Page 3 of 6 FirstFirst 12345 ... LastLast
Results 21 to 30 of 54

Thread: Hive Keeper - Dungeon Keeper remake on Starcraft 2

  
  1. #21
    Stick User A New Room's Avatar
    Join Date
    Nov 2009
    Location
    Evil intent Airship Over England
    Posts
    891

    Default Re: Hive Keeper - Dungeon Keeper remake on Starcraft 2

    DK2 just didn't grab me like DK1 did, in part it was the gameplay being needlessly padded, but mainly it was the decision to go with a more cartoony style of humour is probably what I liked least about it.
    Mentor: "You remove your own heart, fortify it behind stonewalls, deadly traps, and then rely heavily on beings you create yourself. Even psychoanalysts lack words for just how absurdly emo you are…"

  2. #22
    Skull dotted's Avatar
    Join Date
    Jun 2009
    Location
    Denmark
    Posts
    1,149
    Gamer IDs

    Steam ID: dotted

    Default Re: Hive Keeper - Dungeon Keeper remake on Starcraft 2

    Lets stop the DK2 vs. DK1 discussion, its derailing the thread. I for one am more interested in this map than differences in 11-13 year old games
    "The essence of religion: Fear God and obey God. The quintessence of spirituality: Love God and become another God." -- Sri Chinmoy

  3. #23
    Stick User A New Room's Avatar
    Join Date
    Nov 2009
    Location
    Evil intent Airship Over England
    Posts
    891

    Default Re: Hive Keeper - Dungeon Keeper remake on Starcraft 2

    Quote Originally Posted by dotted View Post
    Lets stop the DK2 vs. DK1 discussion, its derailing the thread. I for one am more interested in this map than differences in 11-13 year old games
    You are right, I really need to cut out late/early posting on the forum.

    _____________________________________________

    Real questions time!:

    How big is/are the map/s going to be? (Compared to that of either DK game, Ie bigger/smaller)

    Does your mod use a system similer to this one?



    How extensive is the mod going to be?
    -Is this going to be pretty complete recreation of the game, with spells, resources (I noticed the treasure room is missing), rooms, attacking factions, ect. ?

    Is there going to be an audio alert system like the Mentor from dk, or a more text/visual based alert?
    Mentor: "You remove your own heart, fortify it behind stonewalls, deadly traps, and then rely heavily on beings you create yourself. Even psychoanalysts lack words for just how absurdly emo you are…"

  4. #24
    Bile Demon natchoguy's Avatar
    Join Date
    Sep 2009
    Location
    a new forum
    Posts
    809

    Default Re: Hive Keeper - Dungeon Keeper remake on Starcraft 2

    are the heroes going to be based off of Protoss or Terran?
    ( )
    O O
    W
    Give me a compus and I will tell you which way the wind is shining


    feed'em plump

  5. #25

    Default Re: Hive Keeper - Dungeon Keeper remake on Starcraft 2

    Quote Originally Posted by A New Room View Post

    How big is/are the map/s going to be? (Compared to that of either DK game, Ie bigger/smaller)

    Does your mod use a system similer to this one?



    How extensive is the mod going to be?
    -Is this going to be pretty complete recreation of the game, with spells, resources (I noticed the treasure room is missing), rooms, attacking factions, ect. ?

    Is there going to be an audio alert system like the Mentor from dk, or a more text/visual based alert?
    I can't say exactly what's the size difference between DK and my mod but I can say you that I can generate a maximum of 128x128 tiles. The game can't be pushed over this numbers but I suppose that 16k tiles are enough.

    Yes my mod is similar to the video you posted, I made a huge brainstorming with the other author while we were preparing the workers AI, BTW we did 2 separate projects and he stopped working on it cause lacks of time.

    Game mechanics will be almost the same of DK2, units however will be different and with different abilities (but similar roles). Same for keeper spells/traps, some will be identhical while some can be different.
    The additions to my mod will be the support for more single/multiplayer game types, some inspired to other starcraft 2 mods. Here are some ideas I got in my mind:
    - 1v1, 2v2, Free For All
    - Coop till 4 players vs computer heroes
    - Survival game (single or multi) - survive the most time possible against increasing amounts of heroes waves
    - Ability to play as heros against keepers
    - Campaign
    - Training/Tutorials
    - Map editor

    The treasure room is missing because I was searching for decent models to use, now I found all the missing room decorations I needed thanks to the sc2mapster community

    BTW implementing ALL these features will require years of work, the mod will be obviously playable before


    Quote Originally Posted by natchoguy View Post
    are the heroes going to be based off of Protoss or Terran?
    Terrans will be the good heroes as natural opposite force to zergs. However I was thinking to add protoss as neutral race to conquer.


    P.S.
    Room building feature is half done
    Another video will come when this feature will be completed
    Last edited by Bibendus; December 13th, 2010 at 21:33.

  6. #26

    Default Re: Hive Keeper - Dungeon Keeper remake on Starcraft 2

    Here is a small preview of guard rooms tiles:


  7. #27
    Bile Demon natchoguy's Avatar
    Join Date
    Sep 2009
    Location
    a new forum
    Posts
    809

    Default Re: Hive Keeper - Dungeon Keeper remake on Starcraft 2

    everything looks cool but, aren't terran range-based fighters? And yet, I suppose you can easily edit them, just make sure it doesn't look weird (the "hero" combat style)
    ( )
    O O
    W
    Give me a compus and I will tell you which way the wind is shining


    feed'em plump

  8. #28

    Default Re: Hive Keeper - Dungeon Keeper remake on Starcraft 2

    Quote Originally Posted by natchoguy View Post
    everything looks cool but, aren't terran range-based fighters? And yet, I suppose you can easily edit them, just make sure it doesn't look weird (the "hero" combat style)
    Yes they are ranged and that's one of the major changes from the original game. As I said units and their abilities will be quite different.
    Btw marines will have a low range so they won't be too effective considering they will be noob units.

  9. #29

    Default Re: Hive Keeper - Dungeon Keeper remake on Starcraft 2

    And here is the first room with advanced efficiency check.
    As you can see hatchery holes are spawned only on free 3x3 tiles and it works even on complex room shapes

    Last edited by Bibendus; December 18th, 2010 at 14:10.

  10. #30

    Default Re: Hive Keeper - Dungeon Keeper remake on Starcraft 2

    And now the workshop




    and library
    Last edited by Bibendus; December 19th, 2010 at 16:28.

Similar Threads

  1. I need to re-buy dungeon keeper!
    By Monsterbaby in forum Dungeon Keeper 1
    Replies: 13
    Last Post: February 17th, 2012, 14:37
  2. Dungeon keeper in Starcraft 2
    By Walkerz in forum General Discussion
    Replies: 9
    Last Post: September 13th, 2010, 05:37
  3. Dungeon Keeper Ds?!
    By AngelBlood in forum Dungeon Keeper 1
    Replies: 3
    Last Post: September 12th, 2010, 08:36
  4. Dungeon Keeper P&P
    By Psyckosama in forum General Discussion
    Replies: 1
    Last Post: August 11th, 2010, 03:44
  5. Does keeper klan have a wiki for dungeon keeper?
    By kyle in forum General Discussion
    Replies: 9
    Last Post: November 6th, 2009, 15:02

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •