yes, but how do we get the right people here. Most of them never heard of us, and posting it on a couple of youtube videos or such wont help much.
yes, but how do we get the right people here. Most of them never heard of us, and posting it on a couple of youtube videos or such wont help much.
As I said before we will launch the WFTO website when it's finished and looking professional. Then we'll launch a massive PR campaign, promoting the site shamelessly wherever we can, as often as we can
We can also take the project to sourcefourge at that point and recruit some talent that way.
I think that the engine does not need to be stripped down. I think the NBKE engine is already down to the basics. All that's needed is for an overlay to be written
It does need some modification in terms of the way it reads and displays textures. I'm hoping we can implement texture blending to give a much more natural look, especially on the Overworld. It will also be useful for adding dirt and grime to the underworld.
Does anyone have the NBKE engine?
People need to keep in mind that the graphics do not have to be spectacular. Heck, we don't even have to have physics. Just work on the gameplay and all will work out to be spectacular.
Motion-Art style would be the best idea for this in my opinion. (Similar to SunAge's style, that kind of thing)
So how would people go about getting in the dev team?