DK2 just didn't grab me like DK1 did, in part it was the gameplay being needlessly padded, but mainly it was the decision to go with a more cartoony style of humour is probably what I liked least about it.
DK2 just didn't grab me like DK1 did, in part it was the gameplay being needlessly padded, but mainly it was the decision to go with a more cartoony style of humour is probably what I liked least about it.
Mentor: "You remove your own heart, fortify it behind stonewalls, deadly traps, and then rely heavily on beings you create yourself. Even psychoanalysts lack words for just how absurdly emo you are…"
Lets stop the DK2 vs. DK1 discussion, its derailing the thread. I for one am more interested in this map than differences in 11-13 year old games
"The essence of religion: Fear God and obey God. The quintessence of spirituality: Love God and become another God." -- Sri Chinmoy
You are right, I really need to cut out late/early posting on the forum.
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Real questions time!:
How big is/are the map/s going to be? (Compared to that of either DK game, Ie bigger/smaller)
Does your mod use a system similer to this one?
How extensive is the mod going to be?
-Is this going to be pretty complete recreation of the game, with spells, resources (I noticed the treasure room is missing), rooms, attacking factions, ect. ?
Is there going to be an audio alert system like the Mentor from dk, or a more text/visual based alert?
Mentor: "You remove your own heart, fortify it behind stonewalls, deadly traps, and then rely heavily on beings you create yourself. Even psychoanalysts lack words for just how absurdly emo you are…"
are the heroes going to be based off of Protoss or Terran?
I can't say exactly what's the size difference between DK and my mod but I can say you that I can generate a maximum of 128x128 tiles. The game can't be pushed over this numbers but I suppose that 16k tiles are enough.
Yes my mod is similar to the video you posted, I made a huge brainstorming with the other author while we were preparing the workers AI, BTW we did 2 separate projects and he stopped working on it cause lacks of time.
Game mechanics will be almost the same of DK2, units however will be different and with different abilities (but similar roles). Same for keeper spells/traps, some will be identhical while some can be different.
The additions to my mod will be the support for more single/multiplayer game types, some inspired to other starcraft 2 mods. Here are some ideas I got in my mind:
- 1v1, 2v2, Free For All
- Coop till 4 players vs computer heroes
- Survival game (single or multi) - survive the most time possible against increasing amounts of heroes waves
- Ability to play as heros against keepers
- Campaign
- Training/Tutorials
- Map editor
The treasure room is missing because I was searching for decent models to use, now I found all the missing room decorations I needed thanks to the sc2mapster community
BTW implementing ALL these features will require years of work, the mod will be obviously playable before
Terrans will be the good heroes as natural opposite force to zergs. However I was thinking to add protoss as neutral race to conquer.
P.S.
Room building feature is half done
Another video will come when this feature will be completed
Last edited by Bibendus; December 13th, 2010 at 20:33.
everything looks cool but, aren't terran range-based fighters? And yet, I suppose you can easily edit them, just make sure it doesn't look weird (the "hero" combat style)
And now the workshop
and library
Last edited by Bibendus; December 19th, 2010 at 15:28.