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Thread: SUGGESTION: keeperfx in window mode

  
  1. #1
    Ghost
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    Default SUGGESTION: keeperfx in window mode

    Although I have told this via email to one of the keeperfx developers, I post it here:

    It will be good to have the possibility to execute keeperfx in WINDOW MODE... Thinking in a future keeperfx cross-platform, I think this must be done using SDL and not Win32 code

  2. #2
    Moderator MaxHayman's Avatar
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    Gamertag: Max Hayman PSN ID: Ballwinkle XFIRE ID: elmaxaman Steam ID: ballwinkle

    Default Re: SUGGESTION: keeperfx in window mode

    dafauq
    Last edited by MaxHayman; June 4th, 2012 at 01:52.

  3. #3

    Default Re: SUGGESTION: keeperfx in window mode

    Already done in trunk (sort of).

  4. #4
    Ghost
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    Default Re: SUGGESTION: keeperfx in window mode

    Quote Originally Posted by Ballwinkle View Post
    This would take alot of time, as back in the day windows was the only platform mainly used for games.
    Currently, they are using SDL for graphics in keeperfx. Maybe they can do that in a future...

    ---------- Post added at 17:45 ---------- Previous post was at 17:31 ----------

    Quote Originally Posted by P_Hansson View Post
    Already done in trunk (sort of).
    Will we have this in the in coming (I suppose) 0.38 version?

  5. #5
    KeeperFX Author mefistotelis's Avatar
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    Default Re: SUGGESTION: keeperfx in window mode

    Quote Originally Posted by jomalin View Post
    Will we have this in the in coming (I suppose) 0.38 version?
    Yes.

    Changing video library may lead to some problems at first; but I already tested it on Win98 and just made some fixes for Win7, so it's almost ready.
    Details about windowed mode will be in readme.

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