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Thread: keeperfx 0.38a: crash bug with sight of evil

  
  1. #1
    Ghost
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    Default keeperfx 0.38a: crash bug with sight of evil

    In level 19 of original DK campaign, I have used the Sight of evil in a single dark block surrounded by impenetrable rock to see what there is and suddenly the game crash, I attach a savegame file to see that dark block but I must say that the crash isn't reproducible again... Weird.

    NEW: Now I have a new savegame that REPRODUCES THE CRASH PERFECTLY, is the file called "fx1g0005.zip", the title in keeperfx is "sight of evil3". Use the Sight of evil over the dark block and it will crash sure. The difference with the first savegame I attached here "fx1g0007.zip", is that I have placed bridges slabs over other lava areas in the zone.
    Attached Files Attached Files
    Last edited by jomalin; January 9th, 2011 at 20:02.

  2. #2
    KeeperFX Author mefistotelis's Avatar
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    Default Re: keeperfx 0.38a: crash bug with sight of evil

    I rewrote the SoE code code and fixed that. Simple out-of-thing-slots problem.

  3. #3
    Ghost
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    Default Re: keeperfx 0.38a: crash bug with sight of evil

    Good! What is "SoE code"?

  4. #4
    KeeperFX Author mefistotelis's Avatar
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    Default Re: keeperfx 0.38a: crash bug with sight of evil

    Quote Originally Posted by jomalin View Post
    What is "SoE code"?
    The code related to Sight Of Evil. To be exact, I remade the casting function.

  5. #5
    Ghost
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    Default Re: keeperfx 0.38a: crash bug with sight of evil

    Quote Originally Posted by jomalin View Post
    Good! What is "SoE code"?
    Oh... What a stupid question! SoE = Sight of Evil... OK! Thanks

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