
    Other Keepers

    If certain text in the message is underlined, it means I am unsure exactly what it says on that particular bit. You are free to correct me if I'm wrong. Now onto the messages.

    Code:
    118
    Your dark days are numbered, evil one.
    
    119
    We come to rid the world of your evil.
    
    120
    We shall send you back to the pits, foul one!
    
    121
    Your reign shall end before this day is done!
    
    122
    We shall cast you back into the shadows, keeper!
    
    123
    Leave us to live our lives in peace.
    
    124
    In the name of all that is good, we shall defeat you!
    
    125
    We shall not tolerate your evil presence any longer!
    Last edited by Metal Gear Rex; October 29th, 2010 at 13:10.
    Dungeon Keeper 2 Patch: With More Balance and Pie [Hiatus]
    Forever Hiatus. Probably. Latest Version: 3.5 w/Levels 1-11 Revised.

    The Awakening: GM Powers Activate!
    Tesonu is napping!

    LOL, WFTO

  2. #2
    Dragon DragonsLover's Avatar
    Join Date
    Aug 2009
    Location
    Quebec
    Posts
    1,490
    Gamer IDs

    Steam ID: dragonslover

    Default Re: Playing Messages

    For speech 120, the second word sounds more like "soon" before the "you". I don't know the first ones, though. I don't know if it's really "shall".
    I like dragons! They're the center of my life! I'll never forget them...



  3. #3
    Awakening Game Master Metal Gear Rex's Avatar
    Join Date
    Sep 2009
    Posts
    5,629

    Default Re: Playing Messages

    Quote Originally Posted by DragonsLover View Post
    For speech 120, the second word sounds more like "soon" before the "you". I don't know the first ones, though. I don't know if it's really "shall".
    Really? Huh... doesn't seem to make much sense to me now though. Changed anyways.

    And I am fairly certain it is shall, it does make sense, but I'm not completely sure either. If you can figure out what else it may be, I might change it as well.
    Dungeon Keeper 2 Patch: With More Balance and Pie [Hiatus]
    Forever Hiatus. Probably. Latest Version: 3.5 w/Levels 1-11 Revised.

    The Awakening: GM Powers Activate!
    Tesonu is napping!

    LOL, WFTO

  4. #4
    Stick User A New Room's Avatar
    Join Date
    Nov 2009
    Location
    Evil intent Airship Over England
    Posts
    891

    Default Re: Playing Messages

    Pretty sure 120 is "We shall send you back to the pits, foul one".
    Mentor: "You remove your own heart, fortify it behind stonewalls, deadly traps, and then rely heavily on beings you create yourself. Even psychoanalysts lack words for just how absurdly emo you are…"

  5. #5
    Awakening Game Master Metal Gear Rex's Avatar
    Join Date
    Sep 2009
    Posts
    5,629

    Default Re: Playing Messages

    Quote Originally Posted by A New Room View Post
    Pretty sure 120 is "We shall send you back to the pits, foul one".
    Ah, thanks. Edited. For 119 also, I do believe it is "We've come to rid the world of your evil". I think I made a mistake putting "We come"
    Dungeon Keeper 2 Patch: With More Balance and Pie [Hiatus]
    Forever Hiatus. Probably. Latest Version: 3.5 w/Levels 1-11 Revised.

    The Awakening: GM Powers Activate!
    Tesonu is napping!

    LOL, WFTO

  6. #6
    Stick User A New Room's Avatar
    Join Date
    Nov 2009
    Location
    Evil intent Airship Over England
    Posts
    891

    Default Re: Playing Messages

    Though it is somewhat grammatically incorrect, 119 it is definitely "we come". :/

    In fact most lines in the original DK, don't use things like 've or 'll.
    Last edited by A New Room; October 29th, 2010 at 12:43.
    Mentor: "You remove your own heart, fortify it behind stonewalls, deadly traps, and then rely heavily on beings you create yourself. Even psychoanalysts lack words for just how absurdly emo you are…"

  7. #7
    Awakening Game Master Metal Gear Rex's Avatar
    Join Date
    Sep 2009
    Posts
    5,629

    Default Re: Playing Messages

    Quote Originally Posted by A New Room View Post
    Though it is somewhat grammatically incorrect, 119 it is definitely "we come". :/

    In fact most lines in the original DK, don't use things like 've or 'll.
    Argh... okay changed again.
    Dungeon Keeper 2 Patch: With More Balance and Pie [Hiatus]
    Forever Hiatus. Probably. Latest Version: 3.5 w/Levels 1-11 Revised.

    The Awakening: GM Powers Activate!
    Tesonu is napping!

    LOL, WFTO

  8. #8
    Dragon DragonsLover's Avatar
    Join Date
    Aug 2009
    Location
    Quebec
    Posts
    1,490
    Gamer IDs

    Steam ID: dragonslover

    Default Re: Playing Messages

    It really doesn't sound like "send" though... But yeah, that should be that word.
    I like dragons! They're the center of my life! I'll never forget them...



Similar Threads

  1. Problem with playing created maps
    By Majik in forum DK2 Mapmaking
    Replies: 17
    Last Post: February 22nd, 2013, 12:43
  2. anybody still knowing/playing Beasts&Bumpkins?
    By Trass3r in forum Off Topic
    Replies: 9
    Last Post: November 10th, 2009, 20:58
  3. Unseen messages?
    By psycopath in forum Dungeon Keeper 1
    Replies: 2
    Last Post: October 28th, 2009, 13:35

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •