Code:
Dungeon Keeper FX ver 0.3.5.241 (debug release)
LOG CREATED @ 18:46:11 17-11-2010
Sync: CPU GenuineIntel type 0 family 6 model 15 stepping 6 features bfebfbff
Sync: PhysicalMemory 32
Sync: Memory-demanding features enabled.
Sync: load_configuration: Starting
Sync: load_configuration: Processing config file, 660 bytes
Sync: load_configuration: Config loaded
Sync: setup_screen_mode_zero: Setting up mode 13
Sync: setup_screen: Pitch stays at 640
Sync: LbScreenSetup: Mode setup succeeded
Sync: LbScreenSetup: Done filling display properties struct
Sync: LbScreenSetup: Finished
Sync: Moon phase -0.3230
Sync: init_sound: Starting
Sync: setup_screen: Pitch stays at 640
Sync: LbScreenSetup: Mode setup succeeded
Sync: LbScreenSetup: Done filling display properties struct
Sync: LbScreenSetup: Finished
Sync: play_smk_direct: Starting
Sync: initial_setup: Starting
Sync: clear_game: Starting
Sync: clear_game_for_summary: Starting
Sync: delete_all_structures: Starting
Sync: clear_dungeons: Starting
Sync: clear_computer: Starting
Sync: ceiling_set_info: Starting
Sync: init_animating_texture_maps: Starting
Sync: load_settings: Starting
Sync: setup_gui_strings_data: Starting
Sync: setup_heaps: Starting
Sync: GraphicsHeap Size 8388608
Sync: SoundHeap Size 8388608
Sync: init_sound_heap_two_banks: Starting
Sync: Sound samples in banks: 840,126
Sync: init_keeper: Starting
Sync: init_colours: Starting
Sync: load_terrain_config: Reading terrain config file "terrain.cfg".
Sync: load_lenses_config: Reading Lenses config file "lenses.cfg".
Sync: load_magic_config: Reading Magic config file "magic.cfg".
Sync: load_creaturetypes_config: Reading Creature config file "creature.cfg".
Sync: load_rules_config: Reading rules config file "rules.cfg".
Sync: load_creaturemodel_config_file: Reading "wizard.cfg".
Warning: Creature Model config file "wizard.cfg" doesn't exist or is too small.
Sync: load_creaturemodel_config_file: Reading "barbarian.cfg".
Warning: Creature Model config file "barbarian.cfg" doesn't exist or is too small.
Sync: load_creaturemodel_config_file: Reading "archer.cfg".
Warning: Creature Model config file "archer.cfg" doesn't exist or is too small.
Sync: load_creaturemodel_config_file: Reading "monk.cfg".
Warning: Creature Model config file "monk.cfg" doesn't exist or is too small.
Sync: load_creaturemodel_config_file: Reading "dwarfa.cfg".
Warning: Creature Model config file "dwarfa.cfg" doesn't exist or is too small.
Sync: load_creaturemodel_config_file: Reading "knight.cfg".
Warning: Creature Model config file "knight.cfg" doesn't exist or is too small.
Sync: load_creaturemodel_config_file: Reading "avatar.cfg".
Warning: Creature Model config file "avatar.cfg" doesn't exist or is too small.
Sync: load_creaturemodel_config_file: Reading "tunneller.cfg".
Warning: Creature Model config file "tunneller.cfg" doesn't exist or is too small.
Sync: load_creaturemodel_config_file: Reading "witch.cfg".
Warning: Creature Model config file "witch.cfg" doesn't exist or is too small.
Sync: load_creaturemodel_config_file: Reading "giant.cfg".
Warning: Creature Model config file "giant.cfg" doesn't exist or is too small.
Sync: load_creaturemodel_config_file: Reading "fairy.cfg".
Warning: Creature Model config file "fairy.cfg" doesn't exist or is too small.
Sync: load_creaturemodel_config_file: Reading "thief.cfg".
Warning: Creature Model config file "thief.cfg" doesn't exist or is too small.
Sync: load_creaturemodel_config_file: Reading "samurai.cfg".
Warning: Creature Model config file "samurai.cfg" doesn't exist or is too small.
Sync: load_creaturemodel_config_file: Reading "horny.cfg".
Warning: Creature Model config file "horny.cfg" doesn't exist or is too small.
Sync: load_creaturemodel_config_file: Reading "skeleton.cfg".
Warning: Creature Model config file "skeleton.cfg" doesn't exist or is too small.
Sync: load_creaturemodel_config_file: Reading "troll.cfg".
Warning: Creature Model config file "troll.cfg" doesn't exist or is too small.
Sync: load_creaturemodel_config_file: Reading "dragon.cfg".
Warning: Creature Model config file "dragon.cfg" doesn't exist or is too small.
Sync: load_creaturemodel_config_file: Reading "demonspawn.cfg".
Warning: Creature Model config file "demonspawn.cfg" doesn't exist or is too small.
Sync: load_creaturemodel_config_file: Reading "fly.cfg".
Warning: Creature Model config file "fly.cfg" doesn't exist or is too small.
Sync: load_creaturemodel_config_file: Reading "dark_mistress.cfg".
Warning: Creature Model config file "dark_mistress.cfg" doesn't exist or is too small.
Sync: load_creaturemodel_config_file: Reading "sorceror.cfg".
Warning: Creature Model config file "sorceror.cfg" doesn't exist or is too small.
Sync: load_creaturemodel_config_file: Reading "bile_demon.cfg".
Warning: Creature Model config file "bile_demon.cfg" doesn't exist or is too small.
Sync: load_creaturemodel_config_file: Reading "imp.cfg".
Warning: Creature Model config file "imp.cfg" doesn't exist or is too small.
Sync: load_creaturemodel_config_file: Reading "bug.cfg".
Warning: Creature Model config file "bug.cfg" doesn't exist or is too small.
Sync: load_creaturemodel_config_file: Reading "vampire.cfg".
Warning: Creature Model config file "vampire.cfg" doesn't exist or is too small.
Sync: load_creaturemodel_config_file: Reading "spider.cfg".
Warning: Creature Model config file "spider.cfg" doesn't exist or is too small.
Sync: load_creaturemodel_config_file: Reading "hell_hound.cfg".
Warning: Creature Model config file "hell_hound.cfg" doesn't exist or is too small.
Sync: load_creaturemodel_config_file: Reading "ghost.cfg".
Warning: Creature Model config file "ghost.cfg" doesn't exist or is too small.
Sync: load_creaturemodel_config_file: Reading "tentacle.cfg".
Warning: Creature Model config file "tentacle.cfg" doesn't exist or is too small.
Sync: load_creaturemodel_config_file: Reading "orc.cfg".
Warning: Creature Model config file "orc.cfg" doesn't exist or is too small.
Sync: load_creaturemodel_config_file: Reading "floating_spirit.cfg".
Warning: Creature Model config file "floating_spirit.cfg" doesn't exist or is too small.
Sync: load_stats_files: Finished
Sync: check_and_auto_fix_stats: Starting
Sync: check_and_auto_fix_stats: Finished
Sync: load_cube_file: Starting
Sync: load_anim_file: Starting
Sync: init_keeper: Finished
Sync: Pentium Pro polygon rendering on
Sync: setup_3d: Starting
Sync: Recomputing fade tables
Sync: init_lookups: Starting
Sync: game_loop: Entering gameplay loop.
Sync: wait_at_frontend: Falling into frontend menu.
Sync: load_campaign: Parsing campaign file "ancntkpr.cfg".
Sync: load_campaign: Parsing campaign file "burdnimp.cfg".
Sync: load_campaign: Parsing campaign file "dzjr06lv.cfg".
Sync: load_campaign: Parsing campaign file "dzjr25lv.cfg".
Sync: load_campaign: Parsing campaign file "evilkeep.cfg".
Sync: load_campaign: Parsing campaign file "grkreign.cfg".
Sync: load_campaign: Parsing campaign file "jdkmaps8.cfg".
Sync: load_campaign: Parsing campaign file "kdklvpck.cfg".
Sync: load_campaign: Parsing campaign file "keeporig.cfg".
Sync: load_campaign: Parsing campaign file "lrdvexer.cfg".
Sync: load_campaign: Parsing campaign file "questfth.cfg".
Sync: load_campaigns_list: Found 11 campaign files, properly loaded 11.
Sync: setup_screen_mode_minimal: Setting up mode 13
Sync: setup_screen: Pitch stays at 640
Sync: LbScreenSetup: Mode setup succeeded
Sync: LbScreenSetup: Done filling display properties struct
Sync: LbScreenSetup: Finished
Sync: get_startup_menu_state: Standard startup state selected
Sync: frontend_set_state: State 0 will be switched to 1
Sync: Frontend state change from 0 into 1
Sync: continue_game_available: Starting
Sync: read_continue_game_part: No correct .SAV file; there's no continue
Sync: add_to_menu_stack: Menu 18 put on stack, at position 0.
Sync: Created menu at slot 0, pos (0,0) size (640,480)
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: gui_button_release_inputs: Starting
Sync: input_gameplay_tooltips: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: gui_button_release_inputs: Starting
Sync: input_gameplay_tooltips: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: gui_button_release_inputs: Starting
Sync: input_gameplay_tooltips: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: gui_button_release_inputs: Starting
Sync: input_gameplay_tooltips: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: gui_button_release_inputs: Starting
Sync: input_gameplay_tooltips: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: gui_button_release_inputs: Starting
Sync: input_gameplay_tooltips: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: gui_button_release_inputs: Starting
Sync: input_gameplay_tooltips: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: gui_button_release_inputs: Starting
Sync: input_gameplay_tooltips: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: gui_button_release_inputs: Starting
Sync: input_gameplay_tooltips: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: gui_button_release_inputs: Starting
Sync: input_gameplay_tooltips: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: gui_button_release_inputs: Starting
Sync: input_gameplay_tooltips: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: gui_button_release_inputs: Starting
Sync: input_gameplay_tooltips: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: gui_button_release_inputs: Starting
Sync: input_gameplay_tooltips: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: gui_button_release_inputs: Starting
Sync: input_gameplay_tooltips: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: gui_button_release_inputs: Starting
Sync: input_gameplay_tooltips: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: gui_button_release_inputs: Starting
Sync: input_gameplay_tooltips: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: gui_button_release_inputs: Starting
Sync: input_gameplay_tooltips: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: gui_button_release_inputs: Starting
Sync: input_gameplay_tooltips: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: gui_button_release_inputs: Starting
Sync: input_gameplay_tooltips: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: gui_button_release_inputs: Starting
Sync: input_gameplay_tooltips: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: gui_button_release_inputs: Starting
Sync: input_gameplay_tooltips: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: gui_button_release_inputs: Starting
Sync: input_gameplay_tooltips: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: gui_button_release_inputs: Starting
Sync: input_gameplay_tooltips: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: gui_button_release_inputs: Starting
Sync: input_gameplay_tooltips: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: gui_button_release_inputs: Starting
Sync: input_gameplay_tooltips: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: gui_button_release_inputs: Starting
Sync: input_gameplay_tooltips: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: gui_button_release_inputs: Starting
Sync: input_gameplay_tooltips: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: gui_button_release_inputs: Starting
Sync: input_gameplay_tooltips: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: gui_button_release_inputs: Starting
Sync: input_gameplay_tooltips: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: gui_button_release_inputs: Starting
Sync: input_gameplay_tooltips: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: gui_button_release_inputs: Starting
Sync: input_gameplay_tooltips: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: gui_button_release_inputs: Starting
Sync: input_gameplay_tooltips: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: gui_button_release_inputs: Starting
Sync: input_gameplay_tooltips: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: gui_button_release_inputs: Starting
Sync: input_gameplay_tooltips: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: gui_button_release_inputs: Starting
Sync: input_gameplay_tooltips: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: gui_button_release_inputs: Starting
Sync: input_gameplay_tooltips: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: gui_button_release_inputs: Starting
Sync: input_gameplay_tooltips: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: gui_button_release_inputs: Starting
Sync: input_gameplay_tooltips: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: gui_button_release_inputs: Starting
Sync: input_gameplay_tooltips: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: gui_button_release_inputs: Starting
Sync: input_gameplay_tooltips: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: gui_button_release_inputs: Starting
Sync: input_gameplay_tooltips: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: gui_button_release_inputs: Starting
Sync: input_gameplay_tooltips: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: gui_button_release_inputs: Starting
Sync: input_gameplay_tooltips: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: gui_button_release_inputs: Starting
Sync: input_gameplay_tooltips: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: gui_button_release_inputs: Starting
Sync: input_gameplay_tooltips: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: gui_button_release_inputs: Starting
Sync: input_gameplay_tooltips: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: gui_button_release_inputs: Starting
Sync: input_gameplay_tooltips: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: gui_button_release_inputs: Starting
Sync: input_gameplay_tooltips: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: gui_button_release_inputs: Starting
Sync: input_gameplay_tooltips: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: gui_button_release_inputs: Starting
Sync: input_gameplay_tooltips: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: gui_button_release_inputs: Starting
Sync: input_gameplay_tooltips: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: gui_button_release_inputs: Starting
Sync: input_gameplay_tooltips: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: gui_button_release_inputs: Starting
Sync: input_gameplay_tooltips: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: gui_button_release_inputs: Starting
Sync: input_gameplay_tooltips: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: gui_button_release_inputs: Starting
Sync: input_gameplay_tooltips: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: gui_button_release_inputs: Starting
Sync: input_gameplay_tooltips: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: gui_button_release_inputs: Starting
Sync: input_gameplay_tooltips: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: gui_button_release_inputs: Starting
Sync: load_campaign: Reading campaign file "keeporig.cfg".
Sync: parse_campaign_map_blocks: Starting
Sync: frontend_set_state: State 1 will be switched to 30
Sync: Frontend state change from 1 into 30
Sync: add_to_menu_stack: Menu 40 put on stack, at position 0.
Sync: Created menu at slot 0, pos (0,0) size (640,480)
Sync: level_lof_file_parse: Starting for "map00055.lof"
Sync: level_lof_file_parse: Starting for "map00056.lof"
Sync: level_lof_file_parse: Starting for "map00057.lof"
Sync: level_lof_file_parse: Starting for "map00058.lof"
Sync: level_lof_file_parse: Starting for "map00059.lof"
Sync: level_lof_file_parse: Starting for "map00065.lof"
Sync: level_lof_file_parse: Starting for "map00066.lof"
Sync: level_lof_file_parse: Starting for "map00067.lof"
Sync: level_lof_file_parse: Starting for "map00068.lof"
Sync: level_lof_file_parse: Starting for "map00069.lof"
Sync: level_lof_file_parse: Starting for "map00075.lof"
Sync: level_lof_file_parse: Starting for "map00076.lof"
Sync: level_lof_file_parse: Starting for "map00077.lof"
Sync: level_lof_file_parse: Starting for "map00078.lof"
Sync: level_lof_file_parse: Starting for "map00079.lof"
Sync: level_lof_file_parse: Starting for "map00122.lof"
Sync: level_lof_file_parse: Starting for "map00123.lof"
Sync: level_lof_file_parse: Starting for "map00124.lof"
Sync: level_lof_file_parse: Starting for "map00126.lof"
Sync: level_lof_file_parse: Starting for "map00127.lof"
Sync: level_lof_file_parse: Starting for "map00130.lof"
Sync: level_lof_file_parse: Starting for "map00131.lof"
Sync: level_lof_file_parse: Starting for "map00132.lof"
Sync: level_lof_file_parse: Starting for "map00133.lof"
Sync: level_lof_file_parse: Starting for "map00135.lof"
Sync: level_lof_file_parse: Starting for "map00145.lof"
Sync: level_lof_file_parse: Starting for "map00146.lof"
Sync: level_lof_file_parse: Starting for "map00147.lof"
Sync: level_lof_file_parse: Starting for "map00149.lof"
Sync: level_lof_file_parse: Starting for "map00150.lof"
Sync: input_gameplay_tooltips: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: gui_button_release_inputs: Starting
Sync: input_gameplay_tooltips: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: gui_button_release_inputs: Starting
Sync: input_gameplay_tooltips: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: gui_button_release_inputs: Starting
Sync: input_gameplay_tooltips: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: gui_button_release_inputs: Starting
Sync: input_gameplay_tooltips: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: gui_button_release_inputs: Starting
Sync: input_gameplay_tooltips: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: gui_button_release_inputs: Starting
Sync: input_gameplay_tooltips: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: gui_button_release_inputs: Starting
Sync: input_gameplay_tooltips: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: gui_button_release_inputs: Starting
Sync: input_gameplay_tooltips: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: gui_button_release_inputs: Starting
Sync: input_gameplay_tooltips: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: gui_button_release_inputs: Starting
Sync: input_gameplay_tooltips: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: gui_button_release_inputs: Starting
Sync: input_gameplay_tooltips: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: gui_button_release_inputs: Starting
Sync: input_gameplay_tooltips: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: gui_button_release_inputs: Starting
Sync: input_gameplay_tooltips: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: gui_button_release_inputs: Starting
Sync: input_gameplay_tooltips: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: gui_button_release_inputs: Starting
Sync: input_gameplay_tooltips: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: gui_button_release_inputs: Starting
Sync: input_gameplay_tooltips: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: gui_button_release_inputs: Starting
Sync: input_gameplay_tooltips: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: gui_button_release_inputs: Starting
Sync: input_gameplay_tooltips: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: gui_button_release_inputs: Starting
Sync: frontend_set_state: State 30 will be switched to 7
Sync: Frontend state change from 30 into 7
Sync: input_gameplay_tooltips: Starting
Sync: get_gui_inputs: Finished
Sync: frontend_set_state: State 7 will be switched to 0
Sync: Frontend state change from 7 into 0
Sync: setup_screen_mode: Setting up mode 13
Sync: setup_screen_mode: Entering hi-res mode 13, resolution 640x480.
Sync: setup_screen: Pitch stays at 640
Sync: LbScreenSetup: Mode setup succeeded
Sync: LbScreenSetup: Done filling display properties struct
Sync: LbScreenSetup: Finished
Sync: initialise_eye_lenses: Starting
Sync: initialise_eye_lenses: Buffer dimensions (640,480)
Sync: setup_heap_memory: Starting
Sync: setup_heap_memory: Freeing old Graphics heap
Sync: GraphicsHeap Size 8388608
Sync: setup_heap_manager: Starting
Sync: setup_screen_mode: Finished
Sync: reenter_video_mode: Switched video to MODE_640_480_8 (mode 13)
Sync: startup_network_game: Starting up network game.
Sync: init_level: Starting
Sync: free_swipe_graphic: Starting
Sync: clear_game: Starting
Sync: clear_game_for_summary: Starting
Sync: delete_all_structures: Starting
Sync: clear_dungeons: Starting
Sync: clear_computer: Starting
Sync: ceiling_set_info: Starting
Sync: init_animating_texture_maps: Starting
Sync: reset_heap_manager: Starting
Sync: setup_heap_manager: Starting
Sync: preload_script: Starting
Sync: load_single_map_file_to_buffer: Map file "map00080.txt" loaded.
Sync: load_single_map_file_to_buffer: Map file "map00080.dat" loaded.
Sync: load_map_flag_file: Starting
Sync: load_single_map_file_to_buffer: Map file "map00080.flg" loaded.
Sync: load_single_map_file_to_buffer: Map file "map00080.clm" loaded.
Sync: load_slab_datclm_files: Starting
Sync: load_slabdat_file: Starting
Sync: load_slab_tng_file: Starting
Sync: load_single_map_file_to_buffer: Map file "map00080.lgt" loaded.
Sync: load_single_map_file_to_buffer: Map file "map00080.own" loaded.
Sync: load_single_map_file_to_buffer: Map file "map00080.wib" loaded.
Sync: load_single_map_file_to_buffer: Map file "map00080.inf" loaded.
Sync: load_texture_map_file: Starting
Sync: load_action_point_file: Starting
Sync: load_single_map_file_to_buffer: Map file "map00080.apt" loaded.
Sync: load_map_slab_file: Starting
Sync: load_single_map_file_to_buffer: Map file "map00080.slb" loaded.
Sync: initialise_map_collides: Starting
Sync: initialise_map_health: Starting
Sync: initialise_map_rooms: Starting
Sync: load_map_wlb_file: Starting
Sync: load_single_map_file_to_buffer: Map file "map00080.wlb" loaded.
Sync: load_thing_file: Starting
Sync: load_single_map_file_to_buffer: Map file "map00080.tng" loaded.
I have a Windows 7 64-bit system with an ATI Radeon HD 5700 video card.