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Thread: KeeperFX 0.38a TRAP BUG (crash)

  
  1. #1
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    Default KeeperFX 0.38a TRAP BUG (crash)

    Putting traps (poison gas trap or lightening trap for example) using the savegame I provide will crash the game, that is level 20 of the original DK campaign.
    The last line in my keeperfx.log executing "keeperfx_dbg.exe" file was:

    Sync: create_trap: Starting

    I need to have this fixed to continue my savegame and complete the game... :-(
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    Last edited by jomalin; January 27th, 2011 at 00:55.

  2. #2
    Awakening Game Master Metal Gear Rex's Avatar
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    Default Re: KeeperFX 0.38a TRAP BUG (crash)

    I'm willing to bet that that is merely a result of you hitting the "Thing" limit.
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  3. #3
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    Default Re: KeeperFX 0.38a TRAP BUG (crash)

    OK, thanks!
    Let's wait mefistotelis to confirm that...

    So, this limit will always be there? There isn't any possible solution to avoid that?
    Last edited by jomalin; January 27th, 2011 at 06:46.

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    Default Re: KeeperFX 0.38a TRAP BUG (crash)

    There are 2 solutions, play orignal DK or try to sell everythin thats useless, rooms, traps whatever. And see if it dosent help

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    Default Re: KeeperFX 0.38a TRAP BUG (crash)

    Quote Originally Posted by Ogre View Post
    There are 2 solutions, play orignal DK or try to sell everythin thats useless, rooms, traps whatever. And see if it dosent help
    So the original DK doesn't have this Thing limit??

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    Default Re: KeeperFX 0.38a TRAP BUG (crash)

    it does, though i havent really encounterd it while playing DK gold. The thing limit, i think, is about 5000.

    Quote Originally Posted by mefistotelis View Post
    I can confirm there is a problem in this saved game. It is a problem with linked lists - similar to one reported by DragonsLover some time ago. Amount of "effect things" in linked list does not match their real count (ie. I've got a moment when there's 1194 effects, but only 5 are in linked list. This means there are 1194 slots which were just "lost" somehow.

    I will try to find a way to trace the problem.
    in the thread http://www.keeperklan.com/threads/15...ot-being-drawn.

  7. #7
    Awakening Game Master Metal Gear Rex's Avatar
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    Default Re: KeeperFX 0.38a TRAP BUG (crash)

    Thing Limit is 1024 if I'm not mistaken. You run into that problem a lot in Level 20 since the enemy Keeper will automatically keep building Workshops. He's not exactly easy to deal with either. If you this thread, it may be you're running into the same problem.

    To ensure that it is a problem with Things though, try creating more things by building a room or something. If it doesn't crash and only crashes when building traps, then it is something else.
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    Default Re: KeeperFX 0.38a TRAP BUG (crash)

    Quote Originally Posted by Metal Gear Rex View Post
    Thing Limit is 1024 if I'm not mistaken. You run into that problem a lot in Level 20 since the enemy Keeper will automatically keep building Workshops. He's not exactly easy to deal with either. If you this thread, it may be you're running into the same problem.

    To ensure that it is a problem with Things though, try creating more things by building a room or something. If it doesn't crash and only crashes when building traps, then it is something else.
    The thing limit is 2047, as you can see in that thread where mefistotelis say it:
    http://www.keeperklan.com/threads/11...highlight=2047

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    Default Re: KeeperFX 0.38a TRAP BUG (crash)

    Quote Originally Posted by jomalin View Post
    The thing limit is 2047, as you can see in that thread where mefistotelis say it:
    http://www.keeperklan.com/threads/11...highlight=2047
    I know, actually. I wrote 1024 because I confused myself as I was thinking ahead of myself while typing. I was thinking about ways to test if the problem was with the Thing Limit or not, and one of those things was mining. (the rocks that appear when you mine something) Then I thought of mining gold, and wrote 1024 because 1024 is actually the amount of gold in a gold block.

    In any case, try my suggestion at the end.

    To ensure that it is a problem with Things though, try creating more things by building a room or something. If it doesn't crash and only crashes when building traps, then it is something else.
    Dungeon Keeper 2 Patch: With More Balance and Pie [Hiatus]
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    The Awakening: GM Powers Activate!
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  10. #10
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    Default Re: KeeperFX 0.38a TRAP BUG (crash)

    I have tried to make some rooms and the game doesn't crash, only with traps. I noticed that the "Cave In" spell doesn't graphically appears correctly, it doesn't show so many rocks like normally it shows. Also with the Lightening strike spell, it doesn't shows the ray.

    Quote Originally Posted by Ogre View Post
    There are 2 solutions, play orignal DK or try to sell everythin thats useless, rooms, traps whatever. And see if it dosent help
    Selling a lot of traps and then putting they again although I put only a very few ones will crash the game also, for example, selling 4 traps and putting only 1. Can be that memory isn't well freed?

    mefistotelis, can you tell something about a Thing limit solution/traps problem or the spells graphical issues?
    Last edited by jomalin; January 28th, 2011 at 09:07.

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