Now that's what I call a toolkit!!!
Amazing job, keep it rolling!
Now that's what I call a toolkit!!!
Amazing job, keep it rolling!
The Hive Keeper alpha test phase has officially started.
If you have Starcraft 2 and you want to help testing it you may find all informations on the project forum:
http://www.sc2mapster.com/maps/hive-keeper/forum/
I'm back with a new video showing heroes invading the dungeon
impressive.
{RPG} Creature Page: Here | My Maps, My Comic
Not even Vermillion reads the OOC threads
Current Awakening Creatures
Vermillion Ignoble, the Unsightly Mad Rogue
Grot de Groit, the Happy Troll
Asifet, the Martial Warlock
Dreggory 'Dregs' Pakal, the Mercenary Goblin
Ithique, the Brutish, Killer Dark Elf
Bastain Ignoble, the Jerkass Veteran Rogue
Shaylum, the Dark Archer
Scourge, the Possessed Rogue
Azazisaz Badward, the Warlock Artificer
Zama, the Amazing Flying Beetle
Spindle, the Elderly Spider
Buzzard, the Annoying (and Thankfully Dead) Firefly
Ortype, the Stupid Orc-Troll
8 :Creatures Dispatched | Creatures Killed: 9
and here is a video with the old units health bar remake
this is epic, keep up the work
I'm proud to announce that Hive Keeper (SP version) has been released today on EU and US servers of battle.net. Who wants to play it just need a working Starcraft 2 copy.
Here is the release video I edited during the christmas night
And the new version with the trap system is finally out
I really need a lot of testers so I can fix some bugs and then start with the multiplayer version!
Enjoy
Here is the complete changelog:
CHANGES
o Trap system implemented. Workshops can now be used to research and craft traps for your hive.
o Added 3 new traps: Spore Cannon, Gas Trap and Barricade
o Added a new keeper's spell researchable in the library: Sight of Evil
o Added level 2 upgrades for all available spells
o Added "charge" ability to aberrations: charges an enemy dealing damage to all the enemies on the path
o Added "concussive shot" ability to marauders: deals high damage and temporary disable traps
o Added "eviscerate" ability to zerglings and pygalisks: deals bleeding damage to an enemy target over time
o Added "cleave" ability to pygalisks: deals damage in a frontal cone
o Added "venomous spine" ability to hydralisks: deals damage over time and slows enemy targets
o Reduced mana generated by conquered tiles
o Increased spell research bonus affected by creature level
o Dirt tiles life slightly decreased
o Reinforced tiles life greatly increased
o Spawn drone can now be casted on neutral territory
o Increased hero waves difficulty to balance the new traps placement
o Increased amount of waves to 15
o Heroes will now drop minerals on death
o Disabled the mouse drag box when not needed
o ESC button now closes the research menu
o Opening the research menu with M will now show the previously selected research tree
o Changed research tabs order in the research menu to reflect the same order in the game UI
o Addedd UI button to open the research menu
BUG FIX
o Fixed a bug that freezed tasks on tiles when an assigned drone died
o Fixed a bug that sometimes freezed creatures AI after a fight
o Fixed a bug that didn't limit the amount of drones that can dig a tile from one side
o Fixed bug that didn't remove resources on rooms usage
o Fixed bug that kept creatures sleeping after a grab/drop
o Fixed trigger error happening with units using small rooms
o Fixed double click behavior on the main UI tabs
o Fixed the guard room requirement tooltip for hydralisks
That's cool! Too bad I don't have SC2...
I like dragons! They're the center of my life! I'll never forget them...