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Thread: Gold Edition - AI patch nedeed?

  
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    Default Gold Edition - AI patch nedeed?

    Do I need to apply the DK1 AI patch if I have the Gold Edition? Thanks.

  2. #2
    Stick User A New Room's Avatar
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    Default Re: Gold Edition - AI patch nedeed?

    I don't recall that you do, since if memory serves me right the patch is included in the DK:Gold installer.
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    Default Re: Gold Edition - AI patch nedeed?

    Quote Originally Posted by hetmen View Post
    Do I need to apply the DK1 AI patch if I have the Gold Edition? Thanks.
    No, Gold edition is already patched
    "The essence of religion: Fear God and obey God. The quintessence of spirituality: Love God and become another God." -- Sri Chinmoy

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    Imp
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    Default Re: Gold Edition - AI patch nedeed?

    Though I think the AI could have used a patch or two more, considering it can still "wither" on a number of levels even with the patch. Sometimes it seems like if you don't start an enemy keeper with 100000 gold he'll run out before you even fight him. But then when you give them that much gold, they don't want to do any digging or exploration and just sit on their hands (of evil) the whole time :/

    And then in Deeper Dungeons, and in map 19, the enemy keepers suffer a bug with workshops and traps which causes them to overbuild the workshop, place multiple traps per tile, and not be able to recognize when traps are actually filled. Can't tell you how many times I've had this screw up the game.

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    Elite Dragon Mothrayas's Avatar
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    Default Re: Gold Edition - AI patch nedeed?

    Quote Originally Posted by Quasar View Post
    Though I think the AI could have used a patch or two more, considering it can still "wither" on a number of levels even with the patch. Sometimes it seems like if you don't start an enemy keeper with 100000 gold he'll run out before you even fight him. But then when you give them that much gold, they don't want to do any digging or exploration and just sit on their hands (of evil) the whole time :/

    And then in Deeper Dungeons, and in map 19, the enemy keepers suffer a bug with workshops and traps which causes them to overbuild the workshop, place multiple traps per tile, and not be able to recognize when traps are actually filled. Can't tell you how many times I've had this screw up the game.
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