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Thread: Engine

  
  1. #11
    Hellhound dk2player's Avatar
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    Default Re: Engine

    yes, but how do we get the right people here. Most of them never heard of us, and posting it on a couple of youtube videos or such wont help much.

  2. #12
    Beetle Synesthesia's Avatar
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    Default Re: Engine

    As I said before we will launch the WFTO website when it's finished and looking professional. Then we'll launch a massive PR campaign, promoting the site shamelessly wherever we can, as often as we can

    We can also take the project to sourcefourge at that point and recruit some talent that way.

  3. #13

    Default Re: Engine

    I think that the engine does not need to be stripped down. I think the NBKE engine is already down to the basics. All that's needed is for an overlay to be written

  4. #14
    Beetle Synesthesia's Avatar
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    Default Re: Engine

    It does need some modification in terms of the way it reads and displays textures. I'm hoping we can implement texture blending to give a much more natural look, especially on the Overworld. It will also be useful for adding dirt and grime to the underworld.

  5. #15
    Moderator MaxHayman's Avatar
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    Default Re: Engine

    Does anyone have the NBKE engine?

  6. #16
    Keeper of Keepers dotted's Avatar
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    Default Re: Engine

    Quote Originally Posted by Ballwinkle View Post
    Does anyone have the NBKE engine?
    me and syn, and i would guess nebster aswell

  7. #17
    Moderator MaxHayman's Avatar
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    Default Re: Engine

    Quote Originally Posted by dotted View Post
    me and syn, and i would guess nebster aswell
    Has anyone actually started on it yet? And what is/isn't working in nbke.

  8. #18
    Keeper of Keepers dotted's Avatar
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    Default Re: Engine

    Quote Originally Posted by Ballwinkle View Post
    Has anyone actually started on it yet? And what is/isn't working in nbke.
    I'm not entirely sure whats missing, as im unable to build the thing.

  9. #19

    Default Re: Engine

    People need to keep in mind that the graphics do not have to be spectacular. Heck, we don't even have to have physics. Just work on the gameplay and all will work out to be spectacular.

    Motion-Art style would be the best idea for this in my opinion. (Similar to SunAge's style, that kind of thing)

  10. #20
    Moderator MaxHayman's Avatar
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    Default Re: Engine

    So how would people go about getting in the dev team?

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