Hi all
All time DK fan here, which is why I recently took a stab at the NBKE framework :-)
After messing with it abit to get some basic functionality setup, i suddently got re-annoyed of a game mechanic that somehow always didn't seem complete to me in both DK and DK2:
Creatures dropped from out of nowhere from a invisible keeper hand is "cool" and all, but to me it mudders the strategy aspect of the game since you cannot really predict when an enemy keeper decides to drop 16 creatures right at the edge of your dungeon, after which you are pretty much forced to do the same.
It feels abit too much like Pokémon to me...
Also, the "stun" mechanic always seemed to be a inevtible source of imbalance: The creature type who "gets up the fastest" will always have somekind of strange combat advantage.
I was thinking about doing a "tag this enemy creature for attack for a gold bounty", after which interested and able creatures would head in for the kill. (Majesty/Evil genius style)
(I guess it's a halfway between the rally point spell and current creatures drop mechanic...)
What do people feel about this?